转增密码接口的接入,战队界面要修改,只完成一半
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@ -3,17 +3,21 @@ using System.Collections.Generic;
|
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using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Newtonsoft.Json.Bson;
|
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public class Customer_serviceTanchuang : mount
|
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{
|
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public Button Kfbtn;
|
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public Transform canvas;
|
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public Button LogoutBtn;
|
||||
|
||||
public Button TransferBtn;
|
||||
|
||||
public GameObject transferPassword;
|
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// Start is called before the first frame update
|
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void Start()
|
||||
{
|
||||
Kfbtn.onClick.AddListener(Display_pop_up_window);
|
||||
LogoutBtn.onClick.AddListener(LogoutClick);
|
||||
TransferBtn.onClick.AddListener(transferClick);
|
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}
|
||||
|
||||
private void LogoutClick()
|
||||
@ -46,7 +50,10 @@ public class Customer_serviceTanchuang : mount
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void transferClick()
|
||||
{
|
||||
Instantiate(transferPassword, canvas);
|
||||
}
|
||||
|
||||
|
||||
private void Display_pop_up_window()//联系客服界面
|
||||
|
@ -41,7 +41,10 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
withdrawAccountUpdate withdrawAccountUpdate = new withdrawAccountUpdate();
|
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ForgingConfig forgingConfig = new ForgingConfig();
|
||||
ForgingSumbit forgingSumbit = new ForgingSumbit();
|
||||
|
||||
teamInfo teamInfo = new teamInfo();
|
||||
teamFansList teamFansList = new teamFansList();
|
||||
modifyTradePassword modifyTradePassword = new modifyTradePassword();
|
||||
sendCode sendCode = new sendCode();
|
||||
public static Scene_main_jiekou instance;
|
||||
|
||||
//public PlayerInfoData infoData;
|
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@ -61,13 +64,27 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
return await logout.Logout();
|
||||
}
|
||||
|
||||
public async Task<myResponse> ModifyTradePasswordss(string newPassword, string code)//转增密码设置
|
||||
{
|
||||
ModifyTradePasswordBody body = new ModifyTradePasswordBody();
|
||||
body.code = code;
|
||||
body.password = newPassword;
|
||||
return await modifyTradePassword.ModifyTradePassword(body);
|
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}
|
||||
|
||||
public async Task<transfersearchIndefo> TransfersearchInfos(string key)//转赠搜索
|
||||
public async Task<transfersearchIndefo> TransfersearchInfos(string key)//转赠搜索
|
||||
{
|
||||
return await transfersearch.TransfersearchInfo(key);
|
||||
}
|
||||
|
||||
public async Task<bool> TransferapplyInfos(string uid,int amount, string trade_password)//转增申请
|
||||
public async Task<SendCodeResponse> SendCodess(string password, int value)
|
||||
{
|
||||
SendCodeBody body = new SendCodeBody();
|
||||
body.account = password;
|
||||
body.scene = value;
|
||||
return await sendCode.SendCode(body);
|
||||
}
|
||||
public async Task<bool> TransferapplyInfos(string uid,int amount, string trade_password)//转增申请
|
||||
{
|
||||
transferapplyBody body =new transferapplyBody();
|
||||
body.uid = uid;
|
||||
@ -119,7 +136,17 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
return _PlayerIndfo.Data;
|
||||
}//»ñÈ¡Óû§ÏêÇé
|
||||
|
||||
public async Task<TreeInfo> TreeInfoS()//生态树信息
|
||||
|
||||
public async Task<TeamInfoResponse> TeamInfos()//团队信息
|
||||
{
|
||||
return await teamInfo.TeamInfo();
|
||||
}
|
||||
|
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public async Task<TeamFansList> TeamFansLists()
|
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{
|
||||
return await teamFansList.TeamFansList();
|
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}
|
||||
public async Task<TreeInfo> TreeInfoS()//生态树信息
|
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{
|
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return await TreeInfoss.TreeInfo();
|
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}
|
||||
|
70
meng_yao/Assets/script/scene_Main/Team.cs
Normal file
70
meng_yao/Assets/script/scene_Main/Team.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class Team : MonoBehaviour
|
||||
{
|
||||
public Text teamusegold;
|
||||
|
||||
public Text TeamName;
|
||||
public Text TeamId;
|
||||
public Text TeamCount;
|
||||
public GameObject item;
|
||||
public Transform parent;
|
||||
|
||||
public Text gold;//团队使用金币
|
||||
public Text Contributetext;//战队贡献度
|
||||
public Text LoadingProgress;//当前加载进度
|
||||
public Button Submitbtn;
|
||||
public Image DirectPushFill;
|
||||
public Image PushFill;
|
||||
|
||||
public Text Inviteusername;
|
||||
public Text Inviteuserid;
|
||||
|
||||
async void Start()
|
||||
{
|
||||
TeamInfoResponse response = await Scene_main_jiekou.instance.TeamInfos();
|
||||
|
||||
//if (response.Data.inviter_show == 1)
|
||||
//{
|
||||
// Inviteusername.text = info.Data.inviter.Nickname;
|
||||
// Inviteuserid.text = info.Data.inviter.Uid;
|
||||
// Invitewaternumner.text = info.Data.inviter.water.ToString();
|
||||
// Invitewaterobj.gameObject.SetActive(true);
|
||||
// start.gameObject.SetActive(true);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Inviteusername.text = "";
|
||||
// Inviteuserid.text = "";
|
||||
// Invitewaterobj.gameObject.SetActive(false);
|
||||
// start.gameObject.SetActive(false);
|
||||
//}
|
||||
|
||||
TeamName.text = response.Data.Info.Nickname;
|
||||
TeamId.text = response.Data.Info.Uid;
|
||||
TeamCount.text = "团队人数:" + response.Data.Info.team_count;
|
||||
LoadingProgress.text = "当前加载进度:" + response.Data.Items[0].Percentage *10 +"%";
|
||||
//gold.text = response.Data.Info.directly_active_count + "/" + response.Data.Info.directly_count;
|
||||
//DirectPushFill.fillAmount = (float)response.Data.Info.directly_active_count / response.Data.Info.directly_count;
|
||||
//Contributetext.text = response.Data.Info.team_active_count + "/" + response.Data.Info.team_count;
|
||||
//PushFill.fillAmount = (float)response.Data.Info.team_active_count / response.Data.Info.team_count;
|
||||
Init();
|
||||
}
|
||||
async void Init()
|
||||
{
|
||||
TeamFansList response =await Scene_main_jiekou.instance.TeamFansLists();
|
||||
|
||||
for (int i = 0; i < response.Data.Pages.TotalCount; i++)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/Team.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/Team.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -10,13 +10,40 @@ public class MainSwitchLevels : MonoBehaviour
|
||||
public Image Levelfill;
|
||||
public List<GameObject> levellist;
|
||||
|
||||
int CurrentLevel=1;
|
||||
int CurrentBtn=1;
|
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|
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void Start()
|
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{
|
||||
|
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prebtn.onClick.AddListener(Preclick);
|
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nextbtn.onClick.AddListener(nextClick);
|
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}
|
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|
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void Preclick()
|
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{
|
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|
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}
|
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|
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void nextClick()
|
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{
|
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|
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}
|
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|
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void showLevel()
|
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{
|
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switch (CurrentBtn)
|
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{
|
||||
case 1:
|
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foreach (GameObject level in levellist)
|
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{
|
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// level.GetComponent<>
|
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}
|
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break;
|
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|
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|
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}
|
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|
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}
|
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|
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|
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// Update is called once per frame
|
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|
60
meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs
Normal file
60
meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class TransferPanel : MonoBehaviour
|
||||
{
|
||||
public InputField passwordfiled;
|
||||
public InputField VerificationCodefiled;
|
||||
public Button closeBtn;
|
||||
public Button SureBtn;
|
||||
public Button CancelBtn;
|
||||
public Button sendBtn;
|
||||
|
||||
void Start()
|
||||
{
|
||||
closeBtn.onClick.AddListener(CloseClick);
|
||||
SureBtn.onClick.AddListener(SureClick);
|
||||
CancelBtn.onClick.AddListener(CloseClick);
|
||||
sendBtn.onClick.AddListener(SendClick);
|
||||
}
|
||||
|
||||
async void SendClick()
|
||||
{
|
||||
PlayerInfoData data = await Scene_main_jiekou.instance.PlayerInfos();
|
||||
SendCodeResponse response = await Scene_main_jiekou.instance.SendCodess(data.account,4);
|
||||
if (response.code == 200)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(response.message);
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(response.message);
|
||||
}
|
||||
}
|
||||
|
||||
void CloseClick()
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
async void SureClick()
|
||||
{
|
||||
myResponse response = await Scene_main_jiekou.instance.ModifyTradePasswordss(passwordfiled.text,VerificationCodefiled.text);
|
||||
if (response.code == 200)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(response.message);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(response.message);
|
||||
}
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ea7bcf3111dc8941a881058b6a263b7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -20,17 +20,13 @@ public class modifyTradePassword : MonoBehaviour
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
public async Task<bool> ModifyTradePassword(string newPassword, string code)
|
||||
public async Task<myResponse> ModifyTradePassword(ModifyTradePasswordBody body)
|
||||
{
|
||||
ModifyTradePasswordBody body = new ModifyTradePasswordBody();
|
||||
body.code = code;
|
||||
body.password = newPassword;
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/user/modify_trade_password", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
|
||||
Debug.Log("תÔöÃÜÂëÉèÖÃ" + response);
|
||||
myResponse ModifyTradePasswordResponse = JsonConvert.DeserializeObject<myResponse>(response);
|
||||
bool isSucceed;
|
||||
if (ModifyTradePasswordResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
|
||||
return isSucceed;
|
||||
|
||||
return ModifyTradePasswordResponse;
|
||||
}
|
||||
}
|
||||
//============================================================================
|
||||
|
@ -51,7 +51,7 @@ public class TeamInfoInfo
|
||||
public int CertifyStatus { get; set; }
|
||||
public string CreateTime { get; set; }
|
||||
public string LastLoginTime { get; set; }
|
||||
public int TeamCount { get; set; }
|
||||
public int team_count { get; set; }
|
||||
public int DirectlyCount { get; set; }
|
||||
public double KpiGold { get; set; }
|
||||
public double TeamKpiGold { get; set; }
|
||||
|
Loading…
Reference in New Issue
Block a user