From 99ff9cdfe17da0cf88ae75103c0a24f00ceaff8e Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Fri, 15 Nov 2024 17:29:16 +0800 Subject: [PATCH] =?UTF-8?q?=E9=87=91=E5=B8=81=E5=B2=9B=E5=AE=8C=E6=88=9090?= =?UTF-8?q?%=EF=BC=8C=E9=9C=80=E8=A6=81=E8=B0=83=E6=95=B4=E4=B8=80?= =?UTF-8?q?=E4=B8=8B=E5=8A=A8=E7=94=BB=E6=97=B6=E9=97=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Scenes/scene_jiashadao.unity | 3453 ++++++++++------- .../JinBiDao_buy.cs | 2 +- .../script/scene_jishadao/jishadao_buy.cs | 11 +- .../script/scene_jishadao/jishadao_contorl.cs | 177 +- 4 files changed, 2176 insertions(+), 1467 deletions(-) diff --git a/meng_yao/Assets/Scenes/scene_jiashadao.unity b/meng_yao/Assets/Scenes/scene_jiashadao.unity index 1427de3bb..8d223929d 100644 --- a/meng_yao/Assets/Scenes/scene_jiashadao.unity +++ b/meng_yao/Assets/Scenes/scene_jiashadao.unity @@ -122,7 +122,7 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &20523878 +--- !u!1 &18534089 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -130,43 +130,44 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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200) > 0) { - lands[0].GetComponent().OnClick(); + + lands[0].GetComponent().add_fish(); PlayerManager.Instance.SetMoney(MoneyType.Coins, -200); + } } @@ -65,8 +67,10 @@ public class jishadao_buy :mount { if (!Generate1 && (PlayerManager.Instance.Coins - 400) > 0) { - lands[1].GetComponent().OnClick(); + + lands[1].GetComponent().add_fish(); PlayerManager.Instance.SetMoney(MoneyType.Coins, -400); + } } @@ -77,8 +81,9 @@ public class jishadao_buy :mount { if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0) { - lands[2].GetComponent().OnClick(); + lands[2].GetComponent().add_fish(); PlayerManager.Instance.SetMoney(MoneyType.Coins, -600); + } } diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs index 86859d431..813c47680 100644 --- a/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs @@ -12,7 +12,7 @@ public class jishadao_contorl : MonoBehaviour [Header("购买的渔船数据")] public List listItem = new List(); private GameObject fishMan;//生成的渔船 - private shipcontorl fishManShipContorl;//渔船的控制器 + private SpriteAniationpro fishManShipContorl;//渔船的控制器 [Header("渔船生成点")] public Transform startPos; @@ -22,8 +22,6 @@ public class jishadao_contorl : MonoBehaviour [Header("岛屿类型编号")] public int type; - - public float ActivateValue = 0; public int Num = 0; public int Type = 0; @@ -75,7 +73,7 @@ public class jishadao_contorl : MonoBehaviour HightLight.SetActive(false); - shopman.instance.OnType += addman; + } @@ -84,11 +82,8 @@ public class jishadao_contorl : MonoBehaviour goldNumerTextPro.text = ActivateValue.ToString(); } - private void OnDisable() - { - // if (!isGoldLand) return; - shopman.instance.OnType -= addman; - } + + async void addman(int type, int number) { @@ -134,33 +129,24 @@ public class jishadao_contorl : MonoBehaviour } } - - private void OnTouch() - { - //OnClick(); - } - public void OnClick() - { + { - Debug.Log("进入生成点击事件"); if (!canClick) { return; } + + + ScaleAni(OnBtnAni); - if (fishMan != null) + if (fishMan == null) { - Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red); - + Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red); return; } - Debug.Log("进入买船"); - - - ScaleAni(OnBtnAni); add_fish(); } @@ -169,39 +155,38 @@ public class jishadao_contorl : MonoBehaviour if (fishMan != null) { - fishManShipContorl.UpShowTimer(timerStr); + Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red); + Debug.Log("更新船"); + return; - } + } if (timerStr != null) { fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishMan.transform.position = endPos.position; - fishManShipContorl = fishMan.GetComponent(); + fishManShipContorl = fishMan.GetComponent(); - fishManShipContorl.UpShowTimer(timerStr); - StartCoroutine(Fishing()); + Debug.Log("更新船时间"); + fish(); return; } - - - // UseShip(); + fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishMan.transform.position = startPos.position; - fishManShipContorl = fishMan.GetComponent(); + fishManShipContorl = fishMan.GetComponent(); MoveToFishingPos(); } - void MoveToFishingPos() - { + void MoveToFishingPos() { // 随机选择一条路径 Path selectedPath = paths[Random.Range(0, paths.Count)]; // 移动到捕鱼点 - StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints)); + StartCoroutine(MoveToFishingPoint(selectedPath.pathPoints)); } public void ScaleAni(Transform transform) @@ -216,7 +201,7 @@ public class jishadao_contorl : MonoBehaviour } - IEnumerator MoveToFishingPoint(GameObject man, List path) + IEnumerator MoveToFishingPoint(List path) { // 将路径点转换为 Vector3 数组 Vector3[] pathPoints = new Vector3[path.Count]; @@ -225,19 +210,20 @@ public class jishadao_contorl : MonoBehaviour pathPoints[i] = path[i].position; } - + //改变朝向 ChangeShipLook(pathPoints[0], pathPoints[path.Count - 1]); // 创建一个摆动效果的 Tween //注意 ,摆动动的是船,移动移动是根节点 - var swayTween = fishManShipContorl.Man.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 + var swayTween = fishMan.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 .SetEase(Ease.InOutSine) - .SetLoops(-1, LoopType.Yoyo); // 无限往复 + .SetLoops(-1, LoopType.Yoyo); //无限往复 - man.GetComponent().SetState(ShipState.move); + //动作变化,移动 + fishManShipContorl.SetAni(1); // 使用 DOPath 沿着路径移动到捕鱼点,并禁用旋转变化 - yield return man.transform.DOPath(pathPoints, pathsNeedTimer, PathType.CatmullRom) + yield return fishMan.transform.DOPath(pathPoints, pathsNeedTimer, PathType.CatmullRom) .SetOptions(false) // 禁用旋转 .SetEase(Ease.InOutSine) .WaitForCompletion(); @@ -245,110 +231,45 @@ public class jishadao_contorl : MonoBehaviour // 停止摆动效果 swayTween.Kill(); - StartCoroutine(Fishing()); - + fish(); } - IEnumerator Fishing() + void fish() { - // 创建一个摆动效果的 Tween - //注意 ,摆动动的是船,移动移动是根节点 - var swayTween = fishManShipContorl.Man.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 - .SetEase(Ease.InOutSine) - .SetLoops(-1, LoopType.Yoyo); // 无限往复 - - - fishMan.GetComponent().SetState(ShipState.shipthrow); - - - - yield return new WaitForSeconds(1f); - fishMan.GetComponent().SetState(ShipState.stand); - // 等待捕鱼指定时间 - yield return new WaitForSeconds(fishingNeedTimer - 1f); - - - // 停止摆动效果 - // swayTween.Kill(); - // 返回起点 - //MoveToStartPos(); + //动作变化,捕鱼 + fishManShipContorl.SetAni(2); + InvokeRepeating("stateChange", 1f, 1f); } - - - void MoveToStartPos() + + void stateChange() { + float i= Random.Range(0,1f); - - // 随机选择一条路径 - Path selectedPath = paths[Random.Range(0, paths.Count)]; - // 移动到点 - StartCoroutine(MoveToStartPos(fishMan, selectedPath.pathPoints)); - } - - - - IEnumerator MoveToStartPos(GameObject man, List path) - { - - // 创建路径点数组,长度为路径点数量 + 1 - Vector3[] pathPoints = new Vector3[path.Count + 1]; - - // 设置最后一个点为起始位置 - pathPoints[path.Count] = startPos.position; - - // 反向赋值路径点 - for (int i = 0; i < path.Count; i++) + if (i < 0.4f) { - pathPoints[i] = path[path.Count - 1 - i].position; // 从最后一个点开始赋值 + //动作变化,捕鱼 + fishManShipContorl.SetAni(2); + } + else + { + //动作变化,摸鱼 + fishManShipContorl.SetAni(3); } - - - ChangeShipLook(pathPoints[0], pathPoints[path.Count]); - - // 创建一个摆动效果的 Tween - 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