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component: {fileID: 2140252060} - component: {fileID: 2140252059} m_Layer: 5 - m_Name: niuzai (1) + m_Name: zuiqiangdiaoshou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/meng_yao/Assets/script/JumpScene/GameSceneBtn.cs b/meng_yao/Assets/script/JumpScene/GameSceneBtn.cs index df98c8f00..8ed9c1b62 100644 --- a/meng_yao/Assets/script/JumpScene/GameSceneBtn.cs +++ b/meng_yao/Assets/script/JumpScene/GameSceneBtn.cs @@ -9,6 +9,8 @@ public class GameSceneBtn : MonoBehaviour public static Action OnSceneMouseBTN; private SceneSpriteAniationPro aniationPro; float time; + public GameObject gotoscene; + public GameObject nowScene; // Start is called before the first frame update void Start() { @@ -34,8 +36,8 @@ public class GameSceneBtn : MonoBehaviour void JUmpScem() { - Debug.Log("===="); - Promptmgr.Instance.PromptBubble("ÔÝ먦·Å"); + gotoscene.SetActive(true); + nowScene.SetActive(false); } private void Update() diff --git a/meng_yao/Assets/script/JumpScene/jinTols.cs b/meng_yao/Assets/script/JumpScene/jinTols.cs index 8832fe0a5..730687b2b 100644 --- a/meng_yao/Assets/script/JumpScene/jinTols.cs +++ b/meng_yao/Assets/script/JumpScene/jinTols.cs @@ -11,14 +11,14 @@ public class jinTols : MonoBehaviour public void OnMouseDown() { //SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices); - transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack); + //transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack); StartCoroutine("Magnify"); } IEnumerator Magnify() { - transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); + // transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); gotoscene.SetActive(true); nowScene.SetActive(false);