diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json index 9e0ebf0d..e8b6c2b0 100644 --- a/meng_yao/Assets/Config/MengYaoSkill.json +++ b/meng_yao/Assets/Config/MengYaoSkill.json @@ -110,5 +110,33 @@ } } ] + }, +{ + "temp_id": "M_S_002", + "monster_code": "水萌妖-02", + "skills": [ + { + "positioning": "增加散开子弹数量", + "name": "碎裂寒冰", + "effects": { + "level_1": "冰冻子弹命中敌人后裂开为3个小子弹", + "level_2": "伤害提升15%", + "level_3": "每个小子弹伤害增加30%,攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "每次射出2个子弹,攻击CD增加5%" + } + }, + { + "positioning": "增加对小型敌人伤害", + "name": "深寒冰锥", + "effects": { + "level_1": "对小型敌人增加25%伤害", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少25%,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对小型敌人增加25%伤害,射程减少1格" + } + } + ] } ] \ No newline at end of file diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json index d3ecd8d3..1fcccbf8 100644 --- a/meng_yao/Assets/Config/mangyaotast.json +++ b/meng_yao/Assets/Config/mangyaotast.json @@ -62,5 +62,21 @@ "AttackCD": "0.3", "CritRate": "0.05", "CriticalHitRateBonus": "0" + }, +{ + "Id": "M_S_002", + "Name": "水萌妖-02", + "Quality": "0", + "Elements": "2", + "Info": "射出的寒冰子弹命中敌人后会分裂出2个碎片继续攻击敌人。", + "SkillId": "3001", + "AttackType": "0", + "AttackActionType": "2", + "MaxAttack": "8", + "MinAttack": "5", + "AttackRange": "4", + "AttackCD": "1.5", + "CritRate": "0.05", + "CriticalHitRateBonus": "0" } ] \ No newline at end of file diff --git a/meng_yao/Assets/Prefabs/Bullet/bingqiu _ssy.prefab b/meng_yao/Assets/Prefabs/Bullet/bingqiu _ssy.prefab new file mode 100644 index 00000000..3307f667 --- /dev/null +++ b/meng_yao/Assets/Prefabs/Bullet/bingqiu _ssy.prefab @@ -0,0 +1,9645 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &6998733212867311352 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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UIContorl.instance.NowShowInfo.Id = -1; - UIContorl.instance.NowShowInfo.role = null; - if (instantiatedPanel!=null&&instantiatedPanel.GetComponent()._closePanel != null) + if (UIContorl.instance.NowShowInfo!=null) { - Destroy(instantiatedPanel.GetComponent()._closePanel); + UIContorl.instance.NowShowInfo.Id = -1; + UIContorl.instance.NowShowInfo.role = null; + if (instantiatedPanel != null && instantiatedPanel.GetComponent()._closePanel != null) + { + Destroy(instantiatedPanel.GetComponent()._closePanel); + } } + //Debug.Log("رչΧ"); } } diff --git a/meng_yao/Assets/script/A_Fight/PointBulltContro.cs b/meng_yao/Assets/script/A_Fight/PointBulltContro.cs index bbcaca5f..8df31dc9 100644 --- a/meng_yao/Assets/script/A_Fight/PointBulltContro.cs +++ b/meng_yao/Assets/script/A_Fight/PointBulltContro.cs @@ -14,4 +14,8 @@ public class PointBulltContro : MonoBehaviour { attack.Pointattack(); } + public void RandShootBullet() + { + attack.RandPointattack(); + } } diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs index 590b8a48..525d315e 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs @@ -78,6 +78,7 @@ public class SkillUp : Fun [HideInInspector][Header("Ե˺ӳ")] public float DamageOfland = 0f; [HideInInspector][Header("Դ͵˼ӳ")] public float DamageOfBig = 0f; [HideInInspector][Header("С͵˼ӳ")] public float DamageOfMin = 0f; + [HideInInspector] [Header("Լٵ˼ӳ")] public float DamageOfSlow = 0f; // 洢ܼӳЧ private Dictionary> skillUpgrades = new Dictionary>(); diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs index 4f88fd84..0ca7764b 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs @@ -4,6 +4,8 @@ using UnityEngine; public class cs_SkillUp : SkillUp { + + /// ///Կеĵ˶30%˺ /// @@ -16,7 +18,7 @@ public class cs_SkillUp : SkillUp /// public override void Skill_1_3() { - + base.attack.Angle *= (1 + 0.25f);//ɢǶ AttackCooldown -= 0.25f; base.AttackRange = -1; attack.SetAttackRange(); @@ -37,23 +39,23 @@ public class cs_SkillUp : SkillUp /// public override void Skill_2_1() { - base.AttackCooldown += -0.25f; + base.DamageOfland += 0.3f; } /// /// CD15%ɢǶȸ /// public override void Skill_2_3() { - base.DamageOfMin += 0.25f; - base.AttackRange = -1; - attack.SetAttackRange(); + AttackCooldown -= 0.15f; + base.attack.Angle *= (1 + 0.25f);//ɢǶ + Debug.Log("ɢǶ"); } /// /// ԼĿɶ20%˺CD5% /// public override void Skill_2_5() { - base.CriticalRate += 0.2f; + base.DamageOfSlow += 0.2f; base.AttackCooldown += 0.05f; } } diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs new file mode 100644 index 00000000..f57e29af --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs @@ -0,0 +1,59 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ssy_SkillUp : SkillUp +{ + /// + /// ӵе˺ѿΪ3Сӵ + /// + public override void Skill_1_1() + { + base.AttackCooldown += -0.25f; + } + /// + /// ÿСӵ˺30%CD5% + /// + public override void Skill_1_3() + { + base.SpeedOfBullets += 0.2f; + base.AttackRange = -1; + attack.SetAttackRange(); + } + /// + /// ÿ2ӵCD5% + /// + public override void Skill_1_5() + { + base.AttackCooldown += 0.05f; + base.DamageUp += 0.3f; + } + + + /// + /// С͵25%˺ + /// + public override void Skill_2_1() + { + base.DamageOfSky += 0.25f; + } + /// + /// CD25%̼1 + /// + public override void Skill_2_3() + { + //base.AttackCooldown += 0.75f; + DamageOfMin += 0.25f; + base.AttackRange = -1; + attack.SetAttackRange(); + } + /// + /// С͵25%˺̼1 + /// + public override void Skill_2_5() + { + Debug.Log("_2_5"); + base.CriticalRate += 0.2f; + base.AttackCooldown += 0.05f; + } +} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta new file mode 100644 index 00000000..dc49a6dc --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: db9f9a8d581a5d84cabe3e2a10ee6b88 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/enemy.cs b/meng_yao/Assets/script/A_Fight/enemy.cs index 81d94dc9..5efd935d 100644 --- a/meng_yao/Assets/script/A_Fight/enemy.cs +++ b/meng_yao/Assets/script/A_Fight/enemy.cs @@ -57,7 +57,7 @@ public class enemy : Role private float originalMoveSpeed; // ¼ʼƶٶ private float slowDownTime = 0f; // ¼ٿʼʱ - private bool isSlowed = false; // Ƿڼ״̬ + public bool isSlowed = false; // Ƿڼ״̬ [Header("")] public float Defense; // ۼֵÿι˺ @@ -72,7 +72,8 @@ public class enemy : Role [Header("ÿ")] public float DefensePerLevel; [Header("")] public ElementType elementType; [Header("")] public DefenseType defenseType; - + + public override void Start() { base.Start();