改了动画化参数

This commit is contained in:
GL 2024-12-23 14:28:31 +08:00
parent 7b504541c4
commit 902adeb497
6 changed files with 48 additions and 24 deletions

View File

@ -21,6 +21,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: AttackSpeed
m_Type: 1
m_DefaultFloat: 1
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@ -150,13 +156,13 @@ AnimatorState:
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_SpeedParameterActive: 1
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 94e7f9e70d4bb0444803f9a389539eef, type: 2}
m_Tag:
m_SpeedParameter:
m_SpeedParameter: AttackSpeed
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@ -42,13 +42,13 @@ AnimatorState:
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_SpeedParameterActive: 1
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 5a058bceaa362ea4b928864f4c44ce36, type: 2}
m_Tag:
m_SpeedParameter:
m_SpeedParameter: AttackSpeed
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
@ -100,6 +100,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: AttackSpeed
m_Type: 1
m_DefaultFloat: 1
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer

View File

@ -41,13 +41,13 @@ AnimatorStateMachine:
m_Position: {x: 260, y: 90, z: 0}
- serializedVersion: 1
m_State: {fileID: -2194801018154674215}
m_Position: {x: 530, y: 80, z: 0}
m_Position: {x: 580, y: 90, z: 0}
- serializedVersion: 1
m_State: {fileID: -3922979554938479288}
m_Position: {x: 540, y: 240, z: 0}
m_Position: {x: 580, y: 250, z: 0}
- serializedVersion: 1
m_State: {fileID: -8831474942015023954}
m_Position: {x: 250, y: 250, z: 0}
m_Position: {x: 260, y: 250, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@ -100,13 +100,13 @@ AnimatorState:
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_SpeedParameterActive: 1
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 50dc5864fe388914db008b0901db2804, type: 2}
m_Tag:
m_SpeedParameter:
m_SpeedParameter: AttackSpeed
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
@ -180,6 +180,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: AttackSpeed
m_Type: 1
m_DefaultFloat: 1
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer

View File

@ -39,13 +39,13 @@ AnimatorState:
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_SpeedParameterActive: 1
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 2d6ddf84ed034e7409ad5be4241cfdea, type: 2}
m_Tag:
m_SpeedParameter:
m_SpeedParameter: AttackSpeed
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
@ -122,6 +122,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: AttackSpeed
m_Type: 1
m_DefaultFloat: 1
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer

@ -1 +1 @@
Subproject commit 8fec6273a4346583fb36152f04a9a9ac7c7f00dc
Subproject commit 992d14d1f9039e6d189495ddd16e904b88090ae3

View File

@ -46,18 +46,18 @@ public class Character
{
public string Id { get; set; }
public string Name { get; set; }
public string Quality { get; set; }
public string Elements { get; set; }
public string Info { get; set; }
public string SkillId { get; set; }
public string AttackType { get; set; }
public string AttackActionType { get; set; }
public string MaxAttack { get; set; }
public string MinAttack { get; set; }
public string AttackRange { get; set; }
public string AttackCD { get; set; }
public string CritRate { get; set; }
public string CriticalHitRateBonus { get; set; }
public string Quality { get; set; }//品质
public string Elements { get; set; }//属性
public string Info { get; set; }//详情
public string SkillId { get; set; }//技能
public string AttackType { get; set; }//攻击类型
public string AttackActionType { get; set; }//攻击作用类型
public string MaxAttack { get; set; }//攻击力上限
public string MinAttack { get; set; }//攻击力下限
public string AttackRange { get; set; }//攻击范围
public string AttackCD { get; set; }//攻击CD
public string CritRate { get; set; }//暴击率
public string CriticalHitRateBonus { get; set; }//暴击加成
}
[System.Serializable]