有头像接口的修改
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@ -15143,7 +15143,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 768ed40e69788184b804035df928dc51, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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ImageLoader: {fileID: 0}
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IsTaskLoging: 0
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--- !u!114 &163050000
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MonoBehaviour:
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@ -29374,14 +29373,17 @@ MonoBehaviour:
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FirstName: {fileID: 431895116}
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Firstcount: {fileID: 1946594467}
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FitstPrize: {fileID: 887733216}
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Fitsthead: {fileID: 1548491210}
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Secondlevel: {fileID: 2124241022}
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SecondName: {fileID: 1999305026}
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Secondcount: {fileID: 956425077}
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SecondPrize: {fileID: 768282640}
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Secondhead: {fileID: 2033015612}
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Thirdlevel: {fileID: 1987729151}
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ThirdName: {fileID: 95657181}
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Thirdcount: {fileID: 1312713360}
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ThirdPrize: {fileID: 1784087689}
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Thirdhead: {fileID: 187716042}
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Promotionitem: {fileID: 1908348284012044747, guid: b3cee309124aad94bb7e7397124dc142, type: 3}
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Content: {fileID: 1439471775}
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countdown: {fileID: 688128787}
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@ -64266,7 +64268,7 @@ GameObject:
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- component: {fileID: 729618846}
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- component: {fileID: 729618845}
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m_Layer: 5
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m_Name: Image
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m_Name: head
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -150965,6 +150967,7 @@ MonoBehaviour:
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NameText: {fileID: 852761426}
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IdText: {fileID: 1380548575}
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island: {fileID: 1852295288}
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head: {fileID: 729618845}
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headTanchuang: {fileID: 136090572}
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--- !u!1 &1744156003
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GameObject:
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@ -45,6 +45,6 @@ public class HeadTanchuang : MonoBehaviour
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PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
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this.Name.text =_PlayerInfoData.nickname.ToString();
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this.Id.text = _PlayerInfoData.uid.ToString();
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this.head.sprite = await Scene_main_jiekou.instance.ImageLoader.LoadImageAsync(_PlayerInfoData.avatar_url);
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this.head.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(_PlayerInfoData.avatar_url);
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}
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}
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@ -10,17 +10,19 @@ public class Promotion_Rank : MonoBehaviour
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public Text FirstName;
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public Text Firstcount;
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public Text FitstPrize;
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public Image Fitsthead;
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public Text Secondlevel;
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public Text SecondName;
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public Text Secondcount;
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public Text SecondPrize;
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public Image Secondhead;
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public Text Thirdlevel;
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public Text ThirdName;
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public Text Thirdcount;
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public Text ThirdPrize;
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public Image Thirdhead;
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public GameObject Promotionitem;
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public Transform Content;
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@ -50,8 +52,9 @@ public class Promotion_Rank : MonoBehaviour
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FirstName.text = response.data.ranks[0].nickname;
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Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
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FitstPrize.text = response.data.ranks[0].reward.ToString();
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Fitsthead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[0].avatar_url);
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Secondlevel.text ="2";
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Secondlevel.text ="2";
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SecondName.text = "";
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Secondcount.text = "";
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SecondPrize.text = "";
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@ -68,11 +71,13 @@ public class Promotion_Rank : MonoBehaviour
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FirstName.text = response.data.ranks[0].nickname;
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Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
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FitstPrize.text = response.data.ranks[0].reward.ToString();
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Fitsthead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[0].avatar_url);
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Secondlevel.text = response.data.ranks[1].rank.ToString();
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SecondName.text = response.data.ranks[1].nickname;
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Secondcount.text = response.data.ranks[1].quantity + "/" + response.data.ranks[1].require;
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SecondPrize.text = response.data.ranks[1].reward.ToString();
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Secondhead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[1].avatar_url);
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Thirdlevel.text = "3";
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ThirdName.text = "";
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@ -85,16 +90,19 @@ public class Promotion_Rank : MonoBehaviour
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FirstName.text = response.data.ranks[0].nickname;
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Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
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FitstPrize.text = response.data.ranks[0].reward.ToString();
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Fitsthead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[0].avatar_url);
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Secondlevel.text = response.data.ranks[1].rank.ToString();
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Secondlevel.text = response.data.ranks[1].rank.ToString();
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SecondName.text = response.data.ranks[1].nickname;
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Secondcount.text = response.data.ranks[1].quantity + "/" + response.data.ranks[1].require;
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SecondPrize.text = response.data.ranks[1].reward.ToString();
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Secondhead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[1].avatar_url);
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Thirdlevel.text = response.data.ranks[2].rank.ToString();
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Thirdlevel.text = response.data.ranks[2].rank.ToString();
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ThirdName.text = response.data.ranks[2].nickname;
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Thirdcount.text = response.data.ranks[2].quantity + "/" + response.data.ranks[2].require;
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ThirdPrize.text = response.data.ranks[2].reward.ToString();
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Thirdhead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[2].avatar_url);
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}
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for (int i = 3; i < response.data.ranks.Count; i++)
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@ -105,6 +113,7 @@ public class Promotion_Rank : MonoBehaviour
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obj.GetComponent<Promotion_Rankitem>().username.text = response.data.ranks[i].nickname;
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obj.GetComponent<Promotion_Rankitem>().prize.text = response.data.ranks[i].reward+"ÔªÏÖ½ð½±Àø";
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obj.GetComponent<Promotion_Rankitem>().count.text = response.data.ranks[i].quantity + "/" + response.data.ranks[i].require;
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obj.GetComponent<Promotion_Rankitem>().userImage.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[i].avatar_url);
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}
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@ -10,6 +10,7 @@ public class ReviseName : mount
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public Text NameText;
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public Text IdText;
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public Text island;
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public Image head;
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public GameObject headTanchuang;
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// Start is called before the first frame update
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@ -63,6 +64,7 @@ public class ReviseName : mount
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this.NameText.text = info.nickname.ToString();
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this.IdText.text = info.uid.ToString();
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island.text = "³öÉúµØ£º"+info.island_name;
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this.head.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(info.avatar_url);
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this.gameObject.SetActive(true);
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}
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}
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@ -7,7 +7,7 @@ using UnityEngine;
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public class Scene_main_jiekou :MonoBehaviour
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{
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public ImageLoader ImageLoader = new ImageLoader();//½âÎöÍ·ÏñÀà
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ImageLoader ImageLoader = new ImageLoader();//½âÎöÍ·ÏñÀà
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login _Login = new login();
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logout logout = new logout();
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treeInfo TreeInfoss = new treeInfo();
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@ -68,6 +68,11 @@ public class Scene_main_jiekou :MonoBehaviour
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IsTaskLoging = false;
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}
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public async Task<Sprite> ImageLoaderSprite(string url)
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{
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return await ImageLoader.LoadImageAsync(url);
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}
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public async Task<bool> Logouts()//登录退出
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{
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return await logout.Logout();
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@ -32,7 +32,7 @@ public class GiveawayPanel : MonoBehaviour
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{
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GameObject obj = Instantiate(Giveawayitem, Connact);
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itemlist.Add(obj);
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obj.GetComponent<Giveawayitem>().head.sprite = await Scene_main_jiekou.instance.ImageLoader.LoadImageAsync(info.data.avatar_url);
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obj.GetComponent<Giveawayitem>().head.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(info.data.avatar_url);
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obj.GetComponent<Giveawayitem>().username.text = info.data.name;
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obj.GetComponent<Giveawayitem>().uid = info.data.uid;
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obj.GetComponent<Giveawayitem>().userid.text = info.data.uid;
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@ -55,7 +55,7 @@ public class IllustrationsAssetDetails : MonoBehaviour
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WaterText.text = _PlayerInfoData.water.ToString("F2");
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UserName.text = _PlayerInfoData.nickname.ToString();
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UserID.text = _PlayerInfoData.uid.ToString();
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UserHead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(_PlayerInfoData.avatar_url);
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_PlayerInfoData = null;
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// 异步操作完成,标记为未执行
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isUpdating = false;
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@ -44,6 +44,7 @@ public class QuanwangPanel : MonoBehaviour
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quanwangListItemFirstobj.GetComponent<quanwangListItemFirst>().start[i].gameObject.SetActive(true);
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}
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quanwangListItemFirstobj.GetComponent<quanwangListItemFirst>().moneynumber.text = response.data.ranks[0].amount.ToString();
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quanwangListItemFirstobj.GetComponent<quanwangListItemFirst>().headicon.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[0].avatar_url);
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}
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if (response.data.ranks.Length == 2)
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{
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@ -59,6 +60,7 @@ public class QuanwangPanel : MonoBehaviour
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quanwangListItemFirstobj2.GetComponent<quanwangListItemFirst>().start[i].gameObject.SetActive(true);
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}
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quanwangListItemFirstobj2.GetComponent<quanwangListItemFirst>().moneynumber.text = response.data.ranks[0].amount.ToString();
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quanwangListItemFirstobj2.GetComponent<quanwangListItemFirst>().headicon.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[0].avatar_url);
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quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().username.text = response.data.ranks[1].nickname;
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quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().userid.text = response.data.ranks[1].uid;
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@ -67,6 +69,7 @@ public class QuanwangPanel : MonoBehaviour
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quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().start[i].gameObject.SetActive(true);
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}
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quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().moneynumber.text = response.data.ranks[1].amount.ToString();
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quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().headicon.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[1].avatar_url);
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}
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if (response.data.ranks.Length >= 3)
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@ -84,22 +87,25 @@ public class QuanwangPanel : MonoBehaviour
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quanwangListItemFirstobj3.GetComponent<quanwangListItemFirst>().start[i].gameObject.SetActive(true);
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}
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quanwangListItemFirstobj3.GetComponent<quanwangListItemFirst>().moneynumber.text = response.data.ranks[0].amount.ToString();
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quanwangListItemFirstobj3.GetComponent<quanwangListItemFirst>().headicon.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[0].avatar_url);
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quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().username.text = response.data.ranks[1].nickname;
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quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().username.text = response.data.ranks[1].nickname;
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quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().userid.text = response.data.ranks[1].uid;
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for (int i = 0; i < response.data.ranks[1].level; i++)
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{
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quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().start[i].gameObject.SetActive(true);
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}
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quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().moneynumber.text = response.data.ranks[1].amount.ToString();
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quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().headicon.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[1].avatar_url);
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quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().username.text = response.data.ranks[2].nickname;
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quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().username.text = response.data.ranks[2].nickname;
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quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().userid.text = response.data.ranks[2].uid;
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for (int i = 0; i < response.data.ranks[2].level; i++)
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{
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quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().start[i].gameObject.SetActive(true);
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}
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quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().moneynumber.text = response.data.ranks[2].amount.ToString();
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quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().headicon.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[2].avatar_url);
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}
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@ -115,6 +121,7 @@ public class QuanwangPanel : MonoBehaviour
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quanwangListItemobj.GetComponent<quanwangListItem>().start[j].gameObject.SetActive(true);
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}
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quanwangListItemobj.GetComponent<quanwangListItem>().moneynumber.text = response.data.ranks[i].amount.ToString();
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quanwangListItemobj.GetComponent<quanwangListItem>().headicon.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.data.ranks[i].avatar_url);
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}
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if (response.data.bottom_show == 1)
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@ -128,6 +135,7 @@ public class QuanwangPanel : MonoBehaviour
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quanwangSelfListItem.GetComponent<quanwangListItemTird>().start[i].gameObject.SetActive(true);
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}
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quanwangSelfListItem.GetComponent<quanwangSelfListItem>().moneynumber.text = response.data.bottom_rank.amount.ToString();
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quanwangSelfListItem.GetComponent<quanwangSelfListItem>().headicon.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite( response.data.bottom_rank.avatar_url);
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}
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else
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{
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