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androidETC2FallbackOverride: 0
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pSDShowRemoveMatteOption: 0
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assetBundleVariant:
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meng_yao/Assets/res/cultivation_Jinsha_mine_slices/mengkuang.png
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BIN
meng_yao/Assets/res/cultivation_Jinsha_mine_slices/mengkuang.png
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After Width: | Height: | Size: 14 KiB |
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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buildTarget: Standalone
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textureCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
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androidETC2FallbackOverride: 0
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outline: []
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bones: []
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@ -28,11 +28,14 @@ public class buyingTalent : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
closeBTN.onClick.AddListener(()=> {
|
||||
OnCloseBTN?.Invoke();
|
||||
HidePanel();
|
||||
});
|
||||
|
||||
closeBTN.onClick.AddListener(()=> {
|
||||
OnCloseBTN?.Invoke();
|
||||
HidePanel();
|
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});
|
||||
|
||||
HidePanel();
|
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|
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}
|
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|
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public void ShowPanel()
|
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|
@ -64,6 +64,7 @@ public class room : MonoBehaviour
|
||||
UpdateShowCazhi();
|
||||
ChangeTextPro();
|
||||
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
||||
// newMiner.transform.SetParent(startPos);
|
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newMiner.transform.position = startPos.position;
|
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}
|
||||
|
||||
|
@ -12,7 +12,7 @@ public enum State
|
||||
public class minercontorl : MonoBehaviour
|
||||
{
|
||||
// 动画组件
|
||||
private Animator animator;
|
||||
public Animator animator;
|
||||
|
||||
// 当前状态
|
||||
public State nowState = State.stand;
|
||||
@ -44,7 +44,7 @@ public class minercontorl : MonoBehaviour
|
||||
// 初始化
|
||||
void Start()
|
||||
{
|
||||
animator = transform.GetComponent<Animator>();
|
||||
//animator = transform.GetComponent<Animator>();
|
||||
if (animator == null)
|
||||
{
|
||||
Debug.LogError("Animator component is missing.");
|
||||
|
Loading…
Reference in New Issue
Block a user