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@ -6,6 +6,7 @@ using UnityEngine.SceneManagement;
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public class JumpScene
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{
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public static int jumpbool = 2;
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public static string lodingid = "1";
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public const string Choose_the_main_character= "Choose_the_main_character";
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public const string clan_slices ="clan_slices";
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public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";
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