Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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--- !u!222 &5508436328917121098
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@ -100,7 +100,7 @@ public class CharacterClick : MonoBehaviour
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if (role.camp == Camp.Enemy)
|
if (role.camp == Camp.Enemy)
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{
|
{
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//string eveText,string name,string def,string speed,string shanghai,string info,int hp,int maxHp
|
//string eveText,string name,string def,string speed,string shanghai,string info,int hp,int maxHp
|
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panelRect.GetComponent<charainfoPanel>().UpDateShow("1", "Enemy_002", "0", "3", "1", "测试文档一", role.hp, 100f);
|
panelRect.GetComponent<charainfoPanel>().UpDateShow("1", "Enemy_001", "0", "3", "1", "测试文档一", role.hp, role.maxHp);
|
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}
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}
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else
|
else
|
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@ -92,12 +92,7 @@ public class SpawnPool : Base
|
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|
|
||||||
void Start()
|
void Start()
|
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{
|
{
|
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//this.StartSpawning();
|
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|
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Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
|
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
|
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//currentWave = MengyaoInfo.Instance.m_WaveData[0].AffiliatedWaveNumber;
|
|
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//GenerateQuantity = MengyaoInfo.Instance.m_WaveData[0].EnemyStatistics[0].EnemyAttributes.Count;
|
|
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////GenerationIntervalOfOne = MengyaoInfo.Instance.m_WaveData[0].EnemyStatistics[0].
|
|
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}
|
}
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public void UpdateNodeList()
|
public void UpdateNodeList()
|
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{
|
{
|
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@ -234,15 +229,7 @@ public class SpawnPool : Base
|
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}
|
}
|
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|
|
||||||
|
|
||||||
// 当池子中敌人死亡或者被回收时,将其回收到池中
|
|
||||||
public void ReturnEnemyToPool(GameObject enemy)
|
|
||||||
{
|
|
||||||
//enemy.GetComponent<Role>().mycollider.enabled = false;
|
|
||||||
enemy.SetActive(false); // 禁用敌人对象
|
|
||||||
EnemyPool.Return(enemy); // 将敌人回收到池中
|
|
||||||
Enemys.Remove(enemy);
|
|
||||||
|
|
||||||
}
|
|
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|
|
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private void OnDisable()
|
private void OnDisable()
|
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{
|
{
|
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|
@ -37,8 +37,9 @@ public class UIContorl : Base
|
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{
|
{
|
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killnumber = value;
|
killnumber = value;
|
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this.KIllNumberText.text = killnumber + "/" + maxEnemynumber;
|
this.KIllNumberText.text = killnumber + "/" + maxEnemynumber;
|
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if (killnumber==maxEnemynumber)
|
if (killnumber>=maxEnemynumber)
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{
|
{
|
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|
killnumber = maxEnemynumber;
|
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gameGlobal.GameVictory();
|
gameGlobal.GameVictory();
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}
|
}
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}
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}
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@ -45,6 +45,15 @@ public class charainfoPanel : Base
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}
|
}
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|
|
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|
|
||||||
|
/// <summary>
|
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|
///
|
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|
/// </summary>
|
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|
/// <param name="LeveText">等级</param>
|
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|
/// <param name="NameText">名字</param>
|
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|
/// <param name="InfoText">信息</param>
|
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|
/// <param name="AttackText">攻击力</param>
|
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|
/// <param name="AttackFanweiText">攻击范围</param>
|
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|
/// <param name="AttackCD">攻击cd</param>
|
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public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD)
|
public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD)
|
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{
|
{
|
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this.LeveText.text= "Lv."+LeveText;
|
this.LeveText.text= "Lv."+LeveText;
|
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@ -55,6 +64,17 @@ public class charainfoPanel : Base
|
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this.AttackCD.text= "<color=#00FF00>"+ AttackCD+"</color>";
|
this.AttackCD.text= "<color=#00FF00>"+ AttackCD+"</color>";
|
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}
|
}
|
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|
|
||||||
|
/// <summary>
|
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|
///
|
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|
/// </summary>
|
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|
/// <param name="eveText">等级</param>
|
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|
/// <param name="name">名字</param>
|
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|
/// <param name="def">防御力</param>
|
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|
/// <param name="speed">速度</param>
|
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|
/// <param name="shanghai">伤害</param>
|
||||||
|
/// <param name="info">信息</param>
|
||||||
|
/// <param name="hp">血量</param>
|
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|
/// <param name="maxHp">最大血量</param>
|
||||||
public void UpDateShow(string eveText,string name,string def,string speed,string shanghai,string info,float hp,float maxHp)
|
public void UpDateShow(string eveText,string name,string def,string speed,string shanghai,string info,float hp,float maxHp)
|
||||||
{
|
{
|
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textList[0].text = "lv." + eveText;
|
textList[0].text = "lv." + eveText;
|
||||||
|
Loading…
Reference in New Issue
Block a user