This commit is contained in:
wulongxiao 2025-01-09 13:33:59 +08:00
parent 226e0ccfb6
commit a8a4f944b7
13 changed files with 96 additions and 147 deletions

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@ -1,17 +0,0 @@
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"info": "第一关",
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"LevelRewards": [
{
"RewardId": 1001,
"RewardName": "战魂",
"RewardNumber": 50
}
]
}
]

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Subproject commit a187c6ecc790ce7b3b03cc52bc5b610961584df3 Subproject commit 833432520044afdb4bf6566e25b8c31cf3635e53

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@ -1,41 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class monster
{
public string id;
public GameObject prefab;
}
public class Monster_Infos : MonoBehaviour
{
public List<monster> monsters = new List<monster>();
public static Monster_Infos instance;
void Awake()
{
instance = this;
}
/// <summary>
/// 根据id得到预制体如果找不到对应id默认返回第一个怪物
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public GameObject GetMonster(string id)
{
foreach (monster value in monsters)
{
if (value.id==id)
{
return value.prefab;
}
}
return monsters[0].prefab;
}
}

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@ -4,10 +4,20 @@ using System.Threading.Tasks;
using UnityEngine.Rendering; using UnityEngine.Rendering;
[System.Serializable]
public class monster
{
public string id;
public GameObject prefab;
}
public class SpawnMonster : Base public class SpawnMonster : Base
{ {
public static SpawnMonster intance; public static SpawnMonster intance;
public List<monster> monsters = new List<monster>();
[Header("生成位置")] [Header("生成位置")]
public List<Transform> SpawnLocations; public List<Transform> SpawnLocations;
@ -132,7 +142,7 @@ public class SpawnMonster : Base
Debug.Log("生成怪物"); Debug.Log("生成怪物");
GameObject go = GameObject.Instantiate( GameObject go = GameObject.Instantiate(
Monster_Infos.instance.GetMonster(enemy.id), GetMonster(enemy.id),
SpawnLocations[value.spawnPoint - 1].position, SpawnLocations[value.spawnPoint - 1].position,
Quaternion.identity Quaternion.identity
); );
@ -154,7 +164,22 @@ public class SpawnMonster : Base
} }
} }
/// <summary>
/// 根据id得到预制体如果找不到对应id默认返回第一个怪物
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public GameObject GetMonster(string id)
{
foreach (monster value in monsters)
{
if (value.id == id)
{
return value.prefab;
}
}
return monsters[0].prefab;
}
private void OnDisable() private void OnDisable()