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@ -8,6 +8,7 @@ public class WaterPanel : MonoBehaviour
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public static WaterPanel instance;
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public Text waterCountText;
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public int waterCount = 1000;
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// Start is called before the first frame update
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void Start()
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{
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@ -23,16 +24,16 @@ public class WaterPanel : MonoBehaviour
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waterCount += wa;
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}
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//扣水
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else
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{
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int count = waterCount + wa;
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else
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{
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int count = waterCount + wa;//-998
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if (count < 0)
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{
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Debug.Log("水分不够,请充值!");
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}
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else
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{
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waterCount = count;
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waterCount =count;
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}
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}
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waterCountText.text = waterCount.ToString() + "g";
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@ -13,8 +13,15 @@ public class Lottery : MonoBehaviour
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void LotteryClick()
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{
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if ((WaterPanel.instance.waterCount-999) > 0)
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{
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WaterPanel.instance.setWater(-999);
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LotteryPanel.gameObject.SetActive(true);
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}
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else
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{
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Promptmgr.Instance.PromptBubble("水量不足,无法抽奖");
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}
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}
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// Update is called once per frame
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