Merge branch 'main' of http://192.168.2.19:3000/shurongsen/Cute_demon_attacks
@ -111,7 +111,7 @@ MonoBehaviour:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: defd4b9e5e517ec48b2383f546edac8d, type: 3}
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87
meng_yao/Assets/RegisterUser.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using System.Collections;
|
||||
using System.Net.Sockets;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class RegisterUser : MonoBehaviour
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||||
{
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||||
// 注册 API 地址
|
||||
private string registerUrl = "http://47.109.133.52/Player/Register"; // 使用你提供的IP地址
|
||||
|
||||
// 模拟注册数据
|
||||
private string phone = "88888888888";
|
||||
private string code = "123456";
|
||||
private void Start()
|
||||
{
|
||||
Register();
|
||||
}
|
||||
// 注册按钮调用的函数
|
||||
public void Register()
|
||||
{
|
||||
// 构造请求数据
|
||||
StartCoroutine(RegisterCoroutine(phone, code));
|
||||
}
|
||||
|
||||
// 协程用于发送POST请求并处理返回
|
||||
IEnumerator RegisterCoroutine(string phone, string code)
|
||||
{
|
||||
// 创建POST请求的数据
|
||||
string jsonData = JsonUtility.ToJson(new RegisterData(phone, code));
|
||||
|
||||
// 构造UnityWebRequest请求
|
||||
using (UnityWebRequest request = new UnityWebRequest(registerUrl, "POST"))
|
||||
{
|
||||
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
|
||||
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
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||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
request.SetRequestHeader("Content-Type", "application/json");
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||||
|
||||
// 发送请求并等待响应
|
||||
yield return request.SendWebRequest();
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||||
// 检查请求是否出错
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
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||||
// 解析返回数据
|
||||
string responseText = request.downloadHandler.text;
|
||||
RegisterResponse response = JsonUtility.FromJson<RegisterResponse>(responseText);
|
||||
Debug.Log("error code:"+response.ErrorCode+"\nerror message:"+response.ErrorMessage);
|
||||
// 根据服务器返回的数据进行处理
|
||||
if (response.ErrorCode == 0)
|
||||
{
|
||||
Debug.Log("注册成功");
|
||||
}
|
||||
else if (response.ErrorCode == 3)
|
||||
{
|
||||
Debug.Log("账号已经存在: " + response.ErrorMessage);
|
||||
}
|
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}
|
||||
else
|
||||
{
|
||||
Debug.LogError("请求失败: " + request.error);
|
||||
}
|
||||
} // using 语句会自动调用 Dispose() 方法
|
||||
}
|
||||
}
|
||||
|
||||
// 注册请求数据类
|
||||
[System.Serializable]
|
||||
public class RegisterData
|
||||
{
|
||||
public string Phone;
|
||||
public string Code;
|
||||
|
||||
public RegisterData(string phone, string code)
|
||||
{
|
||||
this.Phone = phone;
|
||||
this.Code = code;
|
||||
}
|
||||
}
|
||||
|
||||
// 注册返回数据类
|
||||
[System.Serializable]
|
||||
public class RegisterResponse
|
||||
{
|
||||
public int ErrorCode;
|
||||
public string ErrorMessage;
|
||||
}
|
11
meng_yao/Assets/RegisterUser.cs.meta
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userData:
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assetBundleName:
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assetBundleVariant:
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meng_yao/Assets/Scenes/customInput_Scene.unity
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Normal file
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5339
meng_yao/Assets/Scenes/develop_Scene.unity
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7
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meng_yao/Assets/Scenes/envirmentTreeReward_Scene.unity
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15968
meng_yao/Assets/Scenes/list_scene.unity
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7
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Normal file
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6872
meng_yao/Assets/Scenes/mining_goldCoin_Scene.unity
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23
meng_yao/Assets/TESTButton.cs
Normal file
@ -0,0 +1,23 @@
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
using UnityEngine.UI;
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||||
public class TESTButton : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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transform.GetComponent<Button>().onClick.AddListener(testOnclick);
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}
|
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void Update()
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meng_yao/Assets/UpdateChiclPosition.cs
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|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
@ -95,7 +95,7 @@ TextureImporter:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
@ -6,7 +6,7 @@ TextureImporter:
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
@ -36,13 +36,13 @@ TextureImporter:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
nPOTScale: 0
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||||
lightmap: 0
|
||||
compressionQuality: 50
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||||
spriteMode: 0
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||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
@ -51,9 +51,9 @@ TextureImporter:
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
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alphaIsTransparency: 0
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alphaIsTransparency: 1
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||||
spriteTessellationDetail: -1
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||||
textureType: 0
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||||
textureType: 8
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||||
textureShape: 1
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singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
@ -95,7 +95,7 @@ TextureImporter:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
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||||
vertices: []
|
||||
indices:
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||||
|