体力
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@ -1331,6 +1331,7 @@ MonoBehaviour:
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PanelList:
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PanelList:
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- {fileID: 8646173536216845692, guid: 50faeaeff1e093d4cbfa173ee4bdc420, type: 3}
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- {fileID: 8646173536216845692, guid: 50faeaeff1e093d4cbfa173ee4bdc420, type: 3}
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canvse: {fileID: 0}
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canvse: {fileID: 0}
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_staminaBar: {fileID: 366819988}
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--- !u!1 &3011360592563063312
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--- !u!1 &3011360592563063312
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5060,12 +5061,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f2d69f2aa3f6373469eb2b4585d59920, type: 3}
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m_Script: {fileID: 11500000, guid: f2d69f2aa3f6373469eb2b4585d59920, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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filled: {fileID: 0}
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filled: {fileID: 3011360593759972447}
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MaxNumberInt: 0
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MaxNumberInt: 30
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numberInt: 0
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numberInt: 20
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TextFilled: {fileID: 0}
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TextFilled: {fileID: 3011360593294462151}
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Timer: 0
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Timer: 180
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TextTime: {fileID: 0}
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TextTime: {fileID: 3011360594502147457}
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--- !u!1 &3011360593356703323
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--- !u!1 &3011360593356703323
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -77,7 +77,8 @@ public class Battle_Selection : BaseUI
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}
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}
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_staminaBar.NumberInt -= 5;
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_staminaBar.NumberInt -= 5;
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// SceneManager.LoadScene(2);
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SceneManager.LoadScene(2);
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});
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});
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}
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}
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