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m_SourcePrefab: {fileID: 100100000, guid: 44f8c7a70b8d4c54983e81548e983557, type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1935800547
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7609,108 +7773,3 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 44f8c7a70b8d4c54983e81548e983557, type: 3}
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|
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|
File diff suppressed because it is too large
Load Diff
@ -523,4 +523,4 @@ SortingGroup:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 1
|
m_SortingOrder: 3
|
||||||
|
@ -77,8 +77,9 @@ public class Logo_in : mount
|
|||||||
|
|
||||||
Rootobject root = JsonUtility.FromJson<Rootobject>(response);
|
Rootobject root = JsonUtility.FromJson<Rootobject>(response);
|
||||||
|
|
||||||
Debug.Log(root.ErrorMessage);
|
|
||||||
if (root.ErrorMessage =="")
|
|
||||||
|
if (root.ErrorMessage=="")
|
||||||
{
|
{
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
Promptmgr.Instance.PromptBubble("登录成功");
|
Promptmgr.Instance.PromptBubble("登录成功");
|
||||||
|
@ -25,8 +25,7 @@ public class minbtn : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
btn.onClick.AddListener(() => {
|
btn.onClick.AddListener(() => {
|
||||||
DoTweenAni();
|
DoTweenAni();
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,10 @@ public class landContorl : MonoBehaviour
|
|||||||
private shipcontorl fishManShipContorl;
|
private shipcontorl fishManShipContorl;
|
||||||
public Transform startPos;
|
public Transform startPos;
|
||||||
|
|
||||||
|
public int type;
|
||||||
|
public bool isbuy=false;
|
||||||
|
public bool isGoldLand=false;
|
||||||
|
|
||||||
//路径
|
//路径
|
||||||
public List<Path> paths;
|
public List<Path> paths;
|
||||||
//航行时间
|
//航行时间
|
||||||
@ -59,7 +63,34 @@ public class landContorl : MonoBehaviour
|
|||||||
goldNumerTextPro.text = goldnumer.ToString();
|
goldNumerTextPro.text = goldnumer.ToString();
|
||||||
|
|
||||||
HightLight.SetActive(false);
|
HightLight.SetActive(false);
|
||||||
|
|
||||||
|
|
||||||
|
shopman.instance.OnType += addman;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
shopman.instance.OnType -= addman;
|
||||||
|
}
|
||||||
|
|
||||||
|
void addman(int type,int number)
|
||||||
|
{
|
||||||
|
if (type==this.type)
|
||||||
|
{
|
||||||
|
if (isbuy == false)
|
||||||
|
{
|
||||||
|
isbuy = true;
|
||||||
|
PlayerManager.Instance.SetMoney(MoneyType.Coins, -FishPrice);
|
||||||
|
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble("已经购买了", Color.black, Color.red);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
OnClick();
|
OnClick();
|
||||||
@ -72,17 +103,28 @@ public class landContorl : MonoBehaviour
|
|||||||
void OnClick()
|
void OnClick()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
//动画
|
||||||
ScaleAni(Btntrans);
|
ScaleAni(Btntrans);
|
||||||
|
|
||||||
|
if (!isbuy)
|
||||||
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble("还没有船", Color.black, Color.red);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (fishMan!=null)
|
if (fishMan!=null)
|
||||||
{
|
{
|
||||||
Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red);
|
Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//Debug.LogError("쇱꿎繫법");
|
|
||||||
//Debug.LogError("왱풀쭉서");
|
if (!isGoldLand)
|
||||||
PlayerManager.Instance.SetMoney(MoneyType.Stones, -FishPrice);
|
{
|
||||||
|
Debug.LogError("ok");
|
||||||
|
PlayerManager.Instance.SetMoney(MoneyType.Stones, -FishPrice);
|
||||||
|
}
|
||||||
|
|
||||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
fishMan = GameObject.Instantiate(fishManPrefab);
|
||||||
//fishMan.transform.SetParent(startPos);
|
//fishMan.transform.SetParent(startPos);
|
||||||
|
Loading…
Reference in New Issue
Block a user