界面的切换以及收集水滴接口的接入

This commit is contained in:
liuliang 2024-12-20 15:59:27 +08:00
parent 44fb1ca024
commit 981a99f2c2
15 changed files with 13451 additions and 3691 deletions

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@ -1,5 +1,7 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -7,6 +9,9 @@ public class WaterPanel : MonoBehaviour
{ {
public static WaterPanel instance; public static WaterPanel instance;
public Text waterCountText; public Text waterCountText;
public RawImage TreeBg;
public Texture DaytimeSp;
public Texture NightSp;
public Text chart_title; public Text chart_title;
@ -33,8 +38,30 @@ public class WaterPanel : MonoBehaviour
public Button feedBtn; public Button feedBtn;
public GameObject Pet; public GameObject Pet;
private void OnEnable()
{
DateTime currentTime = DateTime.Now;
// »ñȡСʱ¡¢·ÖÖÓºÍÃë
int hours = currentTime.Hour;
int minutes = currentTime.Minute;
int seconds = currentTime.Second;
if (hours >= 20)
{
TreeBg.texture = NightSp;
}
else
{
TreeBg.texture = DaytimeSp;
}
}
// Start is called before the first frame update // Start is called before the first frame update
async void Start() async void Start()
{ {
instance = this; instance = this;
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS(); TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();

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@ -21,6 +21,8 @@ public class Scene_main_jiekou :MonoBehaviour
petAdopt petAdopt = new petAdopt(); petAdopt petAdopt = new petAdopt();
petBettles petBettles = new petBettles(); petBettles petBettles = new petBettles();
promotionRank promotionRank = new promotionRank(); promotionRank promotionRank = new promotionRank();
treeGetWater treeGetWater = new treeGetWater();
public static Scene_main_jiekou instance; public static Scene_main_jiekou instance;
//public PlayerInfoData infoData; //public PlayerInfoData infoData;
@ -51,7 +53,7 @@ public class Scene_main_jiekou :MonoBehaviour
playerInfo playerInfo=new playerInfo(); playerInfo playerInfo=new playerInfo();
PlayerIndfo _PlayerIndfo = await playerInfo.PalyerInfo(); PlayerIndfo _PlayerIndfo = await playerInfo.PalyerInfo();
return _PlayerIndfo.Data; return _PlayerIndfo.Data;
} }//获取用户详情
public async Task<TreeInfo> TreeInfoS()//Éú̬Ê÷ÐÅÏ¢ public async Task<TreeInfo> TreeInfoS()//Éú̬Ê÷ÐÅÏ¢
{ {
@ -71,7 +73,7 @@ public class Scene_main_jiekou :MonoBehaviour
{ {
treeGetWaterBody body = new treeGetWaterBody(); treeGetWaterBody body = new treeGetWaterBody();
body.index = index; body.index = index;
body.transId = transId; body.trans_id = transId;
bool isSuccefful = await getWater.TreeGetWater(body); bool isSuccefful = await getWater.TreeGetWater(body);
return isSuccefful; return isSuccefful;
} }
@ -128,27 +130,29 @@ public class Scene_main_jiekou :MonoBehaviour
public async Task<petBettleInfoResponse> getPetBettleInfos() public async Task<petBettleInfoResponse> getPetBettleInfos()
{ {
return await petbettle.getPetBettleInfo(); return await petbettle.getPetBettleInfo();
} }//宠物出战信息
public async Task<FeedPetResponse> feedpets() public async Task<FeedPetResponse> feedpets()//宠物喂养
{ {
return await feedPet.feedpet(); return await feedPet.feedpet();
} }
public async Task<PetAdoptResponse> PetAdopts() public async Task<PetAdoptResponse> PetAdopts()//宠物领养
{ {
return await petAdopt.PetAdopt(); return await petAdopt.PetAdopt();
} }
public async Task<bool> PetBettless(int id)//³èÎïid public async Task<bool> PetBettless(int id)//宠物出战
{ {
return await petBettles.PetBettles(id); return await petBettles.PetBettles(id);
} }
public async Task<PromotionRankResponse> PromotionRanks() public async Task<PromotionRankResponse> PromotionRanks()//拉新排行榜
{ {
return await promotionRank.PromotionRank(); return await promotionRank.PromotionRank();
} }
} }

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@ -5,8 +5,8 @@ using UnityEngine.UI;
public class Tree_team : MonoBehaviour public class Tree_team : MonoBehaviour
{ {
public Text DirectPushNum; public Text DirectPushNum;//直推
public Text PushNum; public Text PushNum;//间推
public Image DirectPushFill; public Image DirectPushFill;
public Image PushFill; public Image PushFill;
@ -20,14 +20,14 @@ public class Tree_team : MonoBehaviour
async void Start() async void Start()
{ {
TreeTeam info= await Scene_main_jiekou.instance.TreeTeamDatas(); TreeTeam info= await Scene_main_jiekou.instance.TreeTeamDatas();
TeammateCount.text = info.Data.Info.TeamCount+"/10"; TeammateCount.text = info.Data.Info.team_count+"/10";
TeamName.text = info.Data.Info.Nickname; TeamName.text = info.Data.Info.Nickname;
TeamId.text = info.Data.Info.Uid; TeamId.text = info.Data.Info.Uid;
TeamCount.text = "ÍŶÓÈËÊý:"+info.Data.Info.TeamCount; TeamCount.text = "团队人数:"+info.Data.Info.team_count;
DirectPushNum.text = info.Data.Items[0].NowVal+"/" + info.Data.Items[0].ReqVal; DirectPushNum.text = info.Data.Info.directly_count + "/" + info.Data.Items[0].req_val;
DirectPushFill.fillAmount = info.Data.Items[0].Percentage; DirectPushFill.fillAmount = info.Data.Items[0].Percentage;
PushNum.text = info.Data.Items[0].NowVal + "/" + info.Data.Items[0].ReqVal; PushNum.text = info.Data.Items[1].now_val + "/" + info.Data.Items[0].req_val;
PushFill.fillAmount = info.Data.Items[0].Percentage; PushFill.fillAmount = info.Data.Items[1].Percentage;
Init(); Init();
@ -38,12 +38,12 @@ public class Tree_team : MonoBehaviour
TreeFansListResponse response = await Scene_main_jiekou.instance.TreeFansListS(); TreeFansListResponse response = await Scene_main_jiekou.instance.TreeFansListS();
Debug.Log(response); Debug.Log(response);
for (int i=0;i< response.Data.Pages.TotalCount; i++) for (int i=0;i< response.Data.Pages.total_count; i++)
{ {
GameObject obj = GameObject.Instantiate(item,parent); GameObject obj = GameObject.Instantiate(item,parent);
obj.GetComponent<Tree_team_item>().itemName.text = response.Data.List[i].Nickname; obj.GetComponent<Tree_team_item>().itemName.text = response.Data.List[i].Nickname;
obj.GetComponent<Tree_team_item>().itemID.text ="id:"+ response.Data.List[i].Uid; obj.GetComponent<Tree_team_item>().itemID.text ="id:"+ response.Data.List[i].Uid;
obj.GetComponent<Tree_team_item>().itemTeamCount.text ="ÍŶÓÈËÊý"+ response.Data.List[i].TeamCount; obj.GetComponent<Tree_team_item>().itemTeamCount.text ="团队人数"+ response.Data.List[i].team_count;
} }
} }

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@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class WaterDrop : MonoBehaviour
{
public Button DropBtn;
public Transform targetPosition; // Ä¿±êλÖÃ
public float flyDuration = 1f; // ·ÉÐгÖÐøʱ¼ä
public int id;
void Start()
{
DropBtn =GetComponent<Button>();
DropBtn.onClick.AddListener(DropClick);
}
async void DropClick()
{
bool succefful = await Scene_main_jiekou.instance.TreeGetWaters(id, "string");
if (succefful)
{
transform.DOMove(targetPosition.position, flyDuration)
.OnComplete(() =>
Destroy(this.gameObject)
);
}
}
// Update is called once per frame
void Update()
{
}
}

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@ -25,7 +25,7 @@ public class treeFansList : MonoBehaviour
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/team_fans_list", "GET", "{}", CreateHeaders()); string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/team_fans_list", "GET", "{}", CreateHeaders());
Debug.Log("Éú̬Ê÷ÍŶӷÛË¿Áбí" + response); Debug.Log("Éú̬Ê÷ÍŶӷÛË¿Áбí" + response);
TreeFansListResponse treeFansListResponse = JsonConvert.DeserializeObject<TreeFansListResponse>(response); TreeFansListResponse treeFansListResponse = JsonConvert.DeserializeObject<TreeFansListResponse>(response);
Debug.Log(treeFansListResponse.Data.Pages.TotalCount + "====================="); Debug.Log(treeFansListResponse.Data.Pages.total_count + "=====================");
return treeFansListResponse; return treeFansListResponse;
} }
} }
@ -43,10 +43,10 @@ public class TreeFansListData
public class TreeFansListPageInfo public class TreeFansListPageInfo
{ {
public int PageNum { get; set; } public int page_num { get; set; }
public int PageSize { get; set; } public int page_size { get; set; }
public int CurrSize { get; set; } public int curr_size { get; set; }
public int TotalCount { get; set; } public int total_count { get; set; }
} }
public class TreeFansListInfo public class TreeFansListInfo
@ -54,16 +54,16 @@ public class TreeFansListInfo
public string Uid { get; set; } public string Uid { get; set; }
public string Account { get; set; } public string Account { get; set; }
public string Nickname { get; set; } public string Nickname { get; set; }
public string AvatarUrl { get; set; } public string avatar_url { get; set; }
public string InviteCode { get; set; } public string invite_code { get; set; }
public int CertifyStatus { get; set; } public int certify_status { get; set; }
public string CreateTime { get; set; } public string CreateTime { get; set; }
public string LastLoginTime { get; set; } public string last_login_time { get; set; }
public int TeamCount { get; set; } public int team_count { get; set; }
public int DirectlyCount { get; set; } public int directly_count { get; set; }
public int TeamActiveCount { get; set; } public int team_active_count { get; set; }
public int DirectlyActiveCount { get; set; } public int directly_active_count { get; set; }
public int Level { get; set; } public int Level { get; set; }
public string LevelName { get; set; } public string level_name { get; set; }
public string LevelIcon { get; set; } public string level_icon { get; set; }
} }

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@ -25,7 +25,9 @@ public class treeGetWater : MonoBehaviour
//treeGetWaterBody body = new treeGetWaterBody(); //treeGetWaterBody body = new treeGetWaterBody();
//body.index = index; //body.index = index;
//body.transId = transId; //body.transId = transId;
Debug.Log("ÊÕ¼¯Ë®µÎÈë²Îindxe:" + JsonConvert.SerializeObject(body));
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/gather", "POST", JsonConvert.SerializeObject(body), CreateHeaders()); string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/gather", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
Debug.Log("生态树水滴采集" + response); Debug.Log("生态树水滴采集" + response);
//bbbb //bbbb
//bbbb //bbbb
@ -40,5 +42,5 @@ public class treeGetWater : MonoBehaviour
public class treeGetWaterBody public class treeGetWaterBody
{ {
public int index; public int index;
public string transId; public string trans_id;
} }

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@ -58,25 +58,25 @@ public class TreeTeamInfo
public string Uid { get; set; } public string Uid { get; set; }
public string Account { get; set; } public string Account { get; set; }
public string Nickname { get; set; } public string Nickname { get; set; }
public string AvatarUrl { get; set; } public string avatar_url { get; set; }
public string InviteCode { get; set; } public string invite_code { get; set; }
public int CertifyStatus { get; set; }//ʵÃû״̬ 0:δʵÃû 1:ÒÑʵÃû public int certify_status { get; set; }//ʵÃû״̬ 0:δʵÃû 1:ÒÑʵÃû
public string CreateTime { get; set; } public string create_time { get; set; }
public string LastLoginTime { get; set; } public string last_login_time { get; set; }
public int TeamCount { get; set; } public int team_count { get; set; }
public int DirectlyCount { get; set; } public int directly_count { get; set; }
public int TeamActiveCount { get; set; } public int team_active_count { get; set; }
public int DirectlyActiveCount { get; set; } public int directly_active_count { get; set; }
public int Level { get; set; } public int Level { get; set; }
public string LevelName { get; set; } public string level_name { get; set; }
public string LevelIcon { get; set; } public string level_icon { get; set; }
} }
public class TreeTeamItem public class TreeTeamItem
{ {
public string Title { get; set; } public string Title { get; set; }
public string Desc { get; set; } public string Desc { get; set; }
public int NowVal { get; set; } public int now_val { get; set; }
public int ReqVal { get; set; } public int req_val { get; set; }
public float Percentage { get; set; }//百分比进度 1 = 100% public float Percentage { get; set; }//百分比进度 1 = 100%
} }