界面的切换以及收集水滴接口的接入
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@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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@ -7,6 +9,9 @@ public class WaterPanel : MonoBehaviour
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{
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public static WaterPanel instance;
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public Text waterCountText;
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public RawImage TreeBg;
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public Texture DaytimeSp;
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public Texture NightSp;
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public Text chart_title;
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@ -33,8 +38,30 @@ public class WaterPanel : MonoBehaviour
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public Button feedBtn;
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public GameObject Pet;
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private void OnEnable()
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{
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DateTime currentTime = DateTime.Now;
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// »ñȡСʱ¡¢·ÖÖÓºÍÃë
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int hours = currentTime.Hour;
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int minutes = currentTime.Minute;
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int seconds = currentTime.Second;
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if (hours >= 20)
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{
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TreeBg.texture = NightSp;
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}
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else
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{
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TreeBg.texture = DaytimeSp;
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}
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}
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// Start is called before the first frame update
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async void Start()
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async void Start()
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{
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instance = this;
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TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
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@ -21,6 +21,8 @@ public class Scene_main_jiekou :MonoBehaviour
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petAdopt petAdopt = new petAdopt();
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petBettles petBettles = new petBettles();
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promotionRank promotionRank = new promotionRank();
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treeGetWater treeGetWater = new treeGetWater();
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public static Scene_main_jiekou instance;
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//public PlayerInfoData infoData;
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@ -51,7 +53,7 @@ public class Scene_main_jiekou :MonoBehaviour
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playerInfo playerInfo=new playerInfo();
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PlayerIndfo _PlayerIndfo = await playerInfo.PalyerInfo();
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return _PlayerIndfo.Data;
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}
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}//获取用户详情
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public async Task<TreeInfo> TreeInfoS()//Éú̬Ê÷ÐÅÏ¢
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{
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@ -71,7 +73,7 @@ public class Scene_main_jiekou :MonoBehaviour
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{
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treeGetWaterBody body = new treeGetWaterBody();
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body.index = index;
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body.transId = transId;
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body.trans_id = transId;
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bool isSuccefful = await getWater.TreeGetWater(body);
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return isSuccefful;
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}
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@ -128,27 +130,29 @@ public class Scene_main_jiekou :MonoBehaviour
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public async Task<petBettleInfoResponse> getPetBettleInfos()
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{
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return await petbettle.getPetBettleInfo();
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}
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}//宠物出战信息
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public async Task<FeedPetResponse> feedpets()
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public async Task<FeedPetResponse> feedpets()//宠物喂养
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{
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return await feedPet.feedpet();
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}
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public async Task<PetAdoptResponse> PetAdopts()
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public async Task<PetAdoptResponse> PetAdopts()//宠物领养
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{
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return await petAdopt.PetAdopt();
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}
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public async Task<bool> PetBettless(int id)//³èÎïid
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public async Task<bool> PetBettless(int id)//宠物出战
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{
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return await petBettles.PetBettles(id);
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}
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public async Task<PromotionRankResponse> PromotionRanks()
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public async Task<PromotionRankResponse> PromotionRanks()//拉新排行榜
|
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{
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return await promotionRank.PromotionRank();
|
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}
|
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|
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|
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|
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|
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}
|
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|
@ -5,8 +5,8 @@ using UnityEngine.UI;
|
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|
||||
public class Tree_team : MonoBehaviour
|
||||
{
|
||||
public Text DirectPushNum;
|
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public Text PushNum;
|
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public Text DirectPushNum;//直推
|
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public Text PushNum;//间推
|
||||
public Image DirectPushFill;
|
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public Image PushFill;
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|
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@ -20,14 +20,14 @@ public class Tree_team : MonoBehaviour
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async void Start()
|
||||
{
|
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TreeTeam info= await Scene_main_jiekou.instance.TreeTeamDatas();
|
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TeammateCount.text = info.Data.Info.TeamCount+"/10";
|
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TeammateCount.text = info.Data.Info.team_count+"/10";
|
||||
TeamName.text = info.Data.Info.Nickname;
|
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TeamId.text = info.Data.Info.Uid;
|
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TeamCount.text = "ÍŶÓÈËÊý:"+info.Data.Info.TeamCount;
|
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DirectPushNum.text = info.Data.Items[0].NowVal+"/" + info.Data.Items[0].ReqVal;
|
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TeamCount.text = "团队人数:"+info.Data.Info.team_count;
|
||||
DirectPushNum.text = info.Data.Info.directly_count + "/" + info.Data.Items[0].req_val;
|
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DirectPushFill.fillAmount = info.Data.Items[0].Percentage;
|
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PushNum.text = info.Data.Items[0].NowVal + "/" + info.Data.Items[0].ReqVal;
|
||||
PushFill.fillAmount = info.Data.Items[0].Percentage;
|
||||
PushNum.text = info.Data.Items[1].now_val + "/" + info.Data.Items[0].req_val;
|
||||
PushFill.fillAmount = info.Data.Items[1].Percentage;
|
||||
|
||||
|
||||
Init();
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@ -38,12 +38,12 @@ public class Tree_team : MonoBehaviour
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||||
TreeFansListResponse response = await Scene_main_jiekou.instance.TreeFansListS();
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Debug.Log(response);
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for (int i=0;i< response.Data.Pages.TotalCount; i++)
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for (int i=0;i< response.Data.Pages.total_count; i++)
|
||||
{
|
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GameObject obj = GameObject.Instantiate(item,parent);
|
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obj.GetComponent<Tree_team_item>().itemName.text = response.Data.List[i].Nickname;
|
||||
obj.GetComponent<Tree_team_item>().itemID.text ="id:"+ response.Data.List[i].Uid;
|
||||
obj.GetComponent<Tree_team_item>().itemTeamCount.text ="ÍŶÓÈËÊý"+ response.Data.List[i].TeamCount;
|
||||
obj.GetComponent<Tree_team_item>().itemTeamCount.text ="团队人数"+ response.Data.List[i].team_count;
|
||||
|
||||
}
|
||||
}
|
||||
|
40
meng_yao/Assets/script/scene_Main/WaterDrop.cs
Normal file
40
meng_yao/Assets/script/scene_Main/WaterDrop.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
public class WaterDrop : MonoBehaviour
|
||||
{
|
||||
|
||||
public Button DropBtn;
|
||||
public Transform targetPosition; // Ä¿±êλÖÃ
|
||||
public float flyDuration = 1f; // ·ÉÐгÖÐøʱ¼ä
|
||||
public int id;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
DropBtn =GetComponent<Button>();
|
||||
DropBtn.onClick.AddListener(DropClick);
|
||||
}
|
||||
|
||||
async void DropClick()
|
||||
{
|
||||
bool succefful = await Scene_main_jiekou.instance.TreeGetWaters(id, "string");
|
||||
|
||||
if (succefful)
|
||||
{
|
||||
transform.DOMove(targetPosition.position, flyDuration)
|
||||
.OnComplete(() =>
|
||||
Destroy(this.gameObject)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/WaterDrop.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/WaterDrop.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 018ab78da6764ff4f835c0fd47ad523c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -25,7 +25,7 @@ public class treeFansList : MonoBehaviour
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/team_fans_list", "GET", "{}", CreateHeaders());
|
||||
Debug.Log("Éú̬Ê÷ÍŶӷÛË¿Áбí" + response);
|
||||
TreeFansListResponse treeFansListResponse = JsonConvert.DeserializeObject<TreeFansListResponse>(response);
|
||||
Debug.Log(treeFansListResponse.Data.Pages.TotalCount + "=====================");
|
||||
Debug.Log(treeFansListResponse.Data.Pages.total_count + "=====================");
|
||||
return treeFansListResponse;
|
||||
}
|
||||
}
|
||||
@ -43,10 +43,10 @@ public class TreeFansListData
|
||||
|
||||
public class TreeFansListPageInfo
|
||||
{
|
||||
public int PageNum { get; set; }
|
||||
public int PageSize { get; set; }
|
||||
public int CurrSize { get; set; }
|
||||
public int TotalCount { get; set; }
|
||||
public int page_num { get; set; }
|
||||
public int page_size { get; set; }
|
||||
public int curr_size { get; set; }
|
||||
public int total_count { get; set; }
|
||||
}
|
||||
|
||||
public class TreeFansListInfo
|
||||
@ -54,16 +54,16 @@ public class TreeFansListInfo
|
||||
public string Uid { get; set; }
|
||||
public string Account { get; set; }
|
||||
public string Nickname { get; set; }
|
||||
public string AvatarUrl { get; set; }
|
||||
public string InviteCode { get; set; }
|
||||
public int CertifyStatus { get; set; }
|
||||
public string avatar_url { get; set; }
|
||||
public string invite_code { get; set; }
|
||||
public int certify_status { get; set; }
|
||||
public string CreateTime { get; set; }
|
||||
public string LastLoginTime { get; set; }
|
||||
public int TeamCount { get; set; }
|
||||
public int DirectlyCount { get; set; }
|
||||
public int TeamActiveCount { get; set; }
|
||||
public int DirectlyActiveCount { get; set; }
|
||||
public string last_login_time { get; set; }
|
||||
public int team_count { get; set; }
|
||||
public int directly_count { get; set; }
|
||||
public int team_active_count { get; set; }
|
||||
public int directly_active_count { get; set; }
|
||||
public int Level { get; set; }
|
||||
public string LevelName { get; set; }
|
||||
public string LevelIcon { get; set; }
|
||||
public string level_name { get; set; }
|
||||
public string level_icon { get; set; }
|
||||
}
|
@ -25,7 +25,9 @@ public class treeGetWater : MonoBehaviour
|
||||
//treeGetWaterBody body = new treeGetWaterBody();
|
||||
//body.index = index;
|
||||
//body.transId = transId;
|
||||
Debug.Log("ÊÕ¼¯Ë®µÎÈë²Îindxe:" + JsonConvert.SerializeObject(body));
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/gather", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
|
||||
|
||||
Debug.Log("生态树水滴采集" + response);
|
||||
//bbbb
|
||||
//bbbb
|
||||
@ -40,5 +42,5 @@ public class treeGetWater : MonoBehaviour
|
||||
public class treeGetWaterBody
|
||||
{
|
||||
public int index;
|
||||
public string transId;
|
||||
public string trans_id;
|
||||
}
|
@ -58,25 +58,25 @@ public class TreeTeamInfo
|
||||
public string Uid { get; set; }
|
||||
public string Account { get; set; }
|
||||
public string Nickname { get; set; }
|
||||
public string AvatarUrl { get; set; }
|
||||
public string InviteCode { get; set; }
|
||||
public int CertifyStatus { get; set; }//ʵÃû״̬ 0:δʵÃû 1:ÒÑʵÃû
|
||||
public string CreateTime { get; set; }
|
||||
public string LastLoginTime { get; set; }
|
||||
public int TeamCount { get; set; }
|
||||
public int DirectlyCount { get; set; }
|
||||
public int TeamActiveCount { get; set; }
|
||||
public int DirectlyActiveCount { get; set; }
|
||||
public string avatar_url { get; set; }
|
||||
public string invite_code { get; set; }
|
||||
public int certify_status { get; set; }//ʵÃû״̬ 0:δʵÃû 1:ÒÑʵÃû
|
||||
public string create_time { get; set; }
|
||||
public string last_login_time { get; set; }
|
||||
public int team_count { get; set; }
|
||||
public int directly_count { get; set; }
|
||||
public int team_active_count { get; set; }
|
||||
public int directly_active_count { get; set; }
|
||||
public int Level { get; set; }
|
||||
public string LevelName { get; set; }
|
||||
public string LevelIcon { get; set; }
|
||||
public string level_name { get; set; }
|
||||
public string level_icon { get; set; }
|
||||
}
|
||||
|
||||
public class TreeTeamItem
|
||||
{
|
||||
public string Title { get; set; }
|
||||
public string Desc { get; set; }
|
||||
public int NowVal { get; set; }
|
||||
public int ReqVal { get; set; }
|
||||
public int now_val { get; set; }
|
||||
public int req_val { get; set; }
|
||||
public float Percentage { get; set; }//百分比进度 1 = 100%
|
||||
}
|
Loading…
Reference in New Issue
Block a user