Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
b6db82d9b6
@ -1,5 +1,6 @@
|
||||
using UnityEngine;
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||||
using DG.Tweening;
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||||
using UnityEngine.UI;
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||||
|
||||
public class SnowHpControl : MonoBehaviour
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||||
{
|
||||
@ -7,7 +8,7 @@ public class SnowHpControl : MonoBehaviour
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||||
public Vector3 maxScale = new Vector3(1.5f, 1.5f, 1f); // 最大缩放
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||||
public float duration = 1f; // 动画的总持续时间
|
||||
public float moveDistance = 5f; // 跳跃的水平距离
|
||||
public float fadeDuration = 1f; // 消失时间
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||||
public float fadeDuration = 0.5f; // 消失时间
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||||
public Canvas targetCanvas; // 目标画布,用于确保UI元素在该画布上移动
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||||
|
||||
private Renderer rend; // 用于获取物体的Renderer来控制透明度
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||||
@ -46,20 +47,21 @@ public class SnowHpControl : MonoBehaviour
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||||
Sequence sequence = DOTween.Sequence();
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||||
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||||
// 1. 跳跃并逐渐变大
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sequence.Append(transform.DOJump(new Vector3(initialPosition.x + randomX + moveDistance, initialPosition.y+randomY),0.3f,1, 1f)
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||||
sequence.Append(transform.DOJump(new Vector3(initialPosition.x + randomX + moveDistance, initialPosition.y+randomY),0.3f,1, 0.5f)
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||||
.SetEase(Ease.OutQuad) // 跳跃效果,使用OutQuad让跳跃过程中速度逐渐变慢
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);
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//sequence.Join(transform.DOMoveY(initialPosition.y -( randomY + moveDistance) / 2f, 0.6f)
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// .SetEase(Ease.OutQuad) // 跳跃的高度,跟X轴的跳跃配合
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//);
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sequence.Join(transform.DOScale(maxScale, 1f) // 同时控制大小,从初始值到最大值
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sequence.Join(transform.DOScale(maxScale, 0.5f) // 同时控制大小,从初始值到最大值
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.SetEase(Ease.OutBack) // 使用OutBack让物体变大时有一个“弹跳”的效果
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);
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// 2. 动画完成后,逐渐变淡并销毁
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sequence.Append(transform.DOScale(new Vector3(0.4f, 0.4f, 0.4f), 0.5f).SetEase(Ease.Linear)); // 缩小效果,模拟消失的感觉
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sequence.Append(transform.GetComponent<Renderer>().material.DOFade(0f, fadeDuration).OnComplete(() =>
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sequence.Append(transform.DOScale(Vector3.zero, 0.5f).SetEase(Ease.Linear)); // 缩小效果,模拟消失的感觉
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sequence.Append(transform.GetComponent<Text>().DOFade(0f, fadeDuration).OnComplete(() =>
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{
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Destroy(gameObject); // 动画完成后销毁对象
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}));
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}
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|
@ -31,14 +31,15 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_SizeDelta: {x: -0.8, y: -1743.8}
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m_AnchoredPosition: {x: -9.700012, y: 448.8}
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m_SizeDelta: {x: 19.4, y: -1743.8}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1105083700936425670
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CanvasRenderer:
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@ -61,7 +62,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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@ -91,6 +92,82 @@ MonoBehaviour:
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m_Name:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Sprite: {fileID: 21300000, guid: be7cd7587e113e04c886efa8d506cf14, type: 3}
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m_FillCenter: 1
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m_FillMethod: 0
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &4394176608275501679
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GameObject:
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m_ObjectHideFlags: 0
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@ -253,7 +330,8 @@ MonoBehaviour:
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camp: 1
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hp: 100
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dieIndex: 1
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Hpfiil: {fileID: 6236648196338733329}
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Hpfiil: {fileID: 1566038940701374259}
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HpfiilYello: {fileID: 605146830908541898}
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HpTextPrefab: {fileID: 6292166076641120080, guid: 4a7236e471dd72b4299671c7330ec483, type: 3}
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spriteRenderers: {fileID: 4703411402842800734}
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@ -326,6 +404,7 @@ MonoBehaviour:
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attackClass: {fileID: 0}
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CurrentIndex: 33
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enemyId:
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moveSpeed: 3
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harmNumber: 0
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--- !u!210 &6468108308622956862
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SortingGroup:
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@ -503,7 +582,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: f4576d09b35f51b44b673ff5b732789b, type: 3}
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m_FlipX: 0
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m_FlipY: 0
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@ -648,7 +727,7 @@ RectTransform:
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m_Father: {fileID: 4233861956062694457}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@ -242,10 +242,12 @@ MonoBehaviour:
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role: {fileID: 8433650274028726420}
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attackScope: 0.5
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||||
damageTyp: 2
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attackCooldown: 2
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attackCooldown: 10
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bulltes: []
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animator: {fileID: 8242226501344609213}
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fireAni: {fileID: 0}
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BulletStartPos: {fileID: 0}
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direction: {x: 0, y: 0}
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--- !u!58 &1338343970434073545
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CircleCollider2D:
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m_ObjectHideFlags: 0
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@ -331,6 +333,7 @@ MonoBehaviour:
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hp: 100
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dieIndex: -1
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Hpfiil: {fileID: 0}
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HpfiilYello: {fileID: 0}
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HpTextPrefab: {fileID: 0}
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_Canvas: {fileID: 0}
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spriteRenderers: {fileID: 0}
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@ -15,6 +15,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: Attack
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@ -36,8 +42,8 @@ AnimatorStateTransition:
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m_Name:
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- m_ConditionMode: 6
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m_ConditionEvent: State
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- m_ConditionMode: 1
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m_ConditionEvent: Attack
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m_EventTreshold: 1
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m_DstState: {fileID: 9124064417411800802}
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@ -112,10 +118,7 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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m_DstState: {fileID: 6374862596792606963}
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@ -66,8 +66,8 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 6
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m_ConditionEvent: State
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- m_ConditionMode: 1
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m_ConditionEvent: Attack
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m_EventTreshold: 1
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -2194801018154674215}
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@ -174,6 +174,12 @@ AnimatorController:
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@ -216,10 +222,7 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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@ -228,8 +231,8 @@ AnimatorStateTransition:
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@ -9,6 +9,7 @@ GameObject:
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@ -38,6 +39,20 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1}
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||||
m_AnchoredPosition: {x: -0.43347168, y: 0.5}
|
||||
m_SizeDelta: {x: 0.9021001, y: -1}
|
||||
m_AnchoredPosition: {x: 0.8760376, y: 0.5}
|
||||
m_SizeDelta: {x: -1.7642975, y: -1}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3085038605682806838
|
||||
CanvasRenderer:
|
||||
@ -280,15 +280,15 @@ MonoBehaviour:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_FontSize: 30
|
||||
m_FontSize: 45
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 2
|
||||
m_MaxSize: 40
|
||||
m_BestFit: 1
|
||||
m_MinSize: 30
|
||||
m_MaxSize: 50
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u603B\u8BA1\uFF1A-\xA5195"
|
||||
|
@ -104699,6 +104699,11 @@ SpriteRenderer:
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &1453243347 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 6931136037450377241, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3}
|
||||
m_PrefabInstance: {fileID: 1553952861}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1454508580
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -112948,7 +112953,15 @@ PrefabInstance:
|
||||
- target: {fileID: 1553952866, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3}
|
||||
propertyPath: itemPrefab
|
||||
value:
|
||||
objectReference: {fileID: 8800312809106112678, guid: 8b02cd965c34edb4ebf6d67db033ccd2, type: 3}
|
||||
- target: {fileID: 1553952866, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3}
|
||||
propertyPath: itemBoxPrefab
|
||||
value:
|
||||
objectReference: {fileID: 3085038604584877223, guid: ce7baf84b8801624aa22e8f29b4b95b7, type: 3}
|
||||
- target: {fileID: 1553952866, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3}
|
||||
propertyPath: itemBoxPrefabParent
|
||||
value:
|
||||
objectReference: {fileID: 1453243347}
|
||||
- target: {fileID: 65411648539017065, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit f3cad5d509e03c353dd16bfc5e599f39105deb26
|
||||
Subproject commit 2b93b1469921dc657aa3546d0c31ace7748aaee0
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||
public class enemy : Role
|
||||
{
|
||||
public string enemyId;
|
||||
[Header("移动速度")] public float moveSpeed;
|
||||
|
||||
[HideInInspector]
|
||||
public float harmNumber=0;//伤害
|
||||
@ -23,7 +24,9 @@ public class enemy : Role
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
|
||||
// AnimationTree[0].CharacterAnimationFrameInterval =(int)moveSpeed * 4;
|
||||
|
||||
if (camp == Camp.Enemy)
|
||||
{
|
||||
//开始移动
|
||||
@ -38,7 +41,7 @@ public class enemy : Role
|
||||
base.Navigation.waypoints = _waypoints;
|
||||
|
||||
//开始移动
|
||||
Navigation.MoveToNextWaypoint(this.gameObject);
|
||||
Navigation.MoveToNextWaypoint(this.gameObject,moveSpeed);
|
||||
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,11 @@ public class Asset_Details : MonoBehaviour
|
||||
public Text HaveMoneyText;
|
||||
|
||||
|
||||
public GameObject itemBoxPrefab;
|
||||
public GameObject itemBoxPrefabParent;
|
||||
|
||||
public List<GameObject> itemBoxPrefabList = new List<GameObject>();
|
||||
|
||||
public GameObject itemPrefab;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -27,7 +32,9 @@ public class Asset_Details : MonoBehaviour
|
||||
/// <param name="type">1±¦Ê¯,2½ð±Ò,3Ë®,4¶ÍÔìÁî</param>
|
||||
public async void ShowPanel(int type)
|
||||
{
|
||||
|
||||
|
||||
DeleteAllChildren(itemBoxPrefabParent);
|
||||
|
||||
billingStatisticsData info=await Scene_main_jiekou.instance.GetbillingStatisticsData(type);
|
||||
|
||||
switch (type)
|
||||
@ -48,7 +55,18 @@ public class Asset_Details : MonoBehaviour
|
||||
|
||||
IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1,10,type);
|
||||
|
||||
|
||||
|
||||
foreach (statistics value in infoIcomeList.Data.statistics)
|
||||
{
|
||||
GameObject go = GameObject.Instantiate(itemBoxPrefab, itemBoxPrefabParent.transform);
|
||||
go.GetComponent<Asset_Details_itembox>().init(value.date_time.ToString(), (value.total_income-value.total_expend).ToString());
|
||||
itemBoxPrefabList.Add(go);
|
||||
}
|
||||
|
||||
foreach (Transaction value in infoIcomeList.Data.List)
|
||||
{
|
||||
GameObject.Instantiate(itemPrefab, itemBoxPrefabList[0].transform).GetComponent<Asset_Details_item>().init(value.Income,value.Remark,value.Amount);
|
||||
}
|
||||
|
||||
this.gameObject.SetActive(true);
|
||||
}
|
||||
@ -67,4 +85,24 @@ public class Asset_Details : MonoBehaviour
|
||||
GiveMoneyText.text = "£¤" + give;
|
||||
HaveMoneyText.text = "£¤" + have;
|
||||
}
|
||||
|
||||
|
||||
public void DeleteAllChildren(GameObject obg)
|
||||
{
|
||||
// 确保父物体不为空
|
||||
if (obg != null)
|
||||
{
|
||||
// 遍历父物体的所有子物体并删除
|
||||
foreach (Transform child in obg.transform)
|
||||
{
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
itemBoxPrefabList.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("itemBoxPrefabParent is not assigned.");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
25
meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs
Normal file
25
meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Asset_Details_item : MonoBehaviour
|
||||
{
|
||||
|
||||
public Text info;
|
||||
public Text number;
|
||||
|
||||
public void init(bool _bool,string info,string number)
|
||||
{
|
||||
if (_bool)
|
||||
{
|
||||
this.info.text = info;
|
||||
this.number.text = "<b><color=#FF0000FF>+£¤" + number+ "</color></b>";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.info.text = info;
|
||||
this.number.text ="<b><color=red>-£¤" + number+ "</color></b>";
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3eea65db936075409912a8a7d52d647
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,12 +6,11 @@ using UnityEngine.UI;
|
||||
public class Asset_Details_itembox : MonoBehaviour
|
||||
{
|
||||
public Text time;
|
||||
|
||||
public Text count;
|
||||
|
||||
public void init(string time,string count)
|
||||
{
|
||||
this.time.text = time;
|
||||
this.count.text = count;
|
||||
this.time.text = "时间:" + time;
|
||||
this.count.text ="总计:"+ count;
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,8 @@ public class IcomeListData
|
||||
{
|
||||
public IcomeListPageInfo Pages { get; set; }
|
||||
public List<Transaction> List { get; set; }
|
||||
public List<Statistics> Statistics { get; set; }
|
||||
public List<statistics> statistics { get; set; }
|
||||
|
||||
}
|
||||
|
||||
public class IcomeListPageInfo
|
||||
@ -65,9 +66,11 @@ public class Transaction
|
||||
public string CreateTime { get; set; }
|
||||
}
|
||||
|
||||
public class Statistics
|
||||
public class statistics
|
||||
{
|
||||
public int DateTime { get; set; }
|
||||
public int TotalExpend { get; set; }
|
||||
public int TotalIncome { get; set; }
|
||||
}
|
||||
public int date_time { get; set; }
|
||||
public float total_expend { get; set; }
|
||||
public float total_income { get; set; }
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user