This commit is contained in:
shurongsen 2024-11-05 17:31:45 +08:00
parent 2149c29713
commit a845f2f72e
9 changed files with 434 additions and 17 deletions

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m_ReverseArrangement: 0
--- !u!1 &1704329311 --- !u!1 &1704329311
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -13,7 +13,7 @@ public class web : MonoBehaviour
public static async Task<string> SendRequest(string url, string method = "GET", string jsonData = "{}") public static async Task<string> SendRequest(string url, string method = "GET", string jsonData = "{}")
{ {
Debug.Log(url + "启动web"); //Debug.Log(url + "Æô¶¯web");
using (UnityWebRequest request = new UnityWebRequest(url, method)) using (UnityWebRequest request = new UnityWebRequest(url, method))
{ {
// 设置下载处理器 // 设置下载处理器
@ -46,8 +46,8 @@ public class web : MonoBehaviour
if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError) if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
{ {
Debug.LogError($"Error: {request.error}"); Debug.LogError($"Error: {request.error}" + url);
Promptmgr.Instance.PromptBubble("网络异常",Color.black,Color.red); Promptmgr.Instance.PromptBubble(request.error, Color.black,Color.red);
return null; return null;
} }
else else

View File

@ -16,11 +16,14 @@ public class Get_a_voucher : mount
void Start() void Start()
{ {
// InvokeRepeating("ExecuteTask", 1.0f, 1.0f); this.InvokeRepeating("ExecuteTask", 1.0f, 1.0f);
} }
void OnDestroy()
{
CancelInvoke("ExecuteTask");
}
public async void iii() public async void iii()
{ {
//Login login = new Login(); //Login login = new Login();
@ -34,9 +37,6 @@ public class Get_a_voucher : mount
string daijinjuanponse = await web.SendRequest(web.URL + "/Voucher/GetList", "POST"); string daijinjuanponse = await web.SendRequest(web.URL + "/Voucher/GetList", "POST");
//Debug.Log("用户所有代金卷" + daijinjuanponse); //Debug.Log("用户所有代金卷" + daijinjuanponse);
AllVocherItemRes itemList = JsonUtility.FromJson<AllVocherItemRes>(daijinjuanponse); AllVocherItemRes itemList = JsonUtility.FromJson<AllVocherItemRes>(daijinjuanponse);
//Debug.Log(itemList.List.Length);
//Debug.Log(itemList.List.Length);
} }

View File

@ -105,6 +105,7 @@ public class InfoData
public string Name; public string Name;
public float Gold; public float Gold;
public float Gem; public float Gem;
public float Ore;
public float Forge; public float Forge;
public float Water; public float Water;
public int Level; public int Level;

View File

@ -4,7 +4,8 @@ using UnityEngine;
using DG.Tweening; using DG.Tweening;
public class jinTols : MonoBehaviour public class jinTols : MonoBehaviour
{ {
private void OnMouseDown() public string scene;
public void OnMouseDown()
{ {
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices); //SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack); transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
@ -15,8 +16,15 @@ public class jinTols : MonoBehaviour
IEnumerator Magnify() IEnumerator Magnify()
{ {
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
Promptmgr.Instance.PromptBubble("功能未开放"); if (string.IsNullOrEmpty(scene))
//OnSceneMouseBTN(); {
Promptmgr.Instance.PromptBubble("功能未开放");
}
else
{
SceneGuodu.instance.SlideInAndLoadScene(scene);
}
return null; return null;
} }

View File

@ -34,10 +34,12 @@ public class AssestPanel : MonoBehaviour
{ {
string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST"); string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST");
//Debug.Log(userponse.ToString()); Debug.Log(userponse.ToString());
infopyler res = JsonUtility.FromJson<infopyler>(userponse); infopyler res = JsonUtility.FromJson<infopyler>(userponse);
SetCoinText(res.Info.Gold); SetCoinText(res.Info.Gold);
SetStoneText(res.Info.Gem); SetStoneText(res.Info.Gem);
SetOreText(res.Info.Ore);
SetForgingText(res.Info.Forge);
} }

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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -13,12 +14,44 @@ public class PromptBtn : MonoBehaviour
Text.SetActive(false); Text.SetActive(false);
btn.onClick.AddListener(OnClickBtn); btn.onClick.AddListener(OnClickBtn);
} }
void Update()
void OnClickBtn()
{ {
// 如果在PC上检测鼠标左键点击
if (Application.platform == RuntimePlatform.WindowsPlayer ||
Application.platform == RuntimePlatform.OSXPlayer ||
Application.platform == RuntimePlatform.LinuxPlayer ||
Application.platform == RuntimePlatform.WindowsEditor ||
Application.platform == RuntimePlatform.OSXEditor)
{
if (Input.GetMouseButtonDown(0)) // 鼠标左键按下
{
Text.SetActive(false);
TextIsShow = false;
// 在这里添加PC的逻辑
}
}
// 如果在移动设备上,检测触摸输入
if (Application.platform == RuntimePlatform.Android ||
Application.platform == RuntimePlatform.IPhonePlayer)
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
Text.SetActive(false);
TextIsShow = false;
// 在这里添加移动设备的逻辑
}
}
}
}
async void OnClickBtn(){
if (!TextIsShow) if (!TextIsShow)
{ {
Text.SetActive(true); Text.SetActive(true);
await Task.Delay(500);
TextIsShow = true; TextIsShow = true;
} }
else else