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{fileID: 756074572} --- !u!1 &1104460746 GameObject: m_ObjectHideFlags: 0 diff --git a/meng_yao/Assets/script/A_Fight/Challeng_Evictory.cs b/meng_yao/Assets/script/A_Fight/Challeng_Evictory.cs index 3052d9f5..055ed2e8 100644 --- a/meng_yao/Assets/script/A_Fight/Challeng_Evictory.cs +++ b/meng_yao/Assets/script/A_Fight/Challeng_Evictory.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; -public class Challeng_Evictory : Base +public class Challeng_Evictory : charainfoPanel { public Button AwardBtn; public Button DmageBtn; @@ -14,8 +14,9 @@ public class Challeng_Evictory : Base public Sprite gaoliangsprite; public Sprite anSprite; // Start is called before the first frame update - void Start() + public override void Start() { + base.Start(); AwardBtn.onClick.AddListener(AwardClick); DmageBtn.onClick.AddListener(DmageClick); } @@ -34,12 +35,5 @@ public class Challeng_Evictory : Base DmageCountobj.gameObject.SetActive(true); AwardBtn.GetComponent().sprite = anSprite; DmageBtn.GetComponent().sprite = gaoliangsprite; - } - - - // Update is called once per frame - void Update() - { - - } + } } diff --git a/meng_yao/Assets/script/A_Fight/CharacterClick.cs b/meng_yao/Assets/script/A_Fight/CharacterClick.cs index eed33805..3955dfb5 100644 --- a/meng_yao/Assets/script/A_Fight/CharacterClick.cs +++ b/meng_yao/Assets/script/A_Fight/CharacterClick.cs @@ -9,7 +9,22 @@ public class CharacterClick : MonoBehaviour [Header("点击出现的详情")] public GameObject panelPrefab; private void OnMouseDown() { - Debug.Log("点击"); - GameObject.Instantiate(panelPrefab,GameObject.Find("Canvas").transform); + // 确保父节点的碰撞体是 Trigger 类型 + Collider2D parentCollider = GetComponent(); + if (parentCollider != null && parentCollider.isTrigger) + { + // 射线检测鼠标点击的物体是父节点 + Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); + RaycastHit2D hit = Physics2D.Raycast(mousePosition, Vector2.zero); + + if (hit.collider != null && hit.collider.gameObject == gameObject) + { + Debug.Log("点击了父节点"); + // 在这里处理点击事件 + GameObject.Instantiate(panelPrefab, GameObject.Find("Canvas").transform); + } + } + + } } diff --git a/meng_yao/Assets/script/A_Fight/Skill_Spend.cs b/meng_yao/Assets/script/A_Fight/Skill_Spend.cs index 5868bd5b..61aa005e 100644 --- a/meng_yao/Assets/script/A_Fight/Skill_Spend.cs +++ b/meng_yao/Assets/script/A_Fight/Skill_Spend.cs @@ -7,7 +7,16 @@ public class Skill_Spend : MonoBehaviour { [Header("花费多少战魂的文本")] public Text SpendText; - + [Header("花费多少战魂的数量")] public int spendNumber; + /* public int SpendNumber + { + get => spendNumber; + set + { + spendNumber = value; + SpendText.text = spendNumber.ToString(); + } + }*/ [Header("战魂不足进行遮挡的musk")] public Image musk; @@ -18,6 +27,9 @@ public class Skill_Spend : MonoBehaviour // Start is called before the first frame update void Start() { + + SpendText.text = spendNumber.ToString(); + OnItemsEnough += SpendClick; OnItemsAn += SpendAnClick; @@ -26,7 +38,7 @@ public class Skill_Spend : MonoBehaviour void UpgradeClick() { - SkillBox.instance.UpdataExp(-int.Parse(SpendText.text)); + SkillBox.instance.UpdataExp(-spendNumber); } void SpendClick() @@ -42,7 +54,7 @@ public class Skill_Spend : MonoBehaviour // Update is called once per frame void Update() { - if (SkillBox.instance.expList.Count >= int.Parse(SpendText.text)) + if (SkillBox.instance.expList.Count >= spendNumber) { OnItemsEnough?.Invoke(); } diff --git a/meng_yao/Assets/script/scene_Main/DownPanel.cs b/meng_yao/Assets/script/scene_Main/DownPanel.cs new file mode 100644 index 00000000..695eb6d9 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/DownPanel.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class DownPanel : Base +{ + public List