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@ -862,6 +862,7 @@ MonoBehaviour:
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||||||
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propertyPath: m_AnchoredPosition.x
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1277910356712927684, guid: 70dafa78a5b6ebe4b816211824cf9bef, type: 3}
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propertyPath: m_SizeDelta.y
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 70dafa78a5b6ebe4b816211824cf9bef, type: 3}
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--- !u!224 &1780203633 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 1277910355122697998, guid: 70dafa78a5b6ebe4b816211824cf9bef, type: 3}
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m_PrefabInstance: {fileID: 1780203632}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1780203635 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1277910355122697997, guid: 70dafa78a5b6ebe4b816211824cf9bef, type: 3}
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m_PrefabInstance: {fileID: 1780203632}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1780327002
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--- !u!1 &1780327002
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GameObject:
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GameObject:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7667,7 +7460,7 @@ PrefabInstance:
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- target: {fileID: 6515558657369441852, guid: 44f8c7a70b8d4c54983e81548e983557, type: 3}
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- target: {fileID: 6515558657369441852, guid: 44f8c7a70b8d4c54983e81548e983557, type: 3}
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propertyPath: buyPanel
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propertyPath: buyPanel
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value:
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value:
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objectReference: {fileID: 1780203635}
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objectReference: {fileID: 0}
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- target: {fileID: 6720542061045396412, guid: 44f8c7a70b8d4c54983e81548e983557, type: 3}
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- target: {fileID: 6720542061045396412, guid: 44f8c7a70b8d4c54983e81548e983557, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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value: rcsc
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value: rcsc
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@ -500,6 +500,7 @@ GameObject:
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- component: {fileID: 717491657}
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- component: {fileID: 717491657}
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- component: {fileID: 717491658}
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- component: {fileID: 717491658}
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- component: {fileID: 717491659}
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- component: {fileID: 717491659}
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- component: {fileID: 717491660}
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m_Layer: 0
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m_Layer: 0
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m_Name: GameObject
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m_Name: GameObject
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m_TagString: Untagged
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m_TagString: Untagged
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@ -550,6 +551,18 @@ MonoBehaviour:
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sceneName:
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sceneName:
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transitionTime: 1
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transitionTime: 1
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mask: {fileID: 304400296}
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mask: {fileID: 304400296}
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|
--- !u!114 &717491660
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|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 717491655}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6f00e81ccc253254d9bd5481c32744bd, type: 3}
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m_Name:
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|
m_EditorClassIdentifier:
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--- !u!1 &726469086
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--- !u!1 &726469086
|
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -1027,6 +1040,10 @@ PrefabInstance:
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m_Modification:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 1125018133084166432, guid: 4d328a61046e1d2498391895fd2c11d7, type: 3}
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|
propertyPath: m_SortingOrder
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|
value: 38
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|
objectReference: {fileID: 0}
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- target: {fileID: 1125018133084166433, guid: 4d328a61046e1d2498391895fd2c11d7, type: 3}
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- target: {fileID: 1125018133084166433, guid: 4d328a61046e1d2498391895fd2c11d7, type: 3}
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||||||
propertyPath: m_Pivot.x
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propertyPath: m_Pivot.x
|
||||||
value: 0
|
value: 0
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||||||
|
@ -38,7 +38,6 @@ public class input_box_pop_up_window : MonoBehaviour
|
|||||||
public void setScrollMode(int scroll_mode)
|
public void setScrollMode(int scroll_mode)
|
||||||
{
|
{
|
||||||
this.scroll_mode = scroll_mode;
|
this.scroll_mode = scroll_mode;
|
||||||
Debug.Log(scroll_mode.ToString()+"-------------------");
|
|
||||||
|
|
||||||
switch (scroll_mode)
|
switch (scroll_mode)
|
||||||
{
|
{
|
||||||
|
@ -13,6 +13,7 @@ public class input_box_pop_up_window_item : MonoBehaviour
|
|||||||
public event OnClikeWT OnClike;//点击事件
|
public event OnClikeWT OnClike;//点击事件
|
||||||
public void onClikeAsync(int type = 0)//点击事件
|
public void onClikeAsync(int type = 0)//点击事件
|
||||||
{
|
{
|
||||||
|
Debug.Log("---1111");
|
||||||
OnClike?.Invoke(boxType, type);
|
OnClike?.Invoke(boxType, type);
|
||||||
}
|
}
|
||||||
public void register_click(OnClikeWT onClikeWT)
|
public void register_click(OnClikeWT onClikeWT)
|
||||||
|
@ -4,8 +4,14 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class jinsha : mount
|
public class jinsha : mount
|
||||||
{
|
{
|
||||||
|
public static jinsha intance;
|
||||||
public delegate void OnClikeWT(int type,int num);
|
public delegate void OnClikeWT(int type,int num);
|
||||||
public event OnClikeWT OnMai;//点击事件
|
public event OnClikeWT OnType;//点击事件
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
intance = this;
|
||||||
|
}
|
||||||
public void buy_miners()//购买金币矿工界面
|
public void buy_miners()//购买金币矿工界面
|
||||||
{
|
{
|
||||||
List<GameObject> gameObjects1 = new List<GameObject>();
|
List<GameObject> gameObjects1 = new List<GameObject>();
|
||||||
@ -40,13 +46,18 @@ public class jinsha : mount
|
|||||||
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
||||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||||
{
|
{
|
||||||
if (type == 0)
|
Debug.Log("====");
|
||||||
|
if (type == 1)
|
||||||
{
|
{
|
||||||
|
OnType?.Invoke(0, 1);
|
||||||
Debug.Log("====0");
|
Debug.Log("====0");
|
||||||
OnMai?.Invoke(0,1);
|
|
||||||
}
|
}
|
||||||
else if (type == 1)
|
});
|
||||||
|
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||||
{
|
{
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
OnType?.Invoke(1, 1);
|
||||||
Debug.Log("====1");
|
Debug.Log("====1");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -9,6 +9,7 @@ public class room : MonoBehaviour
|
|||||||
public int roomNumber;
|
public int roomNumber;
|
||||||
public int maxNumer=10;
|
public int maxNumer=10;
|
||||||
public int haveNumber = 0;
|
public int haveNumber = 0;
|
||||||
|
public int type = 0;
|
||||||
private int toolsNumber = 0;
|
private int toolsNumber = 0;
|
||||||
public TextMeshPro haveNumber_text;
|
public TextMeshPro haveNumber_text;
|
||||||
public TextMeshPro toolsNumber_text;
|
public TextMeshPro toolsNumber_text;
|
||||||
@ -20,7 +21,7 @@ public class room : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
public buy_btn buyBTNs;
|
|
||||||
|
|
||||||
public List<GameObject> cazhi;
|
public List<GameObject> cazhi;
|
||||||
|
|
||||||
@ -35,19 +36,27 @@ public class room : MonoBehaviour
|
|||||||
toolsNumber = 10;
|
toolsNumber = 10;
|
||||||
}
|
}
|
||||||
ChangeTextPro();
|
ChangeTextPro();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
buyBTNs.OnBuyManBTN += addman;
|
/* buyBTNs.OnBuyManBTN += addman;
|
||||||
buyBTNs.OnBuyToolsBTN += addtools;
|
buyBTNs.OnBuyToolsBTN += addtools;*/
|
||||||
|
|
||||||
|
jinsha.intance.OnType += addman;
|
||||||
|
jinsha.intance.OnType += addtools;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
buyBTNs.OnBuyManBTN -= addman;
|
/* buyBTNs.OnBuyManBTN -= addman;
|
||||||
buyBTNs.OnBuyToolsBTN -= addtools;
|
buyBTNs.OnBuyToolsBTN -= addtools;*/
|
||||||
|
|
||||||
|
jinsha.intance.OnType -= addman;
|
||||||
|
jinsha.intance.OnType -= addtools;
|
||||||
|
|
||||||
}
|
}
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -114,7 +123,9 @@ public class room : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void addman()
|
void addman(int type,int num)
|
||||||
|
{
|
||||||
|
if (type == this.type)
|
||||||
{
|
{
|
||||||
if ((startPos.childCount + haveNumber) > 9)
|
if ((startPos.childCount + haveNumber) > 9)
|
||||||
{
|
{
|
||||||
@ -132,14 +143,18 @@ public class room : MonoBehaviour
|
|||||||
|
|
||||||
Debug.Log("¿ÛÇ®¼ì²â");
|
Debug.Log("¿ÛÇ®¼ì²â");
|
||||||
|
|
||||||
haveNumber += 1;
|
haveNumber += num;
|
||||||
Promptmgr.Instance.PromptBubble("¹ºÂò³É¹¦");
|
Promptmgr.Instance.PromptBubble("¹ºÂò³É¹¦");
|
||||||
ChangeTextPro();
|
ChangeTextPro();
|
||||||
|
|
||||||
GetRoom();
|
GetRoom();
|
||||||
}
|
}
|
||||||
|
|
||||||
void addtools()
|
}
|
||||||
|
|
||||||
|
void addtools(int type, int num)
|
||||||
|
{
|
||||||
|
if (type == this.type+1)
|
||||||
{
|
{
|
||||||
if ((startPos.childCount + toolsNumber) > 9)
|
if ((startPos.childCount + toolsNumber) > 9)
|
||||||
{
|
{
|
||||||
@ -164,6 +179,7 @@ public class room : MonoBehaviour
|
|||||||
|
|
||||||
GetRoom();
|
GetRoom();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -131,8 +131,10 @@ public class landContorl : MonoBehaviour
|
|||||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
|
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
|
||||||
//倒计时
|
//倒计时
|
||||||
fishManShipContorl.UpShowTimer(fishingNeedTimer);
|
fishManShipContorl.UpShowTimer(fishingNeedTimer);
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
fishMan.GetComponent<shipcontorl>().SetState(ShipState.stand);
|
||||||
// 等待捕鱼指定时间
|
// 等待捕鱼指定时间
|
||||||
yield return new WaitForSeconds(fishingNeedTimer);
|
yield return new WaitForSeconds(fishingNeedTimer-1f);
|
||||||
|
|
||||||
//Debug.Log("捕鱼结束,开始返航");
|
//Debug.Log("捕鱼结束,开始返航");
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@ public class loading : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
mount.mountitem.login_screen();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
Loading…
Reference in New Issue
Block a user