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@ -38,7 +38,6 @@ public class input_box_pop_up_window : MonoBehaviour
|
||||
public void setScrollMode(int scroll_mode)
|
||||
{
|
||||
this.scroll_mode = scroll_mode;
|
||||
Debug.Log(scroll_mode.ToString()+"-------------------");
|
||||
|
||||
switch (scroll_mode)
|
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{
|
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|
@ -13,6 +13,7 @@ public class input_box_pop_up_window_item : MonoBehaviour
|
||||
public event OnClikeWT OnClike;//点击事件
|
||||
public void onClikeAsync(int type = 0)//点击事件
|
||||
{
|
||||
Debug.Log("---1111");
|
||||
OnClike?.Invoke(boxType, type);
|
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}
|
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public void register_click(OnClikeWT onClikeWT)
|
||||
|
@ -4,8 +4,14 @@ using UnityEngine;
|
||||
|
||||
public class jinsha : mount
|
||||
{
|
||||
public static jinsha intance;
|
||||
public delegate void OnClikeWT(int type,int num);
|
||||
public event OnClikeWT OnMai;//点击事件
|
||||
public event OnClikeWT OnType;//点击事件
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
intance = this;
|
||||
}
|
||||
public void buy_miners()//购买金币矿工界面
|
||||
{
|
||||
List<GameObject> gameObjects1 = new List<GameObject>();
|
||||
@ -40,13 +46,18 @@ public class jinsha : mount
|
||||
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
{
|
||||
if (type == 0)
|
||||
Debug.Log("====");
|
||||
if (type == 1)
|
||||
{
|
||||
OnType?.Invoke(0, 1);
|
||||
Debug.Log("====0");
|
||||
OnMai?.Invoke(0,1);
|
||||
}
|
||||
else if (type == 1)
|
||||
});
|
||||
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
OnType?.Invoke(1, 1);
|
||||
Debug.Log("====1");
|
||||
}
|
||||
});
|
||||
|
@ -9,6 +9,7 @@ public class room : MonoBehaviour
|
||||
public int roomNumber;
|
||||
public int maxNumer=10;
|
||||
public int haveNumber = 0;
|
||||
public int type = 0;
|
||||
private int toolsNumber = 0;
|
||||
public TextMeshPro haveNumber_text;
|
||||
public TextMeshPro toolsNumber_text;
|
||||
@ -20,7 +21,7 @@ public class room : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
public buy_btn buyBTNs;
|
||||
|
||||
|
||||
public List<GameObject> cazhi;
|
||||
|
||||
@ -35,19 +36,27 @@ public class room : MonoBehaviour
|
||||
toolsNumber = 10;
|
||||
}
|
||||
ChangeTextPro();
|
||||
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
buyBTNs.OnBuyManBTN += addman;
|
||||
buyBTNs.OnBuyToolsBTN += addtools;
|
||||
/* buyBTNs.OnBuyManBTN += addman;
|
||||
buyBTNs.OnBuyToolsBTN += addtools;*/
|
||||
|
||||
jinsha.intance.OnType += addman;
|
||||
jinsha.intance.OnType += addtools;
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
buyBTNs.OnBuyManBTN -= addman;
|
||||
buyBTNs.OnBuyToolsBTN -= addtools;
|
||||
/* buyBTNs.OnBuyManBTN -= addman;
|
||||
buyBTNs.OnBuyToolsBTN -= addtools;*/
|
||||
|
||||
jinsha.intance.OnType -= addman;
|
||||
jinsha.intance.OnType -= addtools;
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
@ -114,7 +123,9 @@ public class room : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
void addman()
|
||||
void addman(int type,int num)
|
||||
{
|
||||
if (type == this.type)
|
||||
{
|
||||
if ((startPos.childCount + haveNumber) > 9)
|
||||
{
|
||||
@ -132,14 +143,18 @@ public class room : MonoBehaviour
|
||||
|
||||
Debug.Log("¿ÛÇ®¼ì²â");
|
||||
|
||||
haveNumber += 1;
|
||||
haveNumber += num;
|
||||
Promptmgr.Instance.PromptBubble("¹ºÂò³É¹¦");
|
||||
ChangeTextPro();
|
||||
|
||||
GetRoom();
|
||||
}
|
||||
|
||||
void addtools()
|
||||
}
|
||||
|
||||
void addtools(int type, int num)
|
||||
{
|
||||
if (type == this.type+1)
|
||||
{
|
||||
if ((startPos.childCount + toolsNumber) > 9)
|
||||
{
|
||||
@ -164,6 +179,7 @@ public class room : MonoBehaviour
|
||||
|
||||
GetRoom();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -131,8 +131,10 @@ public class landContorl : MonoBehaviour
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
|
||||
//倒计时
|
||||
fishManShipContorl.UpShowTimer(fishingNeedTimer);
|
||||
yield return new WaitForSeconds(1f);
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.stand);
|
||||
// 等待捕鱼指定时间
|
||||
yield return new WaitForSeconds(fishingNeedTimer);
|
||||
yield return new WaitForSeconds(fishingNeedTimer-1f);
|
||||
|
||||
//Debug.Log("捕鱼结束,开始返航");
|
||||
|
||||
|
@ -8,6 +8,7 @@ public class loading : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
|
||||
mount.mountitem.login_screen();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
Loading…
Reference in New Issue
Block a user