This commit is contained in:
GL 2025-01-07 14:39:40 +08:00
commit b94e5c3953
14 changed files with 318 additions and 260 deletions

View File

@ -1,226 +1,254 @@
[
{
"temp_id": "M_H_001",
"monster_code": "火萌妖-01",
"skills": [
{
"positioning": "长周期烧一条直线上",
"name": "火龙之舌",
"effects": {
"level_1": "射程提升2格位置",
"level_2": "伤害提升15%",
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒射程减少1格",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间减少50%持续喷火时间减少50%"
}
},
{
"positioning": "近身攻击多个敌人",
"name": "烈焰之舞",
"effects": {
"level_1": "喷出的火焰散开为3个但每个火焰伤害减少50%",
"level_2": "伤害提升15%",
"level_3": "降低敌人20%移动速度攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间增加30%持续喷火时间增加50%"
}
}
]
},
{
"temp_id": "M_S_001",
"monster_code": "水萌妖-01",
"skills": [
{
"positioning": "快速射出子弹,增加对空伤害",
"name": "寒冰子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "增加子弹20%飞行速度射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对攻击减速的敌人造成额外30%伤害攻击CD增加5%"
}
},
{
"positioning": "增加对空debuff对小型怪伤害加强",
"name": "冰霜风暴",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_M_001",
"monster_code": "木萌妖-01",
"skills": [
{
"positioning": "子弹飞行速度射击高频",
"name": "高速射击",
"effects": {
"level_1": "子弹飞行速度增加30%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加40%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率射程减少1格"
}
},
{
"positioning": "精准子弹",
"name": "精制子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_T_002",
"monster_code": "土萌妖-02",
"skills": [
{
"positioning": "增加散射的子弹数量,对空中单位有更多伤害",
"name": "飞散宝石",
"effects": {
"level_1": "对空中的敌人额外造成30%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少25%散射角度增加25%射程减少1格",
"level_4": "伤害提升35%",
"level_5": "子弹飞行速度增加25%射程减少1格"
}
},
{
"positioning": "对地面单位伤害加强",
"name": "锐利宝石",
"effects": {
"level_1": "对地面敌人造成额外30%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少15%,但散射角度更大",
"level_4": "伤害提升35%",
"level_5": "对减速目标造成额外20%伤害攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_S_002",
"monster_code": "水萌妖-02",
"skills": [
{
"positioning": "增加散开子弹数量",
"name": "碎裂寒冰",
"effects": {
"level_1": "冰冻子弹命中敌人后裂开为3个小子弹",
"level_2": "伤害提升15%",
"level_3": "每个小子弹伤害增加30%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次射出2个子弹攻击CD增加5%"
}
},
{
"positioning": "增加对小型敌人伤害",
"name": "深寒冰锥",
"effects": {
"level_1": "对小型敌人增加25%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少25%射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对小型敌人增加25%伤害射程减少1格"
}
}
]
},
{
"temp_id": "M_M_002",
"monster_code": "木萌妖-02",
"skills": [
{
"positioning": "加快子弹速度",
"name": "随风之叶",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "射程提升2格位置攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "增加子弹20%飞行速度攻击CD增加5%"
}
},
{
"positioning": "增加扇形面积,对小型单位伤害加强",
"name": "散落之风",
"effects": {
"level_1": "每次射击2个子弹增加扇形攻击范围",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "对小型敌人增加40%伤害攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_J_001",
"monster_code": "金萌妖-01",
"skills": [
{
"positioning": "增加刀的攻击范围",
"name": "无形剑气",
"effects": {
"level_1": "刀的长度延长1格",
"level_2": "伤害提升15%",
"level_3": "额外增加1把刀刀的旋转速度减少10%",
"level_4": "伤害提升35%",
"level_5": "每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%"
}
},
{
"positioning": "增加刀旋转速度",
"name": "剑气旋风",
"effects": {
"level_1": "刀的旋转速度提升25%",
"level_2": "伤害提升15%",
"level_3": "额外增加1把刀,刀的旋转速度减少10%",
"level_4": "伤害提升35%",
"level_5": "刀的旋转速度提升40%"
}
}
]
},
{
"temp_id": "M_H_002",
"monster_code": "火萌妖-02",
"skills": [
{
"positioning": "快速射出火球",
"name": "迅捷火球",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "火球飞行速度增加15%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "火球飞行速度增加30%攻击CD增加5%"
}
},
{
"positioning": "火球能大面积伤害敌人",
"name": "巨型火球",
"effects": {
"level_1": "火球溅射伤害范围增加1格",
"level_2": "伤害提升15%",
"level_3": "对大型敌人额外造成30%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "被火球伤害的敌人会原地眩晕1秒射程减少1格"
}
}
]
}
{
"temp_id": "M_H_001",
"monster_code": "火萌妖-01",
"skills": [
{
"positioning": "长周期烧一条直线上",
"name": "火龙之舌",
"effects": {
"level_1": "射程提升2格位置",
"level_2": "伤害提升15%",
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒射程减少1格",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间减少50%持续喷火时间减少50%"
}
},
{
"positioning": "近身攻击多个敌人",
"name": "烈焰之舞",
"effects": {
"level_1": "喷出的火焰散开为3个但每个火焰伤害减少50%",
"level_2": "伤害提升15%",
"level_3": "降低敌人20%移动速度攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间增加30%持续喷火时间增加50%"
}
}
]
},
{
"temp_id": "M_S_001",
"monster_code": "水萌妖-01",
"skills": [
{
"positioning": "快速射出子弹,增加对空伤害",
"name": "寒冰子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "增加子弹20%飞行速度射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对攻击减速的敌人造成额外30%伤害攻击CD增加5%"
}
},
{
"positioning": "增加对空debuff对小型怪伤害加强",
"name": "冰霜风暴",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_M_001",
"monster_code": "木萌妖-01",
"skills": [
{
"positioning": "子弹飞行速度射击高频",
"name": "高速射击",
"effects": {
"level_1": "子弹飞行速度增加30%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加40%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率射程减少1格"
}
},
{
"positioning": "精准子弹",
"name": "精制子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_T_002",
"monster_code": "土萌妖-02",
"skills": [
{
"positioning": "增加散射的子弹数量,对空中单位有更多伤害",
"name": "飞散宝石",
"effects": {
"level_1": "对空中的敌人额外造成30%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少25%散射角度增加25%射程减少1格",
"level_4": "伤害提升35%",
"level_5": "子弹飞行速度增加25%射程减少1格"
}
},
{
"positioning": "对地面单位伤害加强",
"name": "锐利宝石",
"effects": {
"level_1": "对地面敌人造成额外30%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少15%,但散射角度更大",
"level_4": "伤害提升35%",
"level_5": "对减速目标造成额外20%伤害攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_S_002",
"monster_code": "水萌妖-02",
"skills": [
{
"positioning": "增加散开子弹数量",
"name": "碎裂寒冰",
"effects": {
"level_1": "冰冻子弹命中敌人后裂开为3个小子弹",
"level_2": "伤害提升15%",
"level_3": "每个小子弹伤害增加30%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次射出2个子弹攻击CD增加5%"
}
},
{
"positioning": "增加对小型敌人伤害",
"name": "深寒冰锥",
"effects": {
"level_1": "对小型敌人增加25%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少25%射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对小型敌人增加25%伤害射程减少1格"
}
}
]
},
{
"temp_id": "M_M_002",
"monster_code": "木萌妖-02",
"skills": [
{
"positioning": "加快子弹速度",
"name": "随风之叶",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "射程提升2格位置攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "增加子弹20%飞行速度攻击CD增加5%"
}
},
{
"positioning": "增加扇形面积,对小型单位伤害加强",
"name": "散落之风",
"effects": {
"level_1": "每次射击2个子弹增加扇形攻击范围",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "对小型敌人增加40%伤害攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_J_001",
"monster_code": "金萌妖-01",
"skills": [
{
"positioning": "增加刀的攻击范围",
"name": "无形剑气",
"effects": {
"level_1": "刀的长度延长1格",
"level_2": "伤害提升15%",
"level_3": "额外增加1把刀刀的旋转速度减少10%",
"level_4": "伤害提升35%",
"level_5": "每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%"
}
},
{
"positioning": "增加刀旋转速度",
"name": "剑气旋风",
"effects": {
"level_1": "刀的旋转速度提升25%",
"level_2": "伤害提升15%",
"level_3": "额外增加1把刀,刀的旋转速度减少10%",
"level_4": "伤害提升35%",
"level_5": "刀的旋转速度提升40%"
}
}
]
},
{
"temp_id": "M_H_002",
"monster_code": "火萌妖-02",
"skills": [
{
"positioning": "快速射出火球",
"name": "迅捷火球",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "火球飞行速度增加15%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "火球飞行速度增加30%攻击CD增加5%"
}
},
{
"positioning": "火球能大面积伤害敌人",
"name": "巨型火球",
"effects": {
"level_1": "火球溅射伤害范围增加1格",
"level_2": "伤害提升15%",
"level_3": "对大型敌人额外造成30%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "被火球伤害的敌人会原地眩晕1秒射程减少1格"
}
}
]
},
{
"temp_id": "M_T_001",
"monster_code": "土萌妖-01",
"skills": [
{
"positioning": "增加附加效果",
"name": "震荡巨石",
"effects": {
"level_1": "被巨石击中的敌人在3秒内速度减少50%",
"level_2": "伤害提升15%",
"level_3": "巨石的溅伤范围增加1格,射程减少1格",
"level_4": "伤害提升35%",
"level_5": "被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格"
}
},
{
"positioning": "增加攻击距离",
"name": "蛮力抛投",
"effects": {
"level_1": "巨石飞行速度增加20%",
"level_2": "伤害提升15%",
"level_3": "攻击范围增加2格,攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "巨石的溅伤范围增加1格,攻击CD增加5%"
}
}
]
}
]

View File

@ -472,8 +472,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
id: M_M_001
Name: "\u6728\u840C\u5996-01"
id: M_T_001
Name: "\u571F\u840C\u5996-01"
camp: 0
hp: 100
maxHp: 100

View File

@ -850,8 +850,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 462.18054, y: -1051.9258}
m_SizeDelta: {x: 0, y: 0}
m_AnchoredPosition: {x: 462.18054, y: -1101.9258}
m_SizeDelta: {x: 725.2872, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &5361498673185763723
MonoBehaviour:

View File

@ -4685,7 +4685,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_AnchorMax.y
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_AnchorMin.x
@ -4693,15 +4693,15 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_AnchorMin.y
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_SizeDelta.x
value: 166
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_SizeDelta.y
value: 166
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_LocalPosition.x
@ -4733,11 +4733,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_AnchoredPosition.x
value: 208
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_AnchoredPosition.y
value: -116
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
propertyPath: m_LocalEulerAnglesHint.x

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

After

Width:  |  Height:  |  Size: 85 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 84 KiB

After

Width:  |  Height:  |  Size: 89 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 88 KiB

After

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

After

Width:  |  Height:  |  Size: 86 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 KiB

After

Width:  |  Height:  |  Size: 88 KiB

View File

@ -37,6 +37,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: State
m_Type: 3
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer

View File

@ -134,4 +134,11 @@ AnimationClip:
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
m_Events:
- time: 0.53333336
functionName: ShootBullet
data:
objectReferenceParameter: {fileID: 0}
floatParameter: 0
intParameter: 0
messageOptions: 0

View File

@ -4373,6 +4373,7 @@ GameObject:
m_Component:
- component: {fileID: 1337722729}
- component: {fileID: 1337722730}
- component: {fileID: 1337722731}
m_Layer: 0
m_Name: ReadJson
m_TagString: Untagged
@ -4412,6 +4413,20 @@ MonoBehaviour:
LevelAsset: {fileID: 4900000, guid: 89bbacca41b409b4dbf238a43bbb2e4b, type: 3}
SkillAsset: {fileID: 4900000, guid: 3d441bff04ee5a64ea8b8967bcfbc070, type: 3}
m_Level: []
--- !u!114 &1337722731
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1337722728}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f1617263e713d804995e0d3f3073e0cb, type: 3}
m_Name:
m_EditorClassIdentifier:
MapLevelJson: {fileID: 4900000, guid: b534002cbb7fddf4bb68f34fb1357ff3, type: 3}
count: 0
--- !u!1 &1342038372
GameObject:
m_ObjectHideFlags: 0
@ -5845,7 +5860,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1884241085}
- component: {fileID: 1884241086}
- component: {fileID: 1884241087}
m_Layer: 0
m_Name: SpawnMonster
@ -5869,28 +5883,6 @@ Transform:
m_Father: {fileID: 284432670}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1884241086
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1884241084}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fdf69f16194abb24d9e887468940e1cb, type: 3}
m_Name:
m_EditorClassIdentifier:
retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
Enemys: []
Prefab: {fileID: 4703411402065954783, guid: aac4ad2c72526a54691494dd54e115a6, type: 3}
SpawnLocation: {fileID: 734893407}
GenerationInterval: 15
GenerationIntervalOfOne: 2
GenerateQuantityMax: 20
GenerateQuantity: 5
deadNumber: 0
--- !u!114 &1884241087
MonoBehaviour:
m_ObjectHideFlags: 0
@ -5905,7 +5897,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
SpawnLocations: []
SpawnLocations:
- {fileID: 734893407}
enemysList: []
--- !u!1 &1910338484
GameObject:
@ -5953,6 +5946,30 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
mengyaoItems:
- id: M_T_002
prefab: {fileID: 8433650275485930554, guid: 0e629856be1575e4a9258394dee87cc7, type: 3}
cardprefab: {fileID: 6655435212987556048, guid: c7cffe9eb5ea6bb4791fe5c8bb025f01, type: 3}
- id: M_J_001
prefab: {fileID: 8433650275485930554, guid: 1e8a70ff26520dd4a8744ae2156d16d3, type: 3}
cardprefab: {fileID: 5508436327438263543, guid: c61070f2dd2a750439bf3913156d4f7b, type: 3}
- id: M_H_001
prefab: {fileID: 8433650275485930554, guid: 67d13a9263159eb49993b8cc68eb3785, type: 3}
cardprefab: {fileID: 1126466392417920613, guid: 0dd4a50e59d08e84fb1439c946c24fdc, type: 3}
- id: M_M_001
prefab: {fileID: 8433650275485930554, guid: 4f81cc16b1203d549b927ed7da53fdbf, type: 3}
cardprefab: {fileID: 6655435212987556048, guid: 383e65ed01369d345a73d626ab713888, type: 3}
- id: M_M_002
prefab: {fileID: 8433650275485930554, guid: b7a992fcbbc242e4eb0b83eea3bfab81, type: 3}
cardprefab: {fileID: 6655435212987556048, guid: edec2410bf23cdd40a210a28e9c3624f, type: 3}
- id: M_S_001
prefab: {fileID: 8433650275485930554, guid: 1ce7ba2999a588840be40787ac4fb7fc, type: 3}
cardprefab: {fileID: 5508436327438263543, guid: 12644a2c53bfc72489ad76e8f81628f5, type: 3}
- id: M_S_002
prefab: {fileID: 8433650275485930554, guid: 71d5f6e53fdb1674aae2e6fa1acf423d, type: 3}
cardprefab: {fileID: 5508436327438263543, guid: db8f2924fd8bba94e881e4b275b8b48a, type: 3}
- id: M_H_002
prefab: {fileID: 8433650275485930554, guid: b23a54d617796b04d832ddf0cd85a319, type: 3}
cardprefab: {fileID: 1126466392417920613, guid: 3de98a391a58e5a4fa74ff1107105986, type: 3}
- id: M_T_001
prefab: {fileID: 8433650275485930554, guid: c06add8b28931e4448ca9673388595af, type: 3}
cardprefab: {fileID: 5508436327438263543, guid: 93fef5acddd00004b9ba1f30ccd46c96, type: 3}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: dc84a977a8621424ba214936ddac9b7e
guid: b12c0c58d3f254643845309f9611b634
DefaultImporter:
externalObjects: {}
userData: