Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u51B0"
|
||||
--- !u!1 &5508436327076020825
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -286,6 +366,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
mengyaoid: M_S_001
|
||||
shuxing: 0
|
||||
--- !u!1 &5508436328304430213
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -560,13 +641,14 @@ RectTransform:
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 2194295987282284619}
|
||||
m_Father: {fileID: 5508436328304430210}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -8, y: 62}
|
||||
m_AnchoredPosition: {x: -8, y: 59.6}
|
||||
m_SizeDelta: {x: 555.6077, y: 493.7528}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5508436328917121098
|
||||
|
@ -100,7 +100,7 @@ public class CharacterClick : MonoBehaviour
|
||||
if (role.camp == Camp.Enemy)
|
||||
{
|
||||
//string eveText,string name,string def,string speed,string shanghai,string info,int hp,int maxHp
|
||||
panelRect.GetComponent<charainfoPanel>().UpDateShow("1", "Enemy_002", "0", "3", "1", "测试文档一", role.hp, 100f);
|
||||
panelRect.GetComponent<charainfoPanel>().UpDateShow("1", "Enemy_001", "0", "3", "1", "测试文档一", role.hp, role.maxHp);
|
||||
|
||||
}
|
||||
else
|
||||
|
@ -92,12 +92,7 @@ public class SpawnPool : Base
|
||||
|
||||
void Start()
|
||||
{
|
||||
//this.StartSpawning();
|
||||
|
||||
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
|
||||
//currentWave = MengyaoInfo.Instance.m_WaveData[0].AffiliatedWaveNumber;
|
||||
//GenerateQuantity = MengyaoInfo.Instance.m_WaveData[0].EnemyStatistics[0].EnemyAttributes.Count;
|
||||
////GenerationIntervalOfOne = MengyaoInfo.Instance.m_WaveData[0].EnemyStatistics[0].
|
||||
}
|
||||
public void UpdateNodeList()
|
||||
{
|
||||
@ -234,15 +229,7 @@ public class SpawnPool : Base
|
||||
}
|
||||
|
||||
|
||||
// 当池子中敌人死亡或者被回收时,将其回收到池中
|
||||
public void ReturnEnemyToPool(GameObject enemy)
|
||||
{
|
||||
//enemy.GetComponent<Role>().mycollider.enabled = false;
|
||||
enemy.SetActive(false); // 禁用敌人对象
|
||||
EnemyPool.Return(enemy); // 将敌人回收到池中
|
||||
Enemys.Remove(enemy);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
|
@ -37,8 +37,9 @@ public class UIContorl : Base
|
||||
{
|
||||
killnumber = value;
|
||||
this.KIllNumberText.text = killnumber + "/" + maxEnemynumber;
|
||||
if (killnumber==maxEnemynumber)
|
||||
if (killnumber>=maxEnemynumber)
|
||||
{
|
||||
killnumber = maxEnemynumber;
|
||||
gameGlobal.GameVictory();
|
||||
}
|
||||
}
|
||||
|
@ -45,6 +45,15 @@ public class charainfoPanel : Base
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="LeveText">等级</param>
|
||||
/// <param name="NameText">名字</param>
|
||||
/// <param name="InfoText">信息</param>
|
||||
/// <param name="AttackText">攻击力</param>
|
||||
/// <param name="AttackFanweiText">攻击范围</param>
|
||||
/// <param name="AttackCD">攻击cd</param>
|
||||
public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD)
|
||||
{
|
||||
this.LeveText.text= "Lv."+LeveText;
|
||||
@ -55,6 +64,17 @@ public class charainfoPanel : Base
|
||||
this.AttackCD.text= "<color=#00FF00>"+ AttackCD+"</color>";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="eveText">等级</param>
|
||||
/// <param name="name">名字</param>
|
||||
/// <param name="def">防御力</param>
|
||||
/// <param name="speed">速度</param>
|
||||
/// <param name="shanghai">伤害</param>
|
||||
/// <param name="info">信息</param>
|
||||
/// <param name="hp">血量</param>
|
||||
/// <param name="maxHp">最大血量</param>
|
||||
public void UpDateShow(string eveText,string name,string def,string speed,string shanghai,string info,float hp,float maxHp)
|
||||
{
|
||||
textList[0].text = "lv." + eveText;
|
||||
|
Loading…
Reference in New Issue
Block a user