Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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Subproject commit c04f3f2ed9571f522b41ec9f27928529d7c9f352
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Subproject commit 53e24b624e206126bddcc2e0d8399a442d741901
|
@ -2,17 +2,23 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Challeng_Evictory : Base
|
||||
{
|
||||
public GameObject Victory;
|
||||
public GameObject failur;
|
||||
|
||||
public Button retrunBTN;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
Victory.SetActive(false);
|
||||
failur.SetActive(false);
|
||||
retrunBTN.onClick.AddListener(() => {
|
||||
SceneManager.LoadScene(1);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class CharacterClick : MonoBehaviour
|
||||
{
|
||||
@ -31,6 +32,12 @@ public class CharacterClick : MonoBehaviour
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
// 检查鼠标是否点击在UI元素上
|
||||
if (EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
return; // 如果点击的是UI,直接返回,避免穿透到2D对象
|
||||
}
|
||||
|
||||
// 确保父节点的碰撞体是 Trigger 类型
|
||||
Collider2D parentCollider = GetComponent<Collider2D>();
|
||||
if (parentCollider != null && parentCollider.isTrigger)
|
||||
@ -71,6 +78,7 @@ public class CharacterClick : MonoBehaviour
|
||||
|
||||
Destroy(instantiatedPanel.GetComponent<charainfoPanel>()._closePanel);
|
||||
HideAttackRange(UIContorl.instance.NowAttackRange);
|
||||
Debug.Log("关闭攻击范围");
|
||||
});
|
||||
RectTransform panelRect = instantiatedPanel.GetComponent<RectTransform>();
|
||||
// 确保生成的面板不会挡住父物体
|
||||
|
@ -52,21 +52,6 @@ public class enemy : Role
|
||||
Navigation.MoveToNextWaypoint(this.gameObject, moveSpeed);
|
||||
}
|
||||
|
||||
public override void die()
|
||||
{
|
||||
base.die();
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
// 将当前敌人对象放入死亡池
|
||||
if (SpawnPool.intance != null)
|
||||
{
|
||||
SkillBox.instance.AddExperience(6, this.gameObject.transform);
|
||||
}
|
||||
|
||||
// UIContorl.instance.Killnumber += 1;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
// ½øÈ뷶Χ¼ì²â
|
||||
|
@ -1,22 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class BTN : MonoBehaviour
|
||||
{
|
||||
public Button btn;
|
||||
|
||||
public int shuxing;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
btn.onClick.AddListener(() => { });
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a239e3f38bf08354688a0bc0445d3622
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user