From 9cfb7254f6e70da422824e8dc58c83429e579757 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9D=A8=E5=8F=B7=E6=95=AC?= <153802103@qq.com> Date: Tue, 7 Jan 2025 17:26:04 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9C=80=E5=BC=BA=E9=92=93=E6=89=8B=E5=8A=A8?= =?UTF-8?q?=E7=94=BB=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Scenes/scene_Main.unity | 900 +++++++++++++----- .../scene_Main/Thebestfishman/WebJoinroom.cs | 27 +- 2 files changed, 705 insertions(+), 222 deletions(-) diff --git a/meng_yao/Assets/Scenes/scene_Main.unity b/meng_yao/Assets/Scenes/scene_Main.unity index a8eaa7ee..c260fc8c 100644 --- a/meng_yao/Assets/Scenes/scene_Main.unity +++ b/meng_yao/Assets/Scenes/scene_Main.unity @@ -17287,6 +17287,10 @@ PrefabInstance: propertyPath: m_Name value: GameplayPlane objectReference: {fileID: 0} + - target: {fileID: 8266668363385741885, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3} --- !u!224 &184544174 stripped @@ -18810,7 +18814,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - 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remainingTime = randomDelay; + //remainingTime = randomDelay; // 延迟随机时间 - await Task.Delay(TimeSpan.FromSeconds(randomDelay)/2); + await Task.Delay(800); // 延迟结束后发送消息 await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); @@ -359,13 +364,15 @@ public class WebJoinroom : MonoBehaviour } - public void fishmove(int id) + public async void fishmove(int id) { + + float liftHeight = 300f; // 吊起的高度 float liftDuration = 2f; // 吊起动画的持续时间 float shakeStrength = 1f; // 摇动的强度 float shakeDuration = 0.3f; // 摇动持续时间 - + GameObject ob = Instantiate(yu[id]); ob.transform.SetParent(transform, false); ob.transform.localPosition = new Vector3(-45, 200, 0); @@ -378,7 +385,17 @@ public class WebJoinroom : MonoBehaviour transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true) .OnKill(() => Debug.Log("鱼被吊起的动画完成!")); }); - Destroy(ob,1.5f); + Destroy(ob, 1f); + await Task.Delay(300); + yupanel.SetActive(true); + zhanshiyu.sprite = yu[id].GetComponent().sprite; + yupanel.transform.DOScale(1.3f, 1f) // 使用缓动函数让鱼上升更加自然 + .OnComplete(() => + { + yupanel.SetActive(false); + yupanel.transform.DOScale(1f, 1f); + }); + }