层级问题修改,金蛾攻击

This commit is contained in:
GL 2025-01-08 16:46:16 +08:00
parent ea0db7ec8b
commit b62560c885
5 changed files with 58 additions and 55 deletions

View File

@ -4851,13 +4851,14 @@ MonoBehaviour:
BulletDeadTimer: 10
animator: {fileID: 0}
IsMove: 1
Collider2D: {fileID: 0}
Collider2D: {fileID: 4606866971114100020}
effectPres: []
NumberOfBulletAttacks: 1
Target: {fileID: 0}
noLockEnemy: 0
Cansplit: 0
smallBulletPrefab: {fileID: 0}
CanBoom: 0
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GameObject:
m_ObjectHideFlags: 0

View File

@ -11,9 +11,9 @@ GameObject:
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- component: {fileID: 6998733212881238784}
- component: {fileID: 6998733212882929672}
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- component: {fileID: 4940721798530711094}
m_Layer: 0
m_Name: jez_Bullet
m_TagString: Untagged
@ -4804,37 +4804,6 @@ ParticleSystemRenderer:
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6998733212867311352}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 25a4f829952155e48bbe3abf99b78f2e, type: 3}
m_Name:
m_EditorClassIdentifier:
role: {fileID: 0}
attackObj: {fileID: 0}
myBulletType: 0
bulletAttributes: 0
bulletMoveType: 0
BulletDeadTimer: 10
animator: {fileID: 0}
IsMove: 1
Collider2D: {fileID: 0}
effectPres:
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- {fileID: 1091443316701177648, guid: 65e205dfab4a6c2458647bb554b62ac2, type: 3}
- {fileID: 1091443316701177648, guid: beeceee8fc2c8464abd22e4b3e7850f1, type: 3}
NumberOfBulletAttacks: 1
Target: {fileID: 0}
noLockEnemy: 0
Cansplit: 0
smallBulletPrefab: {fileID: 0}
CanBoom: 0
--- !u!210 &6519243243911487068
SortingGroup:
m_ObjectHideFlags: 0
@ -4862,6 +4831,34 @@ CircleCollider2D:
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.1
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animator: {fileID: 0}
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Target: {fileID: 0}
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Cansplit: 0
smallBulletPrefab: {fileID: 0}
CanBoom: 0
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m_ObjectHideFlags: 0

View File

@ -419,7 +419,7 @@ GameObject:
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- component: {fileID: 1608620729910401442}
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- component: {fileID: 8624611542137883506}
m_Layer: 0
m_Name: jez
m_TagString: Player
@ -470,8 +470,7 @@ MonoBehaviour:
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m_Name:
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ClosureObj: {fileID: 0}
description:
id: M_J_004
Name: "\u91D1\u840C\u5996-04"
camp: 0
@ -484,21 +483,21 @@ MonoBehaviour:
_Canvas: {fileID: 0}
spriteRenderers: {fileID: 0}
HurtDirectin: 0
Quality: 0
Elements: 2
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SkillId: 2001
AttackType: 0
AttackActionType: 0
AttackRange: 6
AttackCD: 0.6
CritRate: 0.065
Quality: 2
Elements: 0
Info: "\u5C04\u51FA\u4E00\u4E2A\u4F1A\u8FD4\u56DE\u7684\u201C\u56DE\u65CB\u9556\u201D\uFF0C\u653B\u51FB\u79FB\u52A8\u4E2D\u89E6\u78B0\u5230\u7684\u6240\u6709\u654C\u4EBA\u3002"
SkillId: 3001
AttackType: 2
AttackActionType: 2
AttackRange: 5
AttackCD: 2.5
CritRate: 0.08
CriticalHitRateBonus: 0
killNum: 0
isMoFa: 0
gold: 10
MaxAttack: 6
MinAttack: 4
MaxAttack: 12
MinAttack: 10
isGoodDamege: 0
physicalArmor: 10
magicArmor: 5
@ -515,7 +514,7 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
mySkillUp: {fileID: 3258498600701209889}
mySkillUp: {fileID: 8624611542137883506}
IsDead: 0
HaveDieTime: 0
enemyId:
@ -574,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
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@ -583,11 +582,10 @@ MonoBehaviour:
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attack: {fileID: 7276635428522831207}
attackRange: 0

View File

@ -28,6 +28,8 @@ public class SpawnMonster : Base
public List<GameObject> enemysList=new List<GameObject>();
public List<GameObject> MengYaoList = new List<GameObject>();
public List<GameObject> SortList = new List<GameObject>();
private void Awake()
{
@ -46,8 +48,9 @@ public class SpawnMonster : Base
{
// 获取所有带有 SortingGroup 组件的敌人对象
List<GameObject> gameObjectsList = new List<GameObject>();
foreach (GameObject go in enemysList)
SortList.AddRange(enemysList);
SortList.AddRange(MengYaoList);
foreach (GameObject go in SortList)
{
// 获取该物体上的 SortingGroup 组件
if (go != null)

View File

@ -86,7 +86,11 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent<Role>().id, mY);
//SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
if (!SpawnMonster.intance.MengYaoList.Contains(mY))
{
SpawnMonster.intance.MengYaoList.Add(mY);
}
this.enabled = false;
cardBox.instance.ChangeInPlaceNumber(1);