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Debug.Log(scroll_mode.ToString()+"-------------------"); switch (scroll_mode) { diff --git a/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs b/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs index c365dee71..01438d3d8 100644 --- a/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs +++ b/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs @@ -13,6 +13,7 @@ public class input_box_pop_up_window_item : MonoBehaviour public event OnClikeWT OnClike;//点击事件 public void onClikeAsync(int type = 0)//点击事件 { + Debug.Log("---1111"); OnClike?.Invoke(boxType, type); } public void register_click(OnClikeWT onClikeWT) diff --git a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs index 5121f544f..020d2ea0e 100644 --- a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs +++ b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs @@ -4,8 +4,14 @@ using UnityEngine; public class jinsha : mount { + public static jinsha intance; public delegate void OnClikeWT(int type,int num); - public event OnClikeWT OnMai;//点击事件 + public event OnClikeWT OnType;//点击事件 + + private void Awake() + { + intance = this; + } public void buy_miners()//购买金币矿工界面 { List gameObjects1 = new List(); @@ -40,17 +46,22 @@ public class jinsha : mount List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "购买人才");//测试输入框回调处理 gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 { - if (type == 0) + Debug.Log("===="); + if (type == 1) { + OnType?.Invoke(0, 1); Debug.Log("====0"); - OnMai?.Invoke(0,1); } - else if (type == 1) + }); + gameObjects[2].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 + { + if (type == 1) { + OnType?.Invoke(1, 1); Debug.Log("====1"); } }); - + } public void buy_zs_miners()//购买砖石矿工界面 { diff --git a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs index dae525351..8ac19188d 100644 --- a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs +++ b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs @@ -9,6 +9,7 @@ public class room : MonoBehaviour public int roomNumber; public int maxNumer=10; public int haveNumber = 0; + public int type = 0; private int toolsNumber = 0; public TextMeshPro haveNumber_text; public TextMeshPro toolsNumber_text; @@ -20,7 +21,7 @@ public class room : MonoBehaviour - public buy_btn buyBTNs; + public List cazhi; @@ -35,20 +36,28 @@ public class room : MonoBehaviour toolsNumber = 10; } ChangeTextPro(); + } private void OnEnable() { - buyBTNs.OnBuyManBTN += addman; - buyBTNs.OnBuyToolsBTN += addtools; - + /* buyBTNs.OnBuyManBTN += addman; + buyBTNs.OnBuyToolsBTN += addtools;*/ + + jinsha.intance.OnType += addman; + jinsha.intance.OnType += addtools; + + } private void OnDisable() { - buyBTNs.OnBuyManBTN -= addman; - buyBTNs.OnBuyToolsBTN -= addtools; - + /* buyBTNs.OnBuyManBTN -= addman; + buyBTNs.OnBuyToolsBTN -= addtools;*/ + + jinsha.intance.OnType -= addman; + jinsha.intance.OnType -= addtools; + } // Update is called once per frame void Update() @@ -114,55 +123,62 @@ public class room : MonoBehaviour } - void addman() + void addman(int type,int num) { - if ((startPos.childCount + haveNumber) > 9) + if (type == this.type) { - Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red); - return; - } + if ((startPos.childCount + haveNumber) > 9) + { + Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red); + return; + } - if (haveNumber>9) - { - Promptmgr.Instance.PromptBubble("人数已满", Color.black, Color.red); - return; - } + if (haveNumber > 9) + { + Promptmgr.Instance.PromptBubble("人数已满", Color.black, Color.red); + return; + } + + + Debug.Log("扣钱检测"); + + haveNumber += num; + Promptmgr.Instance.PromptBubble("购买成功"); + ChangeTextPro(); + + GetRoom(); + } - - Debug.Log("扣钱检测"); - - haveNumber += 1; - Promptmgr.Instance.PromptBubble("购买成功"); - ChangeTextPro(); - - GetRoom(); } - void addtools() + void addtools(int type, int num) { - if ((startPos.childCount+ toolsNumber) > 9) + if (type == this.type+1) { - Promptmgr.Instance.PromptBubble("矿洞已满",Color.black,Color.red); - return; + if ((startPos.childCount + toolsNumber) > 9) + { + Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red); + return; + } + + if (toolsNumber > 9) + { + Promptmgr.Instance.PromptBubble("工具已满", Color.black, Color.red); + return; + } + + + + Debug.Log("扣钱检测"); + + toolsNumber += 1; + Promptmgr.Instance.PromptBubble("购买成功"); + UpdateShowCazhi(); + ChangeTextPro(); + + GetRoom(); } - - if (toolsNumber > 9) - { - Promptmgr.Instance.PromptBubble("工具已满", Color.black, Color.red); - return; - } - - - - Debug.Log("扣钱检测"); - - toolsNumber += 1; - Promptmgr.Instance.PromptBubble("购买成功"); - UpdateShowCazhi(); - ChangeTextPro(); - - GetRoom(); } diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs index 76ec460f1..f724e0f62 100644 --- a/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs @@ -131,8 +131,10 @@ public class landContorl : MonoBehaviour fishMan.GetComponent().SetState(ShipState.shipthrow); //倒计时 fishManShipContorl.UpShowTimer(fishingNeedTimer); + yield return new WaitForSeconds(1f); + fishMan.GetComponent().SetState(ShipState.stand); // 等待捕鱼指定时间 - yield return new WaitForSeconds(fishingNeedTimer); + yield return new WaitForSeconds(fishingNeedTimer-1f); //Debug.Log("捕鱼结束,开始返航"); diff --git a/meng_yao/Assets/script/sys/loading.cs b/meng_yao/Assets/script/sys/loading.cs index 9d7b201a0..c760f5796 100644 --- a/meng_yao/Assets/script/sys/loading.cs +++ b/meng_yao/Assets/script/sys/loading.cs @@ -8,6 +8,7 @@ public class loading : MonoBehaviour void Start() { + mount.mountitem.login_screen(); } // Update is called once per frame