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@ -230,6 +230,8 @@ GameObject:
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@ -384,7 +384,7 @@ MonoBehaviour:
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@ -1115,6 +1115,10 @@ PrefabInstance:
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value: pop
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--- !u!224 &2002424411 stripped
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@ -32,6 +32,6 @@ public class JinBidaoBtn : MonoBehaviour
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void JUmpScem()
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{
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// SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
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SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_gold_coin_Island);
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}
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}
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@ -33,7 +33,7 @@ public class SceneGuodu : MonoBehaviour
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{
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this.sceneName = sceneName;
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mask.transform.GetComponent<CircleDissolveEffect>().isTransitioning = false;
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await Task.Delay(1100);
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await Task.Delay(1000);
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SceneManager.LoadScene(sceneName);
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}
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@ -32,6 +32,6 @@ public class ZuanshiBtn : MonoBehaviour
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void JUmpScem()
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{
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// SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
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SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_gem_island_slices);
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}
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}
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