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Transform canvas; public Button LogoutBtn; - + public Button TransferBtn; + + public GameObject transferPassword; // Start is called before the first frame update void Start() { Kfbtn.onClick.AddListener(Display_pop_up_window); LogoutBtn.onClick.AddListener(LogoutClick); + TransferBtn.onClick.AddListener(transferClick); } private void LogoutClick() @@ -46,7 +50,10 @@ public class Customer_serviceTanchuang : mount } - + private void transferClick() + { + Instantiate(transferPassword, canvas); + } private void Display_pop_up_window()//联系客服界面 diff --git a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs index 8c9c3e6e..400076cd 100644 --- a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs @@ -41,7 +41,10 @@ public class Scene_main_jiekou :MonoBehaviour withdrawAccountUpdate withdrawAccountUpdate = new withdrawAccountUpdate(); ForgingConfig forgingConfig = new ForgingConfig(); ForgingSumbit forgingSumbit = new ForgingSumbit(); - + teamInfo teamInfo = new teamInfo(); + teamFansList teamFansList = new teamFansList(); + modifyTradePassword modifyTradePassword = new modifyTradePassword(); + sendCode sendCode = new sendCode(); public static Scene_main_jiekou instance; //public PlayerInfoData infoData; @@ -61,13 +64,27 @@ public class Scene_main_jiekou :MonoBehaviour return await logout.Logout(); } + public async Task ModifyTradePasswordss(string newPassword, string code)//转增密码设置 + { + ModifyTradePasswordBody body = new ModifyTradePasswordBody(); + body.code = code; + body.password = newPassword; + return await modifyTradePassword.ModifyTradePassword(body); + } - public async Task TransfersearchInfos(string key)//转赠搜索 + public async Task TransfersearchInfos(string key)//转赠搜索 { return await transfersearch.TransfersearchInfo(key); } - public async Task TransferapplyInfos(string uid,int amount, string trade_password)//转增申请 + public async Task SendCodess(string password, int value) + { + SendCodeBody body = new SendCodeBody(); + body.account = password; + body.scene = value; + return await sendCode.SendCode(body); + } + public async Task TransferapplyInfos(string uid,int amount, string trade_password)//转增申请 { transferapplyBody body =new transferapplyBody(); body.uid = uid; @@ -119,7 +136,17 @@ public class Scene_main_jiekou :MonoBehaviour return _PlayerIndfo.Data; }//获取用户详情 - public async Task TreeInfoS()//生态树信息 + + public async Task TeamInfos()//团队信息 + { + return await teamInfo.TeamInfo(); + } + + public async Task TeamFansLists() + { + return await teamFansList.TeamFansList(); + } + public async Task TreeInfoS()//生态树信息 { return await TreeInfoss.TreeInfo(); } diff --git a/meng_yao/Assets/script/scene_Main/Team.cs b/meng_yao/Assets/script/scene_Main/Team.cs new file mode 100644 index 00000000..e3a7870a --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Team.cs @@ -0,0 +1,70 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +public class Team : MonoBehaviour +{ + public Text teamusegold; + + public Text TeamName; + public Text TeamId; + public Text TeamCount; + public GameObject item; + public Transform parent; + + public Text gold;//团队使用金币 + public Text Contributetext;//战队贡献度 + public Text LoadingProgress;//当前加载进度 + public Button Submitbtn; + public Image DirectPushFill; + public Image PushFill; + + public Text Inviteusername; + public Text Inviteuserid; + + async void Start() + { + TeamInfoResponse response = await Scene_main_jiekou.instance.TeamInfos(); + + //if (response.Data.inviter_show == 1) + //{ + // Inviteusername.text = info.Data.inviter.Nickname; + // Inviteuserid.text = info.Data.inviter.Uid; + // Invitewaternumner.text = info.Data.inviter.water.ToString(); + // Invitewaterobj.gameObject.SetActive(true); + // start.gameObject.SetActive(true); + //} + //else + //{ + // Inviteusername.text = ""; + // Inviteuserid.text = ""; + // Invitewaterobj.gameObject.SetActive(false); + // start.gameObject.SetActive(false); + //} + + TeamName.text = response.Data.Info.Nickname; + TeamId.text = response.Data.Info.Uid; + TeamCount.text = "团队人数:" + response.Data.Info.team_count; + LoadingProgress.text = "当前加载进度:" + response.Data.Items[0].Percentage *10 +"%"; + //gold.text = response.Data.Info.directly_active_count + "/" + response.Data.Info.directly_count; + //DirectPushFill.fillAmount = (float)response.Data.Info.directly_active_count / response.Data.Info.directly_count; + //Contributetext.text = response.Data.Info.team_active_count + "/" + response.Data.Info.team_count; + //PushFill.fillAmount = (float)response.Data.Info.team_active_count / response.Data.Info.team_count; + Init(); + } + async void Init() + { + TeamFansList response =await Scene_main_jiekou.instance.TeamFansLists(); + + for (int i = 0; i < response.Data.Pages.TotalCount; i++) + { + + + } + } + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/Team.cs.meta b/meng_yao/Assets/script/scene_Main/Team.cs.meta new file mode 100644 index 00000000..d802c2ba --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Team.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4472a00256dc3aa47b02be573c57f30a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/MainSwitchLevels.cs b/meng_yao/Assets/script/scene_Main/ui/MainSwitchLevels.cs index 5173577c..4396f6f0 100644 --- a/meng_yao/Assets/script/scene_Main/ui/MainSwitchLevels.cs +++ b/meng_yao/Assets/script/scene_Main/ui/MainSwitchLevels.cs @@ -10,13 +10,40 @@ public class MainSwitchLevels : MonoBehaviour public Image Levelfill; public List levellist; + int CurrentLevel=1; + int CurrentBtn=1; void Start() { - + prebtn.onClick.AddListener(Preclick); + nextbtn.onClick.AddListener(nextClick); } + void Preclick() + { + } + + void nextClick() + { + + } + + void showLevel() + { + switch (CurrentBtn) + { + case 1: + foreach (GameObject level in levellist) + { + // level.GetComponent<> + } + break; + + + } + + } // Update is called once per frame diff --git a/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs b/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs new file mode 100644 index 00000000..297ee460 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs @@ -0,0 +1,60 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +public class TransferPanel : MonoBehaviour +{ + public InputField passwordfiled; + public InputField VerificationCodefiled; + public Button closeBtn; + public Button SureBtn; + public Button CancelBtn; + public Button sendBtn; + + void Start() + { + closeBtn.onClick.AddListener(CloseClick); + SureBtn.onClick.AddListener(SureClick); + CancelBtn.onClick.AddListener(CloseClick); + sendBtn.onClick.AddListener(SendClick); + } + + async void SendClick() + { + PlayerInfoData data = await Scene_main_jiekou.instance.PlayerInfos(); + SendCodeResponse response = await Scene_main_jiekou.instance.SendCodess(data.account,4); + if (response.code == 200) + { + Promptmgr.Instance.PromptBubble(response.message); + } + else + { + Promptmgr.Instance.PromptBubble(response.message); + } + } + + void CloseClick() + { + Destroy(this.gameObject); + } + + async void SureClick() + { + myResponse response = await Scene_main_jiekou.instance.ModifyTradePasswordss(passwordfiled.text,VerificationCodefiled.text); + if (response.code == 200) + { + Promptmgr.Instance.PromptBubble(response.message); + Destroy(this.gameObject); + } + else + { + Promptmgr.Instance.PromptBubble(response.message); + } + + } + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs.meta b/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs.meta new file mode 100644 index 00000000..9de06490 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8ea7bcf3111dc8941a881058b6a263b7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/serveTestScript/UserModule/modifyTradePassword.cs b/meng_yao/Assets/script/serveTestScript/UserModule/modifyTradePassword.cs index 1e102fb7..bcb88994 100644 --- a/meng_yao/Assets/script/serveTestScript/UserModule/modifyTradePassword.cs +++ b/meng_yao/Assets/script/serveTestScript/UserModule/modifyTradePassword.cs @@ -20,17 +20,13 @@ public class modifyTradePassword : MonoBehaviour { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } - public async Task ModifyTradePassword(string newPassword, string code) + public async Task ModifyTradePassword(ModifyTradePasswordBody body) { - ModifyTradePasswordBody body = new ModifyTradePasswordBody(); - body.code = code; - body.password = newPassword; string response = await myWeb.SendRequest(myWeb.URL + "/api/user/modify_trade_password", "POST", JsonConvert.SerializeObject(body), CreateHeaders()); Debug.Log("转增密码设置" + response); myResponse ModifyTradePasswordResponse = JsonConvert.DeserializeObject(response); - bool isSucceed; - if (ModifyTradePasswordResponse.code == 200) { isSucceed = true; } else { isSucceed = false; } - return isSucceed; + + return ModifyTradePasswordResponse; } } //============================================================================ diff --git a/meng_yao/Assets/script/serveTestScript/UserModule/teamInfo.cs b/meng_yao/Assets/script/serveTestScript/UserModule/teamInfo.cs index 312508ac..18a3786a 100644 --- a/meng_yao/Assets/script/serveTestScript/UserModule/teamInfo.cs +++ b/meng_yao/Assets/script/serveTestScript/UserModule/teamInfo.cs @@ -51,7 +51,7 @@ public class TeamInfoInfo public int CertifyStatus { get; set; } public string CreateTime { get; set; } public string LastLoginTime { get; set; } - public int TeamCount { get; set; } + public int team_count { get; set; } public int DirectlyCount { get; set; } public double KpiGold { get; set; } public double TeamKpiGold { get; set; }