From 9fb026c0061ab73c146a3e77a4eacdf85a9af084 Mon Sep 17 00:00:00 2001 From: GL <2365963573@qq.com> Date: Wed, 18 Dec 2024 16:55:26 +0800 Subject: [PATCH 1/2] =?UTF-8?q?=E6=94=BB=E5=87=BB=E6=94=B9=E4=B8=BACD?= =?UTF-8?q?=E6=94=BB=E5=87=BB,=E8=A1=80=E6=9D=A1=E7=BC=93=E5=87=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/charatar/enemy/SnowHpControl.cs | 12 ++- .../Prefabs/charatar/enemy/wood_min.prefab | 91 +++++++++++++++++-- meng_yao/Assets/Prefabs/charatar/laohu.prefab | 5 +- .../charatar/qi_e_Ani/Circle.controller | 15 +-- .../A_fightin/tigerAni/Circle.controller | 19 ++-- meng_yao/Assets/common | 2 +- meng_yao/Assets/script/A_Fight/enemy.cs | 7 +- 7 files changed, 122 insertions(+), 29 deletions(-) diff --git a/meng_yao/Assets/Prefabs/charatar/enemy/SnowHpControl.cs b/meng_yao/Assets/Prefabs/charatar/enemy/SnowHpControl.cs index d0358ba41..ca86d13bc 100644 --- a/meng_yao/Assets/Prefabs/charatar/enemy/SnowHpControl.cs +++ b/meng_yao/Assets/Prefabs/charatar/enemy/SnowHpControl.cs @@ -1,5 +1,6 @@ using UnityEngine; using DG.Tweening; +using UnityEngine.UI; public class SnowHpControl : MonoBehaviour { @@ -7,7 +8,7 @@ public class SnowHpControl : MonoBehaviour public Vector3 maxScale = new Vector3(1.5f, 1.5f, 1f); // 最大缩放 public float duration = 1f; // 动画的总持续时间 public float moveDistance = 5f; // 跳跃的水平距离 - public float fadeDuration = 1f; // 消失时间 + public float fadeDuration = 0.5f; // 消失时间 public Canvas targetCanvas; // 目标画布,用于确保UI元素在该画布上移动 private Renderer rend; // 用于获取物体的Renderer来控制透明度 @@ -46,20 +47,21 @@ public class SnowHpControl : MonoBehaviour Sequence sequence = DOTween.Sequence(); // 1. 跳跃并逐渐变大 - sequence.Append(transform.DOJump(new Vector3(initialPosition.x + randomX + moveDistance, initialPosition.y+randomY),0.3f,1, 1f) + sequence.Append(transform.DOJump(new Vector3(initialPosition.x + randomX + moveDistance, initialPosition.y+randomY),0.3f,1, 0.5f) .SetEase(Ease.OutQuad) // 跳跃效果,使用OutQuad让跳跃过程中速度逐渐变慢 ); //sequence.Join(transform.DOMoveY(initialPosition.y -( randomY + moveDistance) / 2f, 0.6f) // .SetEase(Ease.OutQuad) // 跳跃的高度,跟X轴的跳跃配合 //); - sequence.Join(transform.DOScale(maxScale, 1f) // 同时控制大小,从初始值到最大值 + sequence.Join(transform.DOScale(maxScale, 0.5f) // 同时控制大小,从初始值到最大值 .SetEase(Ease.OutBack) // 使用OutBack让物体变大时有一个“弹跳”的效果 ); // 2. 动画完成后,逐渐变淡并销毁 - sequence.Append(transform.DOScale(new Vector3(0.4f, 0.4f, 0.4f), 0.5f).SetEase(Ease.Linear)); // 缩小效果,模拟消失的感觉 - sequence.Append(transform.GetComponent().material.DOFade(0f, fadeDuration).OnComplete(() => + sequence.Append(transform.DOScale(Vector3.zero, 0.5f).SetEase(Ease.Linear)); // 缩小效果,模拟消失的感觉 + sequence.Append(transform.GetComponent().DOFade(0f, fadeDuration).OnComplete(() => { + Destroy(gameObject); // 动画完成后销毁对象 })); } diff --git a/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab b/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab index 1c02d793d..0f436a2af 100644 --- a/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab +++ b/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab @@ -31,14 +31,15 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: + - {fileID: 7467116312563346090} - {fileID: 4868537472617793602} m_Father: {fileID: 5609612011295970173} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -10, y: 448.8} - m_SizeDelta: {x: -0.8, y: -1743.8} + m_AnchoredPosition: {x: -9.700012, y: 448.8} + m_SizeDelta: {x: 19.4, y: -1743.8} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1105083700936425670 CanvasRenderer: @@ -61,7 +62,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0, g: 0, b: 0, a: 1} + m_Color: {r: 0, g: 0, b: 0, a: 0.8} m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 0 @@ -91,6 +92,82 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_ShowMaskGraphic: 1 +--- !u!1 &4183642663284617997 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7467116312563346090} + - component: {fileID: 744592432927293251} + - component: {fileID: 605146830908541898} + m_Layer: 5 + m_Name: tianchongYello + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &7467116312563346090 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4183642663284617997} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 4233861956062694457} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 5.81, y: 0} + m_SizeDelta: {x: 11.72, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &744592432927293251 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4183642663284617997} + m_CullTransparentMesh: 1 +--- !u!114 &605146830908541898 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4183642663284617997} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 0.5019608} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: be7cd7587e113e04c886efa8d506cf14, type: 3} + m_Type: 3 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 0 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 --- !u!1 &4394176608275501679 GameObject: m_ObjectHideFlags: 0 @@ -253,7 +330,8 @@ MonoBehaviour: camp: 1 hp: 100 dieIndex: 1 - Hpfiil: {fileID: 6236648196338733329} + Hpfiil: {fileID: 1566038940701374259} + HpfiilYello: {fileID: 605146830908541898} HpTextPrefab: {fileID: 6292166076641120080, guid: 4a7236e471dd72b4299671c7330ec483, type: 3} _Canvas: {fileID: 4205844203331515742} spriteRenderers: {fileID: 4703411402842800734} @@ -326,6 +404,7 @@ MonoBehaviour: attackClass: {fileID: 0} CurrentIndex: 33 enemyId: + moveSpeed: 3 harmNumber: 0 --- !u!210 &6468108308622956862 SortingGroup: @@ -503,7 +582,7 @@ SpriteRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_Sprite: {fileID: 21300000, guid: f4576d09b35f51b44b673ff5b732789b, type: 3} + m_Sprite: {fileID: 21300000, guid: 72a01706836824e40a2c6e4285bd237f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 @@ -648,7 +727,7 @@ RectTransform: m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 4233861956062694457} - m_RootOrder: 0 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} diff --git a/meng_yao/Assets/Prefabs/charatar/laohu.prefab b/meng_yao/Assets/Prefabs/charatar/laohu.prefab index 5d1415ad6..c08b982e7 100644 --- a/meng_yao/Assets/Prefabs/charatar/laohu.prefab +++ b/meng_yao/Assets/Prefabs/charatar/laohu.prefab @@ -242,10 +242,12 @@ MonoBehaviour: role: {fileID: 8433650274028726420} attackScope: 0.5 damageTyp: 2 - attackCooldown: 2 + attackCooldown: 10 bulltes: [] animator: {fileID: 8242226501344609213} fireAni: {fileID: 0} + BulletStartPos: {fileID: 0} + direction: {x: 0, y: 0} --- !u!58 &1338343970434073545 CircleCollider2D: m_ObjectHideFlags: 0 @@ -331,6 +333,7 @@ MonoBehaviour: hp: 100 dieIndex: -1 Hpfiil: {fileID: 0} + HpfiilYello: {fileID: 0} HpTextPrefab: {fileID: 0} _Canvas: {fileID: 0} spriteRenderers: {fileID: 0} diff --git a/meng_yao/Assets/Prefabs/charatar/qi_e_Ani/Circle.controller b/meng_yao/Assets/Prefabs/charatar/qi_e_Ani/Circle.controller index aaccdb9b9..ccd5809fa 100644 --- a/meng_yao/Assets/Prefabs/charatar/qi_e_Ani/Circle.controller +++ b/meng_yao/Assets/Prefabs/charatar/qi_e_Ani/Circle.controller @@ -15,6 +15,12 @@ AnimatorController: m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 9100000} + - m_Name: Attack + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -36,8 +42,8 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 6 - m_ConditionEvent: State + - m_ConditionMode: 1 + m_ConditionEvent: Attack m_EventTreshold: 1 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 9124064417411800802} @@ -112,10 +118,7 @@ AnimatorStateTransition: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: - - m_ConditionMode: 6 - m_ConditionEvent: State - m_EventTreshold: 0 + m_Conditions: [] m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 6374862596792606963} m_Solo: 0 diff --git a/meng_yao/Assets/Resources/animation/A_fightin/tigerAni/Circle.controller b/meng_yao/Assets/Resources/animation/A_fightin/tigerAni/Circle.controller index bfc22f819..023e2544c 100644 --- a/meng_yao/Assets/Resources/animation/A_fightin/tigerAni/Circle.controller +++ b/meng_yao/Assets/Resources/animation/A_fightin/tigerAni/Circle.controller @@ -66,8 +66,8 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 6 - m_ConditionEvent: State + - m_ConditionMode: 1 + m_ConditionEvent: Attack m_EventTreshold: 1 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: -2194801018154674215} @@ -174,6 +174,12 @@ AnimatorController: m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 9100000} + - m_Name: Attack + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -216,10 +222,7 @@ AnimatorStateTransition: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: - - m_ConditionMode: 6 - m_ConditionEvent: State - m_EventTreshold: 0 + m_Conditions: [] m_DstStateMachine: {fileID: 0} m_DstState: {fileID: -8831474942015023954} m_Solo: 0 @@ -228,8 +231,8 @@ AnimatorStateTransition: serializedVersion: 3 m_TransitionDuration: 0 m_TransitionOffset: 0 - m_ExitTime: 1 - m_HasExitTime: 0 + m_ExitTime: 4 + m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common index f3cad5d50..2b93b1469 160000 --- a/meng_yao/Assets/common +++ b/meng_yao/Assets/common @@ -1 +1 @@ -Subproject commit f3cad5d509e03c353dd16bfc5e599f39105deb26 +Subproject commit 2b93b1469921dc657aa3546d0c31ace7748aaee0 diff --git a/meng_yao/Assets/script/A_Fight/enemy.cs b/meng_yao/Assets/script/A_Fight/enemy.cs index 302dbd1a0..1ec951b98 100644 --- a/meng_yao/Assets/script/A_Fight/enemy.cs +++ b/meng_yao/Assets/script/A_Fight/enemy.cs @@ -5,6 +5,7 @@ using UnityEngine; public class enemy : Role { public string enemyId; + [Header("移动速度")] public float moveSpeed; [HideInInspector] public float harmNumber=0;//伤害 @@ -23,7 +24,9 @@ public class enemy : Role public override void Start() { base.Start(); - + + // AnimationTree[0].CharacterAnimationFrameInterval =(int)moveSpeed * 4; + if (camp == Camp.Enemy) { //开始移动 @@ -38,7 +41,7 @@ public class enemy : Role base.Navigation.waypoints = _waypoints; //开始移动 - Navigation.MoveToNextWaypoint(this.gameObject); + Navigation.MoveToNextWaypoint(this.gameObject,moveSpeed); } From ab765c38d8c5f64e7399b3bb29992e81e2bb96da Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Wed, 18 Dec 2024 17:04:21 +0800 Subject: [PATCH 2/2] =?UTF-8?q?=E8=B4=A6=E5=8D=95=E8=AF=A6=E6=83=85?= =?UTF-8?q?=E6=95=B4=E5=AE=8C=E4=BA=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../preform/gui/Asset_Details_item.prefab | 17 +++++++- .../preform/gui/Asset_Details_itembox.prefab | 42 +++++++++---------- meng_yao/Assets/Scenes/scene_Main.unity | 13 ++++++ .../Assets/script/scene_Main/Asset_Details.cs | 42 ++++++++++++++++++- .../scene_Main/ui/Asset_Details_item.cs | 25 +++++++++++ .../scene_Main/ui/Asset_Details_item.cs.meta | 11 +++++ .../scene_Main/ui/Asset_Details_itembox.cs | 5 +-- .../serveTestScript/billsModule/incomeList.cs | 15 ++++--- 8 files changed, 137 insertions(+), 33 deletions(-) create mode 100644 meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs create mode 100644 meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs.meta diff --git a/meng_yao/Assets/Resources/preform/gui/Asset_Details_item.prefab b/meng_yao/Assets/Resources/preform/gui/Asset_Details_item.prefab index a635aec3d..8db4afeb9 100644 --- a/meng_yao/Assets/Resources/preform/gui/Asset_Details_item.prefab +++ b/meng_yao/Assets/Resources/preform/gui/Asset_Details_item.prefab @@ -9,6 +9,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 8800312809106112679} + - component: {fileID: 4613460312564376388} m_Layer: 5 m_Name: Asset_Details_item m_TagString: Untagged @@ -23,7 +24,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8800312809106112678} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -38,6 +39,20 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 46.3059} m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &4613460312564376388 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8800312809106112678} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e3eea65db936075409912a8a7d52d647, type: 3} + m_Name: + m_EditorClassIdentifier: + info: {fileID: 8800312809432703904} + number: {fileID: 8800312810282259072} --- !u!1 &8800312809432703918 GameObject: m_ObjectHideFlags: 0 diff --git a/meng_yao/Assets/Resources/preform/gui/Asset_Details_itembox.prefab b/meng_yao/Assets/Resources/preform/gui/Asset_Details_itembox.prefab index 74e1b7aa2..371d3e5c9 100644 --- a/meng_yao/Assets/Resources/preform/gui/Asset_Details_itembox.prefab +++ b/meng_yao/Assets/Resources/preform/gui/Asset_Details_itembox.prefab @@ -92,8 +92,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 72535d4c13f2ce34ab87fb251511760c, type: 3} m_Name: m_EditorClassIdentifier: - time: {fileID: 0} - count: {fileID: 0} + time: {fileID: 3085038605624301837} + count: {fileID: 3085038605682806839} --- !u!1 &3085038604622350453 GameObject: m_ObjectHideFlags: 0 @@ -130,7 +130,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 35} + m_SizeDelta: {x: 0, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &3085038605624301827 GameObject: @@ -166,9 +166,9 @@ RectTransform: m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0.09248908, y: 1} - m_AnchoredPosition: {x: -0.5, y: 0} - m_SizeDelta: {x: -1, y: 0} + m_AnchorMax: {x: 0.5, y: 1} + m_AnchoredPosition: {x: -1.4489136, y: 0} + m_SizeDelta: {x: -2.8979034, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3085038605624301836 CanvasRenderer: @@ -200,16 +200,16 @@ MonoBehaviour: m_Calls: [] m_FontData: m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} - m_FontSize: 30 + m_FontSize: 45 m_FontStyle: 0 - m_BestFit: 0 - m_MinSize: 2 - m_MaxSize: 40 + m_BestFit: 1 + m_MinSize: 30 + m_MaxSize: 50 m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 - m_HorizontalOverflow: 0 - m_VerticalOverflow: 0 + m_HorizontalOverflow: 1 + m_VerticalOverflow: 1 m_LineSpacing: 1 m_Text: 09.16 --- !u!1 &3085038605682806837 @@ -245,10 +245,10 @@ RectTransform: m_Father: {fileID: 3085038604622350452} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0.079} - m_AnchorMin: {x: 0.7737991, y: 0} + m_AnchorMin: {x: 0.6107773, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -0.43347168, y: 0.5} - m_SizeDelta: {x: 0.9021001, y: -1} + m_AnchoredPosition: {x: 0.8760376, y: 0.5} + m_SizeDelta: {x: -1.7642975, y: -1} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3085038605682806838 CanvasRenderer: @@ -280,15 +280,15 @@ MonoBehaviour: m_Calls: [] m_FontData: m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} - m_FontSize: 30 + m_FontSize: 45 m_FontStyle: 0 - m_BestFit: 0 - m_MinSize: 2 - m_MaxSize: 40 + m_BestFit: 1 + m_MinSize: 30 + m_MaxSize: 50 m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 - m_HorizontalOverflow: 0 - m_VerticalOverflow: 0 + m_HorizontalOverflow: 1 + m_VerticalOverflow: 1 m_LineSpacing: 1 m_Text: "\u603B\u8BA1\uFF1A-\xA5195" diff --git a/meng_yao/Assets/Scenes/scene_Main.unity b/meng_yao/Assets/Scenes/scene_Main.unity index 795e4c7e3..f049b2c48 100644 --- a/meng_yao/Assets/Scenes/scene_Main.unity +++ b/meng_yao/Assets/Scenes/scene_Main.unity @@ -104663,6 +104663,11 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 +--- !u!1 &1453243347 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 6931136037450377241, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3} + m_PrefabInstance: {fileID: 1553952861} + m_PrefabAsset: {fileID: 0} --- !u!1 &1454508580 GameObject: m_ObjectHideFlags: 0 @@ -112912,7 +112917,15 @@ PrefabInstance: - target: {fileID: 1553952866, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3} propertyPath: itemPrefab value: + objectReference: {fileID: 8800312809106112678, guid: 8b02cd965c34edb4ebf6d67db033ccd2, type: 3} + - target: {fileID: 1553952866, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3} + propertyPath: itemBoxPrefab + value: objectReference: {fileID: 3085038604584877223, guid: ce7baf84b8801624aa22e8f29b4b95b7, type: 3} + - target: {fileID: 1553952866, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3} + propertyPath: itemBoxPrefabParent + value: + objectReference: {fileID: 1453243347} - target: {fileID: 65411648539017065, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3} propertyPath: m_AnchorMax.y value: 0 diff --git a/meng_yao/Assets/script/scene_Main/Asset_Details.cs b/meng_yao/Assets/script/scene_Main/Asset_Details.cs index 65d5fda0d..ceedae024 100644 --- a/meng_yao/Assets/script/scene_Main/Asset_Details.cs +++ b/meng_yao/Assets/script/scene_Main/Asset_Details.cs @@ -12,6 +12,11 @@ public class Asset_Details : MonoBehaviour public Text HaveMoneyText; + public GameObject itemBoxPrefab; + public GameObject itemBoxPrefabParent; + + public List itemBoxPrefabList = new List(); + public GameObject itemPrefab; // Start is called before the first frame update void Start() @@ -27,7 +32,9 @@ public class Asset_Details : MonoBehaviour /// 1宝石,2金币,3水,4锻造令 public async void ShowPanel(int type) { - + + DeleteAllChildren(itemBoxPrefabParent); + billingStatisticsData info=await Scene_main_jiekou.instance.GetbillingStatisticsData(type); switch (type) @@ -48,7 +55,18 @@ public class Asset_Details : MonoBehaviour IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1,10,type); - + + foreach (statistics value in infoIcomeList.Data.statistics) + { + GameObject go = GameObject.Instantiate(itemBoxPrefab, itemBoxPrefabParent.transform); + go.GetComponent().init(value.date_time.ToString(), (value.total_income-value.total_expend).ToString()); + itemBoxPrefabList.Add(go); + } + + foreach (Transaction value in infoIcomeList.Data.List) + { + GameObject.Instantiate(itemPrefab, itemBoxPrefabList[0].transform).GetComponent().init(value.Income,value.Remark,value.Amount); + } this.gameObject.SetActive(true); } @@ -67,4 +85,24 @@ public class Asset_Details : MonoBehaviour GiveMoneyText.text = "¥" + give; HaveMoneyText.text = "¥" + have; } + + + public void DeleteAllChildren(GameObject obg) + { + // 确保父物体不为空 + if (obg != null) + { + // 遍历父物体的所有子物体并删除 + foreach (Transform child in obg.transform) + { + GameObject.Destroy(child.gameObject); + } + itemBoxPrefabList.Clear(); + } + else + { + Debug.LogWarning("itemBoxPrefabParent is not assigned."); + } + } + } diff --git a/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs new file mode 100644 index 000000000..9bc751bad --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Asset_Details_item : MonoBehaviour +{ + + public Text info; + public Text number; + + public void init(bool _bool,string info,string number) + { + if (_bool) + { + this.info.text = info; + this.number.text = "+¥" + number+ ""; + } + else + { + this.info.text = info; + this.number.text ="-¥" + number+ ""; + } + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs.meta b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs.meta new file mode 100644 index 000000000..91f91103b --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e3eea65db936075409912a8a7d52d647 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/Asset_Details_itembox.cs b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_itembox.cs index 683040a3d..accef36c7 100644 --- a/meng_yao/Assets/script/scene_Main/ui/Asset_Details_itembox.cs +++ b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_itembox.cs @@ -6,12 +6,11 @@ using UnityEngine.UI; public class Asset_Details_itembox : MonoBehaviour { public Text time; - public Text count; public void init(string time,string count) { - this.time.text = time; - this.count.text = count; + this.time.text = "时间:" + time; + this.count.text ="总计:"+ count; } } diff --git a/meng_yao/Assets/script/serveTestScript/billsModule/incomeList.cs b/meng_yao/Assets/script/serveTestScript/billsModule/incomeList.cs index afeb2de9d..e5d888ada 100644 --- a/meng_yao/Assets/script/serveTestScript/billsModule/incomeList.cs +++ b/meng_yao/Assets/script/serveTestScript/billsModule/incomeList.cs @@ -43,7 +43,8 @@ public class IcomeListData { public IcomeListPageInfo Pages { get; set; } public List List { get; set; } - public List Statistics { get; set; } + public List statistics { get; set; } + } public class IcomeListPageInfo @@ -65,9 +66,11 @@ public class Transaction public string CreateTime { get; set; } } -public class Statistics +public class statistics { - public int DateTime { get; set; } - public int TotalExpend { get; set; } - public int TotalIncome { get; set; } -} \ No newline at end of file + public int date_time { get; set; } + public float total_expend { get; set; } + public float total_income { get; set; } +} + +