# Conflicts:
#	meng_yao/Assets/Scenes/cultivation_Jinsha_mine_slices.unity
#	meng_yao/Assets/script/Manager/Promptmgr.cs
This commit is contained in:
shurongsen 2024-10-30 01:12:03 +08:00
commit b002910437
1254 changed files with 82285 additions and 6419 deletions

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@ -1,87 +0,0 @@
using System.Collections;
using System.Net.Sockets;
using UnityEngine;
using UnityEngine.Networking;
public class RegisterUser : MonoBehaviour
{
// 注册 API 地址
private string registerUrl = "http://47.109.133.52/Player/Register"; // 使用你提供的IP地址
// 模拟注册数据
private string phone = "88888888888";
private string code = "123456";
private void Start()
{
Register();
}
// 注册按钮调用的函数
public void Register()
{
// 构造请求数据
StartCoroutine(RegisterCoroutine(phone, code));
}
// 协程用于发送POST请求并处理返回
IEnumerator RegisterCoroutine(string phone, string code)
{
// 创建POST请求的数据
string jsonData = JsonUtility.ToJson(new RegisterData(phone, code));
// 构造UnityWebRequest请求
using (UnityWebRequest request = new UnityWebRequest(registerUrl, "POST"))
{
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
// 发送请求并等待响应
yield return request.SendWebRequest();
// 检查请求是否出错
if (request.result == UnityWebRequest.Result.Success)
{
// 解析返回数据
string responseText = request.downloadHandler.text;
RegisterResponse response = JsonUtility.FromJson<RegisterResponse>(responseText);
Debug.Log("error code:"+response.ErrorCode+"\nerror message:"+response.ErrorMessage);
// 根据服务器返回的数据进行处理
if (response.ErrorCode == 0)
{
Debug.Log("注册成功");
}
else if (response.ErrorCode == 3)
{
Debug.Log("账号已经存在: " + response.ErrorMessage);
}
}
else
{
Debug.LogError("请求失败: " + request.error);
}
} // using 语句会自动调用 Dispose() 方法
}
}
// 注册请求数据类
[System.Serializable]
public class RegisterData
{
public string Phone;
public string Code;
public RegisterData(string phone, string code)
{
this.Phone = phone;
this.Code = code;
}
}
// 注册返回数据类
[System.Serializable]
public class RegisterResponse
{
public int ErrorCode;
public string ErrorMessage;
}

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