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44
meng_yao/Assets/script/HeadTanchuang.cs
Normal file
44
meng_yao/Assets/script/HeadTanchuang.cs
Normal file
@ -0,0 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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public class HeadTanchuang : MonoBehaviour
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{
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public GameObject AvatarPanel;
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Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
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{
|
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}
|
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void Start()
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{
|
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}
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private void Display_pop_up_window()
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{
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}
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public void CloseClick()
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{
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AvatarPanel.gameObject.SetActive(false);
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}
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}
|
11
meng_yao/Assets/script/HeadTanchuang.cs.meta
Normal file
11
meng_yao/Assets/script/HeadTanchuang.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b14692764ac1bc84991708ff0b89305c
|
||||
MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
61
meng_yao/Assets/script/SettingTanChuang.cs
Normal file
61
meng_yao/Assets/script/SettingTanChuang.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
public class SettingTanChuang : MonoBehaviour
|
||||
{
|
||||
public GameObject SettingPanel;
|
||||
public Button Settingbtn;
|
||||
public Image hdtxbg;
|
||||
|
||||
public RectTransform SettingRect;
|
||||
|
||||
Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
|
||||
public Sprite SettingDownsp;
|
||||
public Sprite SettingUpsp;
|
||||
|
||||
public Transform canvas;
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
Settingbtn.onClick.AddListener(Display_pop_up_window);
|
||||
SettingRect = this.GetComponent<RectTransform>();
|
||||
SettingPanel.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void Display_pop_up_window()
|
||||
{
|
||||
SettingRect.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
||||
hdtxbg.sprite = SettingDownsp;
|
||||
StartCoroutine(Magnify(SettingRect));
|
||||
|
||||
SettingPanel.gameObject.SetActive(true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void CloseClick()
|
||||
{
|
||||
SettingPanel.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
IEnumerator Magnify(RectTransform allpanel)
|
||||
{
|
||||
Debug.Log("Ö´Ðй«¸æµ¯´°Ð³Ì");
|
||||
allpanel.DOScale(Vector3.one, 0.8f).SetEase(Ease.OutBack).OnComplete(() =>
|
||||
{
|
||||
hdtxbg.sprite = SettingUpsp;
|
||||
});
|
||||
|
||||
yield return null;
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/SettingTanChuang.cs.meta
Normal file
11
meng_yao/Assets/script/SettingTanChuang.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f6161ecabf8f4ab44b6212e5d9e7ce02
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user