合批
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parent
226e0ccfb6
commit
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@ -1 +1 @@
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Subproject commit a187c6ecc790ce7b3b03cc52bc5b610961584df3
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Subproject commit 833432520044afdb4bf6566e25b8c31cf3635e53
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@ -1,41 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class monster
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{
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public string id;
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public GameObject prefab;
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}
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public class Monster_Infos : MonoBehaviour
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{
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public List<monster> monsters = new List<monster>();
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public static Monster_Infos instance;
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void Awake()
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{
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instance = this;
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}
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/// <summary>
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/// 根据id得到预制体,如果找不到对应id,默认返回第一个怪物
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public GameObject GetMonster(string id)
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{
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foreach (monster value in monsters)
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{
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if (value.id==id)
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{
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return value.prefab;
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}
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}
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return monsters[0].prefab;
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}
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}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -4,10 +4,20 @@ using System.Threading.Tasks;
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using UnityEngine.Rendering;
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[System.Serializable]
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public class monster
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{
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public string id;
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public GameObject prefab;
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||||
}
|
||||
|
||||
public class SpawnMonster : Base
|
||||
{
|
||||
public static SpawnMonster intance;
|
||||
|
||||
public List<monster> monsters = new List<monster>();
|
||||
|
||||
[Header("生成位置")]
|
||||
public List<Transform> SpawnLocations;
|
||||
|
||||
@ -132,7 +142,7 @@ public class SpawnMonster : Base
|
||||
|
||||
Debug.Log("生成怪物");
|
||||
GameObject go = GameObject.Instantiate(
|
||||
Monster_Infos.instance.GetMonster(enemy.id),
|
||||
GetMonster(enemy.id),
|
||||
SpawnLocations[value.spawnPoint - 1].position,
|
||||
Quaternion.identity
|
||||
);
|
||||
@ -154,7 +164,22 @@ public class SpawnMonster : Base
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 根据id得到预制体,如果找不到对应id,默认返回第一个怪物
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public GameObject GetMonster(string id)
|
||||
{
|
||||
foreach (monster value in monsters)
|
||||
{
|
||||
if (value.id == id)
|
||||
{
|
||||
return value.prefab;
|
||||
}
|
||||
}
|
||||
return monsters[0].prefab;
|
||||
}
|
||||
|
||||
|
||||
private void OnDisable()
|
||||
|
Loading…
Reference in New Issue
Block a user