宠物之家显示的修改
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|
m_Children: []
|
||||||
|
m_Father: {fileID: 2105530677}
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||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &2109728513
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 2109728511}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
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|
m_Material: {fileID: 0}
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|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
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|
m_Calls: []
|
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|
m_FontData:
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|
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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|
m_FontSize: 14
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|
m_FontStyle: 0
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|
m_BestFit: 0
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|
m_MinSize: 10
|
||||||
|
m_MaxSize: 40
|
||||||
|
m_Alignment: 4
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text: Button
|
||||||
|
--- !u!222 &2109728514
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2109728511}
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m_CullTransparentMesh: 1
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--- !u!1 &2110065387
|
--- !u!1 &2110065387
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -11,21 +11,35 @@ public class Lottery : MonoBehaviour
|
|||||||
public Transform Connect;
|
public Transform Connect;
|
||||||
|
|
||||||
public List<Sprite> petsp = new List<Sprite>();
|
public List<Sprite> petsp = new List<Sprite>();
|
||||||
|
public List<PetFightingBtn> fightinglist = new List<PetFightingBtn>();
|
||||||
|
public Button ClosefightingBtn;
|
||||||
|
|
||||||
async void Start()
|
async void Start()
|
||||||
{
|
{
|
||||||
LotteryBtn.onClick.AddListener(LotteryClick);
|
LotteryBtn.onClick.AddListener(LotteryClick);
|
||||||
|
ClosefightingBtn.onClick.AddListener(CloseBtnClick);
|
||||||
Update_itemClick();
|
Update_itemClick();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CloseBtnClick()//隐藏所有展示item的btn
|
||||||
|
{
|
||||||
|
foreach (PetFightingBtn btn in fightinglist)
|
||||||
|
{
|
||||||
|
btn.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async void Update_itemClick()
|
async void Update_itemClick()
|
||||||
{
|
{
|
||||||
PetHome info = await Scene_main_jiekou.instance.getPetHomes();
|
PetHome info = await Scene_main_jiekou.instance.getPetHomes();
|
||||||
for (int i = 0; i < info.data.items.Count; i++)
|
for (int i = 0; i < info.data.items.Count; i++)//给宠物卡片的item传输id,名字,头像以及将动态生成的卡片的隐藏的方法传过去
|
||||||
{
|
{
|
||||||
GameObject obj = GameObject.Instantiate(petItem, Connect);
|
GameObject obj = GameObject.Instantiate(petItem, Connect);
|
||||||
obj.GetComponent<PetCard>().petName.text = info.data.items[i].name;
|
obj.GetComponent<PetCard>().petName.text = info.data.items[i].name;
|
||||||
obj.GetComponent<PetCard>().petFightingBtn.id = info.data.items[i].id;
|
obj.GetComponent<PetCard>().petFightingBtn.id = info.data.items[i].id;
|
||||||
obj.GetComponent<PetCard>().petimage.sprite = showSprite(info.data.items[i].name);
|
obj.GetComponent<PetCard>().petimage.sprite = showSprite(info.data.items[i].name);
|
||||||
|
obj.GetComponent<PetCard>().petFightingBtn.lottery = this;
|
||||||
|
fightinglist.Add(obj.GetComponent<PetCard>().petFightingBtn);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -83,6 +97,7 @@ public class Lottery : MonoBehaviour
|
|||||||
Update_itemClick();
|
Update_itemClick();
|
||||||
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
|
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
|
||||||
WaterPanel.instance.Updated_water(info);
|
WaterPanel.instance.Updated_water(info);
|
||||||
|
|
||||||
Debug.Log(response);
|
Debug.Log(response);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -6,10 +6,22 @@ public class PetFightingBtn : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Button figntBtn;
|
Button figntBtn;
|
||||||
public int id;
|
public int id;
|
||||||
|
|
||||||
|
public Lottery lottery;
|
||||||
|
public Button showBtn;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
figntBtn = GetComponent<Button>();
|
figntBtn = GetComponent<Button>();
|
||||||
figntBtn.onClick.AddListener(fightClick);
|
figntBtn.onClick.AddListener(fightClick);
|
||||||
|
showBtn.onClick.AddListener(showbtnClick);
|
||||||
|
figntBtn.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void showbtnClick()
|
||||||
|
{
|
||||||
|
lottery.CloseBtnClick();
|
||||||
|
|
||||||
|
figntBtn.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
async void fightClick()
|
async void fightClick()
|
||||||
@ -20,6 +32,7 @@ public class PetFightingBtn : MonoBehaviour
|
|||||||
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
|
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
|
||||||
WaterPanel.instance.Updated_petinfo(petinfo);
|
WaterPanel.instance.Updated_petinfo(petinfo);
|
||||||
this.gameObject.SetActive(false);
|
this.gameObject.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net.NetworkInformation;
|
using System.Net.NetworkInformation;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
@ -172,7 +173,7 @@ public class Logo_in : mount
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void login_Password_screen(string Account) //쵱쯤되쩌썹충
|
public void login_Password_screen(GameObject Accountobj,string Account) //쵱쯤되쩌썹충
|
||||||
{
|
{
|
||||||
|
|
||||||
List<BoxType> boxTypes = new List<BoxType>();
|
List<BoxType> boxTypes = new List<BoxType>();
|
||||||
@ -192,7 +193,6 @@ public class Logo_in : mount
|
|||||||
{
|
{
|
||||||
if (type == 0)
|
if (type == 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
||||||
}
|
}
|
||||||
else if (type == 1)
|
else if (type == 1)
|
||||||
@ -204,7 +204,8 @@ public class Logo_in : mount
|
|||||||
|
|
||||||
if (apifox.code == 200)
|
if (apifox.code == 200)
|
||||||
{
|
{
|
||||||
gameObject.SetActive(false);
|
Accountobj.GetComponent<input_box_pop_up_window>().destroy();
|
||||||
|
gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
||||||
Promptmgr.Instance.PromptBubble("µÇ¼³É¹¦");
|
Promptmgr.Instance.PromptBubble("µÇ¼³É¹¦");
|
||||||
sceneslider.gameObject.SetActive(true);
|
sceneslider.gameObject.SetActive(true);
|
||||||
StartCoroutine(jiaLoading());
|
StartCoroutine(jiaLoading());
|
||||||
@ -255,7 +256,7 @@ public class Logo_in : mount
|
|||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
|
|
||||||
login_Password_screen(boxTypes[0].content);
|
login_Password_screen(gameObject,boxTypes[0].content);
|
||||||
//gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
//gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user