diff --git a/meng_yao/Assets/Config/MengYao_Skill_Date.txt b/meng_yao/Assets/Config/MengYao_Skill_Date.txt
index 74b0b46bc..cc9b31794 100644
--- a/meng_yao/Assets/Config/MengYao_Skill_Date.txt
+++ b/meng_yao/Assets/Config/MengYao_Skill_Date.txt
@@ -69,7 +69,7 @@
"S_2": {
"1": {
"SkillList": [
- "0"
+ "skill_8"
],
"DamageBuff": -0.5
},
@@ -85,7 +85,7 @@
},
"5": {
"SkillList": [
- "0"
+ "skill_9"
],
"Range": -1
}
@@ -134,14 +134,16 @@
"S_1": {
"1": {
"SkillList": [
- "0"
+ "skill_10"
]
},
"2": {
"DamageBuff": 0.15
},
"3": {
- "DamageBuff": 0.3,
+ "SkillList": [
+ "skill_11"
+ ],
"AttackCooldown": 0.05
},
"4": {
@@ -374,7 +376,7 @@
"1": {
"numberOfBullets": 2,
"SkillList": [
- "0"
+ "skill_12"
]
},
"2": {
diff --git a/meng_yao/Assets/Prefabs/charatar/hhl.prefab b/meng_yao/Assets/Prefabs/charatar/hhl.prefab
index 18993f852..2d869d0e4 100644
--- a/meng_yao/Assets/Prefabs/charatar/hhl.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/hhl.prefab
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m_TagString: Player
@@ -514,7 +514,7 @@ MonoBehaviour:
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isHit: 0
myTags: 0
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diff --git a/meng_yao/Assets/Prefabs/charatar/mmg.prefab b/meng_yao/Assets/Prefabs/charatar/mmg.prefab
index 2202e0091..87b824f26 100644
--- a/meng_yao/Assets/Prefabs/charatar/mmg.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/mmg.prefab
@@ -419,7 +419,7 @@ GameObject:
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+ - component: {fileID: 5460333820656519103}
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m_Name: mmg
m_TagString: Player
@@ -514,7 +514,7 @@ MonoBehaviour:
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+ mySkillUp: {fileID: 5460333820656519103}
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diff --git a/meng_yao/Assets/Prefabs/charatar/ssy.prefab b/meng_yao/Assets/Prefabs/charatar/ssy.prefab
index 8ea3dd13e..eb9c51ac7 100644
--- a/meng_yao/Assets/Prefabs/charatar/ssy.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/ssy.prefab
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m_TagString: Player
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+ mySkillUp: {fileID: 6877594025809035657}
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diff --git a/meng_yao/Assets/Scenes/New/Scene_map_2 tsst.unity b/meng_yao/Assets/Scenes/New/Scene_map_2 tsst.unity
deleted file mode 100644
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diff --git a/meng_yao/Assets/Scenes/New/Scene_map_2 tsst.unity.meta b/meng_yao/Assets/Scenes/New/Scene_map_2 tsst.unity.meta
deleted file mode 100644
index 9d8cb98e5..000000000
--- a/meng_yao/Assets/Scenes/New/Scene_map_2 tsst.unity.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common
index 833432520..e79bd2ada 160000
--- a/meng_yao/Assets/common
+++ b/meng_yao/Assets/common
@@ -1 +1 @@
-Subproject commit 833432520044afdb4bf6566e25b8c31cf3635e53
+Subproject commit e79bd2ada79e7c60221e5a5d4b48b043976e2bc7
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs
new file mode 100644
index 000000000..7a5474ffe
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs
@@ -0,0 +1,95 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Unity.VisualScripting;
+using UnityEngine;
+
+public class hhl_SkillUp : SkillUp
+{
+ ///
+ /// 射程提升1格位置
+ ///
+ ///
+
+
+ public void Start()
+ {
+
+
+
+ }
+
+ public override void useskill(string str)
+ {
+ if (str == "skill_8") /// 火球溅射伤害范围增加1格
+ {
+ attack.BoomRange += 0.5f;
+
+ }
+
+ if (str == "skill_9") ///被火球伤害的敌人会原地眩晕1秒
+ {
+
+
+ // 创建一个眩晕 Buff(持续1秒,20%概率)
+ Action decelerationBuff = CreateDecelerationBuff(1f, 1f);
+
+ // 将 Buff 添加到玩家的 storageBuff 列表中
+ role.AddBuff(role.storageBuff, decelerationBuff);
+ }
+ }
+
+ /*public override void Skill_1_1()
+ {
+ base.AttackRange = 1;
+ attack.SetAttackRange();
+ }
+ ///
+ /// 攻击CD减少10%
+ ///
+ public override void Skill_1_3()
+ {
+
+ base.AttackCooldown -= 0.1f;
+ }
+ ///
+ /// 每次扇形喷出3个毒雾攻击CD增加5%
+ ///
+ public override void Skill_1_5()
+ {
+ attack.BulletNumber = 3;
+
+ }
+
+
+ ///
+ /// 敌人中毒后受到伤害提升20%
+ ///
+ public override void Skill_2_1()
+ {
+ poisonDamage *= 1.2f;
+ SetPoisonBuff();
+ }
+ ///
+ /// 敌人中毒后毒药生效时间减少30% 攻击CD增加5%
+ ///
+ public override void Skill_2_3()
+ {
+ base.AttackCooldown += 0.05f;
+ poisonInterval *= 0.7f;
+ SetPoisonBuff();
+
+ }
+ ///
+ /// 敌人中毒后受到伤害提升50%,攻击CD增加5%
+ ///
+ public override void Skill_2_5()
+ {
+
+ base.AttackCooldown += 0.05f;
+ poisonDamage *= 1.5f;
+ SetPoisonBuff();
+ }
+ */
+
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta
new file mode 100644
index 000000000..cd61a0c05
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
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+MonoImporter:
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+ icon: {instanceID: 0}
+ userData:
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diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs
new file mode 100644
index 000000000..94f319023
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Unity.VisualScripting;
+using UnityEngine;
+
+public class jez_SkillUp : SkillUp
+{
+ ///
+ /// 射程提升1格位置
+ ///
+ ///
+
+
+ public void Start()
+ {
+
+
+
+ }
+
+ public override void useskill(string str)
+ {
+ if (str == "skill_10") /// 冰冻子弹命中敌人后裂开为3个小子弹
+ {
+ attack.splitNum = 3;
+
+ }
+
+ if (str == "skill_11") ///每个小子弹伤害增加30%
+ {
+ attack.SplitAttack *= (1 + 0.3f);
+
+
+ }
+ }
+
+
+
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs.meta
new file mode 100644
index 000000000..26bb73c51
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
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diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
new file mode 100644
index 000000000..ebb80bf35
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Unity.VisualScripting;
+using UnityEngine;
+
+public class mmg_SkillUp : SkillUp
+{
+ ///
+ /// 射程提升1格位置
+ ///
+ ///
+
+
+ public void Start()
+ {
+
+
+
+ }
+
+ public override void useskill(string str)
+ {
+ if (str == "skill_12") /// 增加扇形攻击范围
+ {
+ attack.Angle += 20;
+
+ }
+
+
+ }
+
+
+
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
new file mode 100644
index 000000000..94b2c94e1
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
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diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs
new file mode 100644
index 000000000..09b023572
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Unity.VisualScripting;
+using UnityEngine;
+
+public class ssy_SkillUp : SkillUp
+{
+ ///
+ /// 射程提升1格位置
+ ///
+ ///
+
+
+ public void Start()
+ {
+
+
+
+ }
+
+ public override void useskill(string str)
+ {
+ if (str == "skill_10") /// 冰冻子弹命中敌人后裂开为3个小子弹
+ {
+ attack.splitNum = 3;
+
+ }
+
+ if (str == "skill_11") ///每个小子弹伤害增加30%
+ {
+ attack.SplitAttack *= (1 + 0.3f);
+
+
+ }
+ }
+
+
+
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta
new file mode 100644
index 000000000..9baafe382
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e08da4faf5757e64d8b11facfb6596ce
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diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs
index 0d59f5fc7..fa2ffb0f4 100644
--- a/meng_yao/Assets/script/A_Fight/cardContorl.cs
+++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs
@@ -18,7 +18,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
[Header("閬僵")]
public GameObject mask;
-
+ [Header("楂樹寒")]
+ public GameObject gaoliang;
+
//鐢熸垚鐗╀綋鐨勯鍒朵綋
//public GameObject PrefabParent;
@@ -33,7 +35,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
{
this.cardIconImage.sprite = cardicon;
- mask.SetActive(false);
+ //mask.SetActive(false);
}
@@ -42,10 +44,17 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
// 鎷栨嫿寮濮
public void OnBeginDrag(PointerEventData eventData)
{
+ // mask.SetActive(true);
+
+ if (mY==null)
+ {
+ mY = Instantiate(mengyaoPrefab);
+ cardBox.instance.card.Add(mY);
+ mY.GetComponent().enemyId = transform.GetComponent().mengyaoid;
+ }
+
+
- mY = Instantiate(mengyaoPrefab);
- cardBox.instance.card.Add(mY);
- mY.GetComponent().enemyId = transform.GetComponent().mengyaoid;
Vector3 mousePosition = Input.mousePosition;
@@ -92,9 +101,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
}
- this.enabled = false;
+ //this.enabled = false;
cardBox.instance.ChangeInPlaceNumber(1);
- mask.SetActive(true);
+
this.GetComponent().isOn = false;
if (mY.GetComponent().bulletAttackType==BulletAttackType.Zhuan)
{
@@ -104,8 +113,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
else
{
Destroy(mY);
- }
-
+ }
+
+ //mask.SetActive(false);
}
}