接口
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Subproject commit d266869186aa276f68fec88b78b6e0dc15d74881
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Subproject commit 5dbbd278a665a35ea4b2a604629259eee39601f7
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24
meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs
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24
meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs
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@ -0,0 +1,24 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class Scene_main_jiekou :MonoBehaviour
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{
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login _Login = new login();
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public async void Start()
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{
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await _Login.TastLogin();
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await PlayerInfos();
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}
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public async Task<PlayerInfoData> PlayerInfos()
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{
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playerInfo playerInfo=new playerInfo();
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PlayerIndfo _PlayerIndfo = await playerInfo.PalyerInfo();
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return _PlayerIndfo.Data;
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}
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}
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11
meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs.meta
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11
meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs.meta
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SocialPlatforms;
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public class loading_jiekou : MonoBehaviour
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public class loading_jiekou : MonoBehaviour
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{
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{
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@ -71,17 +72,16 @@ public class loading_jiekou : MonoBehaviour
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return await register.Register(registerBody);
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return await register.Register(registerBody);
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}
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}
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public async Task<PlayerIndfo> PalyerInfos()
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public async Task<PlayerIndfo> PalyerInfos()
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{
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{
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playerInfo = new playerInfo();
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playerInfo = new playerInfo();
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return await playerInfo.PalyerInfo();
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return await playerInfo.PalyerInfo();
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}
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}
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public async Task<bool> Logout()//登录退出
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public async Task<bool> Logout()//登录退出
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{
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{
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logout = new logout();
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logout = new logout();
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return await logout.Logout();
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return await logout.Logout();
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}
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}
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}
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}
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@ -23,9 +23,9 @@ public class login : MonoBehaviour
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//=======怬=========================================================================================================================
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//=======怬=========================================================================================================================
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public async Task<string> Login(loginBody body)
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public async Task<string> Login(loginBody body)
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{
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{
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//loginBody body = new loginBody();
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//loginBody _body = new loginBody();
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//body.client_id = "app";
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//body.client_id = "app";
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//body.username = "15478549624";
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//body.username = "17015306950";
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//body.password = "9527123";
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//body.password = "9527123";
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//body.type = "code";
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//body.type = "code";
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//Debug.Log(JsonConvert.SerializeObject(body) + "Èë²Î=========");
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//Debug.Log(JsonConvert.SerializeObject(body) + "Èë²Î=========");
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@ -37,6 +37,23 @@ public class login : MonoBehaviour
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//Debug.Log(MyGlobal.global.loginResponse.Data.access_token);
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//Debug.Log(MyGlobal.global.loginResponse.Data.access_token);
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return response;
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return response;
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}
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}
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public async Task<string> TastLogin()
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{
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loginBody body = new loginBody();
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body.client_id = "app";
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body.username = "17015306950";
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body.password = "9527123";
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body.type = "code";
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Debug.Log(JsonConvert.SerializeObject(body) + "Èë²Î=========");
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string response = await myWeb.SendRequest(myWeb.URL + "/api/oauth/login", "POST", JsonConvert.SerializeObject(body), CreateHeadersTologin());
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Debug.Log("怬" + response);
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loginResponse apifox = JsonConvert.DeserializeObject<loginResponse>(response);
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//Debug.Log(MyGlobal.global.loginResponse.Data);
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MyGlobal.global.loginResponse.Data.access_token = apifox.Data.access_token;
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//Debug.Log(MyGlobal.global.loginResponse.Data.access_token);
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return response;
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}
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}
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}
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//====================
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//====================
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