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shurongsen 2024-11-12 21:11:32 +08:00
commit 935d5d0111
10 changed files with 1654 additions and 1 deletions

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using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TreeFunctionPanel : MonoBehaviour
{
public Button wateringBtn;
public Button feedBtn;
// Start is called before the first frame update
void Start()
{
feedBtn.onClick.AddListener(OnClickFeedBtn);
wateringBtn.onClick.AddListener(OnClickWateringBtn);
}
private void OnClickFeedBtn()
{
//点击喂养按钮扣水分
WaterPanel.instance.setWater(-100);
}
private void OnClickWateringBtn()
{
//浇水按钮扣水分
WaterPanel.instance.setWater(-50);
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WaterPanel : MonoBehaviour
{
public static WaterPanel instance;
public Text waterCountText;
public int waterCount = 1000;
// Start is called before the first frame update
void Start()
{
instance = this;
waterCountText.text = waterCount.ToString() + "g";
}
public void setWater(int wa)
{
//得到水分
if(wa > 0)
{
waterCount += wa;
}
//扣水
else
{
int count = waterCount + wa;
if (count < 0)
{
Debug.Log("水分不够,请充值!");
}
else
{
waterCount = count;
}
}
waterCountText.text = waterCount.ToString() + "g";
}
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void Update()
{
}
}

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