This commit is contained in:
hyskai 2024-10-30 06:25:33 +08:00
parent 6289ecfd57
commit 9e6310c4eb
12 changed files with 11769 additions and 4576 deletions

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@ -38,7 +38,6 @@ public class input_box_pop_up_window : MonoBehaviour
public void setScrollMode(int scroll_mode) public void setScrollMode(int scroll_mode)
{ {
this.scroll_mode = scroll_mode; this.scroll_mode = scroll_mode;
Debug.Log(scroll_mode.ToString()+"-------------------");
switch (scroll_mode) switch (scroll_mode)
{ {

View File

@ -13,6 +13,7 @@ public class input_box_pop_up_window_item : MonoBehaviour
public event OnClikeWT OnClike;//点击事件 public event OnClikeWT OnClike;//点击事件
public void onClikeAsync(int type = 0)//点击事件 public void onClikeAsync(int type = 0)//点击事件
{ {
Debug.Log("---1111");
OnClike?.Invoke(boxType, type); OnClike?.Invoke(boxType, type);
} }
public void register_click(OnClikeWT onClikeWT) public void register_click(OnClikeWT onClikeWT)

View File

@ -4,8 +4,14 @@ using UnityEngine;
public class jinsha : mount public class jinsha : mount
{ {
public static jinsha intance;
public delegate void OnClikeWT(int type,int num); public delegate void OnClikeWT(int type,int num);
public event OnClikeWT OnMai;//点击事件 public event OnClikeWT OnType;//点击事件
private void Awake()
{
intance = this;
}
public void buy_miners()//购买金币矿工界面 public void buy_miners()//购买金币矿工界面
{ {
List<GameObject> gameObjects1 = new List<GameObject>(); List<GameObject> gameObjects1 = new List<GameObject>();
@ -40,17 +46,22 @@ public class jinsha : mount
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理 List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消 gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{ {
if (type == 0) Debug.Log("====");
if (type == 1)
{ {
OnType?.Invoke(0, 1);
Debug.Log("====0"); Debug.Log("====0");
OnMai?.Invoke(0,1);
} }
else if (type == 1) });
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 1)
{ {
OnType?.Invoke(1, 1);
Debug.Log("====1"); Debug.Log("====1");
} }
}); });
} }
public void buy_zs_miners()//购买砖石矿工界面 public void buy_zs_miners()//购买砖石矿工界面
{ {

View File

@ -9,6 +9,7 @@ public class room : MonoBehaviour
public int roomNumber; public int roomNumber;
public int maxNumer=10; public int maxNumer=10;
public int haveNumber = 0; public int haveNumber = 0;
public int type = 0;
private int toolsNumber = 0; private int toolsNumber = 0;
public TextMeshPro haveNumber_text; public TextMeshPro haveNumber_text;
public TextMeshPro toolsNumber_text; public TextMeshPro toolsNumber_text;
@ -20,7 +21,7 @@ public class room : MonoBehaviour
public buy_btn buyBTNs;
public List<GameObject> cazhi; public List<GameObject> cazhi;
@ -35,20 +36,28 @@ public class room : MonoBehaviour
toolsNumber = 10; toolsNumber = 10;
} }
ChangeTextPro(); ChangeTextPro();
} }
private void OnEnable() private void OnEnable()
{ {
buyBTNs.OnBuyManBTN += addman; /* buyBTNs.OnBuyManBTN += addman;
buyBTNs.OnBuyToolsBTN += addtools; buyBTNs.OnBuyToolsBTN += addtools;*/
jinsha.intance.OnType += addman;
jinsha.intance.OnType += addtools;
} }
private void OnDisable() private void OnDisable()
{ {
buyBTNs.OnBuyManBTN -= addman; /* buyBTNs.OnBuyManBTN -= addman;
buyBTNs.OnBuyToolsBTN -= addtools; buyBTNs.OnBuyToolsBTN -= addtools;*/
jinsha.intance.OnType -= addman;
jinsha.intance.OnType -= addtools;
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
@ -114,55 +123,62 @@ public class room : MonoBehaviour
} }
void addman() void addman(int type,int num)
{ {
if ((startPos.childCount + haveNumber) > 9) if (type == this.type)
{ {
Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red); if ((startPos.childCount + haveNumber) > 9)
return; {
} Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red);
return;
}
if (haveNumber>9) if (haveNumber > 9)
{ {
Promptmgr.Instance.PromptBubble("人数已满", Color.black, Color.red); Promptmgr.Instance.PromptBubble("人数已满", Color.black, Color.red);
return; return;
} }
Debug.Log("扣钱检测");
haveNumber += num;
Promptmgr.Instance.PromptBubble("购买成功");
ChangeTextPro();
GetRoom();
}
Debug.Log("扣钱检测");
haveNumber += 1;
Promptmgr.Instance.PromptBubble("购买成功");
ChangeTextPro();
GetRoom();
} }
void addtools() void addtools(int type, int num)
{ {
if ((startPos.childCount+ toolsNumber) > 9) if (type == this.type+1)
{ {
Promptmgr.Instance.PromptBubble("矿洞已满",Color.black,Color.red); if ((startPos.childCount + toolsNumber) > 9)
return; {
Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red);
return;
}
if (toolsNumber > 9)
{
Promptmgr.Instance.PromptBubble("工具已满", Color.black, Color.red);
return;
}
Debug.Log("扣钱检测");
toolsNumber += 1;
Promptmgr.Instance.PromptBubble("购买成功");
UpdateShowCazhi();
ChangeTextPro();
GetRoom();
} }
if (toolsNumber > 9)
{
Promptmgr.Instance.PromptBubble("工具已满", Color.black, Color.red);
return;
}
Debug.Log("扣钱检测");
toolsNumber += 1;
Promptmgr.Instance.PromptBubble("购买成功");
UpdateShowCazhi();
ChangeTextPro();
GetRoom();
} }

View File

@ -131,8 +131,10 @@ public class landContorl : MonoBehaviour
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow); fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
//倒计时 //倒计时
fishManShipContorl.UpShowTimer(fishingNeedTimer); fishManShipContorl.UpShowTimer(fishingNeedTimer);
yield return new WaitForSeconds(1f);
fishMan.GetComponent<shipcontorl>().SetState(ShipState.stand);
// 等待捕鱼指定时间 // 等待捕鱼指定时间
yield return new WaitForSeconds(fishingNeedTimer); yield return new WaitForSeconds(fishingNeedTimer-1f);
//Debug.Log("捕鱼结束,开始返航"); //Debug.Log("捕鱼结束,开始返航");

View File

@ -8,6 +8,7 @@ public class loading : MonoBehaviour
void Start() void Start()
{ {
mount.mountitem.login_screen();
} }
// Update is called once per frame // Update is called once per frame