人头统计,伤害统计
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7a00470469
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ae5c74f487
@ -427,7 +427,7 @@ MonoBehaviour:
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spriteRenderer: {fileID: 4703411402842800734}
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image: {fileID: 0}
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isAnimationPlay: 1
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mycollider: {fileID: 0}
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mycollider: {fileID: 5307107303863668509}
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attackClass: {fileID: 0}
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CurrentIndex: 33
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hitIndex: 2
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@ -437,6 +437,8 @@ MonoBehaviour:
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mySkillUp: {fileID: 0}
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enemyId:
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moveSpeed: 2
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MengyaoSprite: {fileID: 0}
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SkillSprites: []
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harmNumber: 0
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--- !u!210 &6468108308622956862
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SortingGroup:
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@ -617,7 +619,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: aa6f66265746cb041bbfdf887abe64f9, type: 3}
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m_Sprite: {fileID: 21300000, guid: 645dca14ffff13041862597ed96cee91, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@ -1 +1 @@
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Subproject commit 7d53694eb5a1302dad487dfa09580b1a1720da88
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Subproject commit cdcf8585abc0d49cdcac9356695c1e674a69efec
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@ -9,6 +9,7 @@ public class enemy : Role
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[Header("移动速度")] public float moveSpeed;
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[Header("萌妖头像")] public Sprite MengyaoSprite;
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[Header("萌妖技能图标")] public List<Sprite> SkillSprites;
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[HideInInspector]
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public float harmNumber = 0; // 伤害
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public float HarmNumber
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