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m_SortingOrder: 1 + m_SortingOrder: 3 diff --git a/meng_yao/Assets/script/ConnactServer/Logo_in.cs b/meng_yao/Assets/script/ConnactServer/Logo_in.cs index 342ec2bc8..516bb9ea5 100644 --- a/meng_yao/Assets/script/ConnactServer/Logo_in.cs +++ b/meng_yao/Assets/script/ConnactServer/Logo_in.cs @@ -77,8 +77,9 @@ public class Logo_in : mount Rootobject root = JsonUtility.FromJson(response); - Debug.Log(root.ErrorMessage); - if (root.ErrorMessage =="") + + + if (root.ErrorMessage=="") { gameObject.SetActive(false); Promptmgr.Instance.PromptBubble("登录成功"); diff --git a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/minbtn.cs b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/minbtn.cs index 38c42dcb5..d3b51289e 100644 --- a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/minbtn.cs +++ b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/minbtn.cs @@ -25,8 +25,7 @@ public class minbtn : MonoBehaviour btn.onClick.AddListener(() => { - DoTweenAni(); - + DoTweenAni(); }); } diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs index 247a487bf..f2fa95864 100644 --- a/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs @@ -17,6 +17,10 @@ public class landContorl : MonoBehaviour private shipcontorl fishManShipContorl; public Transform startPos; + public int type; + public bool isbuy=false; + public bool isGoldLand=false; + //路径 public List paths; //航行时间 @@ -59,7 +63,34 @@ public class landContorl : MonoBehaviour goldNumerTextPro.text = goldnumer.ToString(); HightLight.SetActive(false); + + + shopman.instance.OnType += addman; } + + + private void OnDisable() + { + shopman.instance.OnType -= addman; + } + + void addman(int type,int number) + { + if (type==this.type) + { + if (isbuy == false) + { + isbuy = true; + PlayerManager.Instance.SetMoney(MoneyType.Coins, -FishPrice); + Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue); + } + else + { + Promptmgr.Instance.PromptBubble("已经购买了", Color.black, Color.red); + } + } + } + private void OnMouseDown() { OnClick(); @@ -72,17 +103,28 @@ public class landContorl : MonoBehaviour void OnClick() { + //动画 ScaleAni(Btntrans); + if (!isbuy) + { + Promptmgr.Instance.PromptBubble("还没有船", Color.black, Color.red); + return; + } + + if (fishMan!=null) { Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red); return; } - //Debug.LogError("检测通过"); - //Debug.LogError("扣钱逻辑"); - PlayerManager.Instance.SetMoney(MoneyType.Stones, -FishPrice); + + if (!isGoldLand) + { + Debug.LogError("ok"); + PlayerManager.Instance.SetMoney(MoneyType.Stones, -FishPrice); + } fishMan = GameObject.Instantiate(fishManPrefab); //fishMan.transform.SetParent(startPos);