修改胜利界面Bug
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@ -348,6 +348,7 @@ MonoBehaviour:
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AttackCD: 0
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CritRate: 0
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CriticalHitRateBonus: 0
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killNum: 0
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gold: 10
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MaxAttack: 10
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MinAttack: 10
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@ -435,6 +436,8 @@ MonoBehaviour:
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isHit: 0
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myTags: 10
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mySkillUp: {fileID: 0}
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IsDead: 0
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HaveDieTime: 0
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enemyId:
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moveSpeed: 2
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MengyaoSprite: {fileID: 0}
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@ -619,7 +622,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 645dca14ffff13041862597ed96cee91, type: 3}
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m_Sprite: {fileID: 21300000, guid: aa6f66265746cb041bbfdf887abe64f9, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@ -429,8 +429,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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panel: {fileID: 1531406980403464475}
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close: {fileID: 1206893118731475948}
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shanghai: {fileID: 0}
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shanghaiJiaobeng: {fileID: 0}
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shanghai: {fileID: 5763259998259026631}
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shanghaiJiaobeng: {fileID: 7416072157676955320}
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--- !u!1 &773093349700575190
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GameObject:
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m_ObjectHideFlags: 0
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@ -3629,9 +3629,9 @@ MonoBehaviour:
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toggle2: {fileID: 4533124664872313552}
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tipsText: {fileID: 4931159036147832419}
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jiangli: {fileID: 6130145704757712620}
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jiangliJiaobeng: {fileID: 0}
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jiangliJiaobeng: {fileID: 7497656462379138799}
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shanghai: {fileID: 3672058253625160348}
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shanghaiJiaobeng: {fileID: 0}
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shanghaiJiaobeng: {fileID: 2816802735624181618}
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panel: {fileID: 1531406980403464475}
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close: {fileID: 1611523547142466811}
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--- !u!1 &6447564337535396723
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@ -8,12 +8,14 @@ public class Challeng_Evictory : Base
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public GameObject Victory;
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public GameObject failur;
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void Start()
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{
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Victory.SetActive(false);
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failur.SetActive(false);
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//Show(true);
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}
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private void Awake()
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{
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Victory.SetActive(false);
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failur.SetActive(false);
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}
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/// <summary>
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/// 生成,true为胜利,false为失败
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@ -21,8 +23,11 @@ public class Challeng_Evictory : Base
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/// <param name="TorF">true为胜利,false为失败</param>
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public async void Show(bool TorF)
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{
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await Init();
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if (TorF)
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await Task.Delay(200);
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await Init();
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if (TorF)
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{
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Victory.SetActive(true);
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await ButtonClickAnimationAsync(Victory,0.8f,0.6f);
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@ -120,7 +120,9 @@ public class UIContorl : Base
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public void GameVictory()
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{
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Instantiate(VictoryPanel,this.transform);
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GameObject go = Instantiate(VictoryPanel,this.transform);
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go.GetComponent<Challeng_Evictory>().Show(true);
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}
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public void GameOver()
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@ -11,9 +11,14 @@ public class failurePanel : MonoBehaviour
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[Header("伤害统计")] public GameObject shanghai;
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[Header("脚本")] public shanghai shanghaiJiaobeng;
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// Start is called before the first frame update
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private void Awake()
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{
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//shanghaiJiaobeng = shanghai.GetComponent<shanghai>();
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}
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void Start()
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{
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shanghaiJiaobeng = shanghai.GetComponent<shanghai>();
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close.onClick.AddListener(() =>
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{
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@ -18,13 +18,17 @@ public class victoryPanel : MonoBehaviour
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[Header("关闭的面板")] public GameObject panel;
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[Header("closeBTN")] public Button close;
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private void Awake()
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{
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/*shanghaiJiaobeng = shanghai.GetComponent<shanghai>();
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jiangliJiaobeng = jiangli.GetComponent<jiangli>();*/
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}
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void Start()
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{
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shanghaiJiaobeng=shanghai.GetComponent<shanghai>();
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jiangliJiaobeng = jiangli.GetComponent<jiangli>();
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toggle1.onValueChanged.AddListener((isOn) =>
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{
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