Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
9456e3f3b4
@ -69,7 +69,7 @@
|
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||||||
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||||||
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@ -85,7 +85,7 @@
|
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||||||
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@ -134,14 +134,16 @@
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|
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|
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@ -374,7 +376,7 @@
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Subproject commit 833432520044afdb4bf6566e25b8c31cf3635e53
|
Subproject commit e79bd2ada79e7c60221e5a5d4b48b043976e2bc7
|
95
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs
Normal file
95
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class hhl_SkillUp : SkillUp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 射程提升1格位置
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
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||||||
|
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||||||
|
public void Start()
|
||||||
|
{
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||||||
|
|
||||||
|
|
||||||
|
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||||||
|
}
|
||||||
|
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||||||
|
public override void useskill(string str)
|
||||||
|
{
|
||||||
|
if (str == "skill_8") /// 火球溅射伤害范围增加1格
|
||||||
|
{
|
||||||
|
attack.BoomRange += 0.5f;
|
||||||
|
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||||||
|
}
|
||||||
|
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||||||
|
if (str == "skill_9") ///被火球伤害的敌人会原地眩晕1秒
|
||||||
|
{
|
||||||
|
|
||||||
|
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||||||
|
// 创建一个眩晕 Buff(持续1秒,20%概率)
|
||||||
|
Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 1f);
|
||||||
|
|
||||||
|
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||||
|
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public override void Skill_1_1()
|
||||||
|
{
|
||||||
|
base.AttackRange = 1;
|
||||||
|
attack.SetAttackRange();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 攻击CD减少10%
|
||||||
|
/// </summary>
|
||||||
|
public override void Skill_1_3()
|
||||||
|
{
|
||||||
|
|
||||||
|
base.AttackCooldown -= 0.1f;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 每次扇形喷出3个毒雾攻击CD增加5%
|
||||||
|
/// </summary>
|
||||||
|
public override void Skill_1_5()
|
||||||
|
{
|
||||||
|
attack.BulletNumber = 3;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 敌人中毒后受到伤害提升20%
|
||||||
|
/// </summary>
|
||||||
|
public override void Skill_2_1()
|
||||||
|
{
|
||||||
|
poisonDamage *= 1.2f;
|
||||||
|
SetPoisonBuff();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 敌人中毒后毒药生效时间减少30% 攻击CD增加5%
|
||||||
|
/// </summary>
|
||||||
|
public override void Skill_2_3()
|
||||||
|
{
|
||||||
|
base.AttackCooldown += 0.05f;
|
||||||
|
poisonInterval *= 0.7f;
|
||||||
|
SetPoisonBuff();
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 敌人中毒后受到伤害提升50%,攻击CD增加5%
|
||||||
|
/// </summary>
|
||||||
|
public override void Skill_2_5()
|
||||||
|
{
|
||||||
|
|
||||||
|
base.AttackCooldown += 0.05f;
|
||||||
|
poisonDamage *= 1.5f;
|
||||||
|
SetPoisonBuff();
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
}
|
11
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta
Normal file
11
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40
meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs
Normal file
40
meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class jez_SkillUp : SkillUp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 射程提升1格位置
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void useskill(string str)
|
||||||
|
{
|
||||||
|
if (str == "skill_10") /// 冰冻子弹命中敌人后裂开为3个小子弹
|
||||||
|
{
|
||||||
|
attack.splitNum = 3;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (str == "skill_11") ///每个小子弹伤害增加30%
|
||||||
|
{
|
||||||
|
attack.SplitAttack *= (1 + 0.3f);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
meng_yao/Assets/script/A_Fight/SkillUp/jez_SkillUp.cs.meta
Normal file
11
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35
meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
Normal file
35
meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class mmg_SkillUp : SkillUp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Éä³ÌÌáÉý1¸ñλÖÃ
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void useskill(string str)
|
||||||
|
{
|
||||||
|
if (str == "skill_12") /// Ôö¼ÓÉÈÐι¥»÷·¶Î§
|
||||||
|
{
|
||||||
|
attack.Angle += 20;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
Normal file
11
meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4f99f82aa25d394f9b1d09589bd556b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
40
meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs
Normal file
40
meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ssy_SkillUp : SkillUp
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 射程提升1格位置
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void useskill(string str)
|
||||||
|
{
|
||||||
|
if (str == "skill_10") /// 冰冻子弹命中敌人后裂开为3个小子弹
|
||||||
|
{
|
||||||
|
attack.splitNum = 3;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (str == "skill_11") ///每个小子弹伤害增加30%
|
||||||
|
{
|
||||||
|
attack.SplitAttack *= (1 + 0.3f);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta
Normal file
11
meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e08da4faf5757e64d8b11facfb6596ce
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -18,6 +18,8 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
|||||||
[Header("遮罩")]
|
[Header("遮罩")]
|
||||||
public GameObject mask;
|
public GameObject mask;
|
||||||
|
|
||||||
|
[Header("高亮")]
|
||||||
|
public GameObject gaoliang;
|
||||||
|
|
||||||
|
|
||||||
//生成物体的预制体
|
//生成物体的预制体
|
||||||
@ -33,7 +35,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
|||||||
{
|
{
|
||||||
this.cardIconImage.sprite = cardicon;
|
this.cardIconImage.sprite = cardicon;
|
||||||
|
|
||||||
mask.SetActive(false);
|
//mask.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -42,10 +44,17 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
|||||||
// 拖拽开始
|
// 拖拽开始
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
|
// mask.SetActive(true);
|
||||||
|
|
||||||
|
if (mY==null)
|
||||||
|
{
|
||||||
mY = Instantiate(mengyaoPrefab);
|
mY = Instantiate(mengyaoPrefab);
|
||||||
cardBox.instance.card.Add(mY);
|
cardBox.instance.card.Add(mY);
|
||||||
mY.GetComponent<enemy>().enemyId = transform.GetComponent<CardInfo>().mengyaoid;
|
mY.GetComponent<enemy>().enemyId = transform.GetComponent<CardInfo>().mengyaoid;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Vector3 mousePosition = Input.mousePosition;
|
Vector3 mousePosition = Input.mousePosition;
|
||||||
|
|
||||||
|
|
||||||
@ -92,9 +101,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
this.enabled = false;
|
//this.enabled = false;
|
||||||
cardBox.instance.ChangeInPlaceNumber(1);
|
cardBox.instance.ChangeInPlaceNumber(1);
|
||||||
mask.SetActive(true);
|
|
||||||
this.GetComponent<Toggle>().isOn = false;
|
this.GetComponent<Toggle>().isOn = false;
|
||||||
if (mY.GetComponent<enemy>().bulletAttackType==BulletAttackType.Zhuan)
|
if (mY.GetComponent<enemy>().bulletAttackType==BulletAttackType.Zhuan)
|
||||||
{
|
{
|
||||||
@ -106,6 +115,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
|||||||
Destroy(mY);
|
Destroy(mY);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//mask.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user