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|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 2.26, y: 0.81}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &1734571545
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -8264,7 +7940,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 0aa1a67aaeea08f4a9b5eb87a9b19df8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
scene: develop_the_main_interface_slices
|
||||
gotoscene: {fileID: 0}
|
||||
nowScene: {fileID: 0}
|
||||
--- !u!1 &1831132831
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -149,7 +149,7 @@ public class Logo_in : mount
|
||||
IEnumerator LoadSceneWithProgress()
|
||||
{
|
||||
// ¿ªÊ¼Òì²½¼ÓÔس¡¾°
|
||||
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main);
|
||||
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.cultivation_gold_coin_Island);
|
||||
asyncLoad.allowSceneActivation = false;
|
||||
|
||||
float timer = 0f;
|
||||
|
Loading…
Reference in New Issue
Block a user