改了动画化参数
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@ -21,6 +21,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: AttackSpeed
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m_Type: 1
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m_DefaultFloat: 1
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -150,13 +156,13 @@ AnimatorState:
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_SpeedParameterActive: 1
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 94e7f9e70d4bb0444803f9a389539eef, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter: AttackSpeed
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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@ -42,13 +42,13 @@ AnimatorState:
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_SpeedParameterActive: 1
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 5a058bceaa362ea4b928864f4c44ce36, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter: AttackSpeed
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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@ -100,6 +100,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: AttackSpeed
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m_Type: 1
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m_DefaultFloat: 1
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -41,13 +41,13 @@ AnimatorStateMachine:
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m_Position: {x: 260, y: 90, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -2194801018154674215}
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m_Position: {x: 530, y: 80, z: 0}
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m_Position: {x: 580, y: 90, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -3922979554938479288}
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m_Position: {x: 540, y: 240, z: 0}
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m_Position: {x: 580, y: 250, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -8831474942015023954}
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m_Position: {x: 250, y: 250, z: 0}
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m_Position: {x: 260, y: 250, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -100,13 +100,13 @@ AnimatorState:
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_SpeedParameterActive: 1
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 50dc5864fe388914db008b0901db2804, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter: AttackSpeed
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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@ -180,6 +180,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: AttackSpeed
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m_Type: 1
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m_DefaultFloat: 1
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -39,13 +39,13 @@ AnimatorState:
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_SpeedParameterActive: 1
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 2d6ddf84ed034e7409ad5be4241cfdea, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter: AttackSpeed
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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@ -122,6 +122,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: AttackSpeed
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m_Type: 1
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m_DefaultFloat: 1
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -1 +1 @@
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Subproject commit 8fec6273a4346583fb36152f04a9a9ac7c7f00dc
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Subproject commit 992d14d1f9039e6d189495ddd16e904b88090ae3
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@ -46,18 +46,18 @@ public class Character
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{
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public string Id { get; set; }
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public string Name { get; set; }
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public string Quality { get; set; }
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public string Elements { get; set; }
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public string Info { get; set; }
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public string SkillId { get; set; }
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public string AttackType { get; set; }
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public string AttackActionType { get; set; }
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public string MaxAttack { get; set; }
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public string MinAttack { get; set; }
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public string AttackRange { get; set; }
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public string AttackCD { get; set; }
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public string CritRate { get; set; }
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public string CriticalHitRateBonus { get; set; }
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public string Quality { get; set; }//品质
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public string Elements { get; set; }//属性
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public string Info { get; set; }//详情
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public string SkillId { get; set; }//技能
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public string AttackType { get; set; }//攻击类型
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public string AttackActionType { get; set; }//攻击作用类型
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public string MaxAttack { get; set; }//攻击力上限
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public string MinAttack { get; set; }//攻击力下限
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public string AttackRange { get; set; }//攻击范围
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public string AttackCD { get; set; }//攻击CD
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public string CritRate { get; set; }//暴击率
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public string CriticalHitRateBonus { get; set; }//暴击加成
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}
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[System.Serializable]
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