bug的修改
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@ -359,17 +359,35 @@ MonoBehaviour:
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Name:
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Name:
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textName:
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textName:
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prompt:
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prompt:
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prompt2:
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is_required: 0
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is_required: 0
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content:
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content:
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Type: 0
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Type: 0
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icon: {fileID: 0}
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icon: {fileID: 0}
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icon2: {fileID: 0}
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goldNumerobj:
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nametext1:
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numbertext1:
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nametext2:
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numbertext2:
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widthnum: -1
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WidthHeight: -1
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Num: 0
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details:
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details:
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button_0_text:
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button_0_text:
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button_1_text:
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button_1_text:
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textobj: {fileID: 3337341074074513327}
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textobj: {fileID: 3337341074074513327}
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promptobj: {fileID: 3337341073515583678}
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promptobj: {fileID: 3337341073515583678}
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promptobj2: {fileID: 0}
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contentobj: {fileID: 3337341074177666619}
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contentobj: {fileID: 3337341074177666619}
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iconobj: {fileID: 0}
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iconobj: {fileID: 0}
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iconobj2: {fileID: 0}
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goldNumerobj: {fileID: 0}
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nametextobj1: {fileID: 0}
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numbertextobj1: {fileID: 0}
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nametextobj2: {fileID: 0}
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numbertextobj2: {fileID: 0}
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WidthObj: {fileID: 0}
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--- !u!1 &3337341074074513327
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--- !u!1 &3337341074074513327
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1 +1 @@
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Subproject commit 4b6941d72b172d6b248c4c3d6e0e6196375d79e4
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Subproject commit eac4427f5efeda2d7bd9986c0c90e294ca5887a7
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@ -33,7 +33,7 @@ public class IllustrationsAssetDetails : MonoBehaviour
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if (WaterBtn != null)
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if (WaterBtn != null)
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{
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{
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WaterBtn.onClick.AddListener(() => {
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WaterBtn.onClick.AddListener(() => {
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mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
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mygameObject.GetComponent<Asset_Details>().ShowPanel(3);
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});
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});
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}
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}
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}
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}
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@ -147,15 +147,13 @@ public class Logo_in : mount
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List<BoxType> boxTypes = new List<BoxType>();
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 0, is_required = true });
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if (Account == "")
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if (Account != "")
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{
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Debug.Log("修改propomt");
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boxTypes[0].prompt = "请输入手机号";
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}else
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{
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{
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boxTypes[0].prompt = Account;
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boxTypes[0].content = Account;
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boxTypes[0].content = Account;
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Debug.Log(boxTypes[0].content);
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}
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}
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 密码", prompt = "密码", Type = 0,is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 密码", prompt = "密码", prompt2 = "请输入密码",Type = 0,is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",prompt = "取消",Type = 5 });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",prompt = "取消",Type = 5 });
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GameObject gameObject = add_pop_up(true); //生成弹窗母体
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GameObject gameObject = add_pop_up(true); //生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录"); //测试输入框回调处理
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录"); //测试输入框回调处理
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@ -195,7 +193,7 @@ public class Logo_in : mount
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{
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{
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List<BoxType> boxTypes = new List<BoxType>();
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号",Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 1,nametext2 = "发送",is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 1,nametext2 = "发送",is_required = true });
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boxTypes.Add(new BoxType { Name = "sumbit", prompt = "密码登录", Type = 11,is_required = true });
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boxTypes.Add(new BoxType { Name = "sumbit", prompt = "密码登录", Type = 11,is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",prompt = "注册", Type = 5 });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",prompt = "注册", Type = 5 });
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