生态书团队接口的接入
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39
meng_yao/Assets/script/scene_Main/Tree_team.cs
Normal file
39
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Normal file
@ -0,0 +1,39 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Tree_team : MonoBehaviour
|
||||
{
|
||||
|
||||
public Text TeammateCount;
|
||||
public Text TeamName;
|
||||
public Text TeamId;
|
||||
public Text TeamCount;
|
||||
public GameObject item;
|
||||
public Transform parent;
|
||||
async void Start()
|
||||
{
|
||||
TreeTeam info= await Scene_main_jiekou.instance.TreeTeamDatas();
|
||||
TeammateCount.text = info.Data.Info.TeamCount+"/10";
|
||||
TeamName.text = info.Data.Info.Nickname;
|
||||
TeamId.text = info.Data.Info.Uid;
|
||||
TeamCount.text = "ÍŶÓÈËÊý:"+info.Data.Info.TeamCount;
|
||||
Init(info);
|
||||
}
|
||||
|
||||
void Init(TreeTeam team)
|
||||
{
|
||||
for(int i=0;i< team.Data.Info.TeamCount; i++)
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(item,parent);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/Tree_team.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/Tree_team.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2d1ccd10c3613b408e333e0b49333ce
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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23
meng_yao/Assets/script/scene_Main/Tree_team_item.cs
Normal file
23
meng_yao/Assets/script/scene_Main/Tree_team_item.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Tree_team_item : MonoBehaviour
|
||||
{
|
||||
|
||||
public Text itemName;
|
||||
public Text itemID;
|
||||
public Text itemTeamCount;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/Tree_team_item.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/Tree_team_item.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0960890c95df374a810b41f209b68b1
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||||
MonoImporter:
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userData:
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52
meng_yao/Assets/script/scene_Main/miner_jiekou.cs
Normal file
52
meng_yao/Assets/script/scene_Main/miner_jiekou.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class miner_jiekou : MonoBehaviour
|
||||
{
|
||||
public static miner_jiekou instance;
|
||||
login _Login = new login();
|
||||
void Awake()
|
||||
{
|
||||
instance=this;
|
||||
}
|
||||
|
||||
public async void Start()
|
||||
{
|
||||
|
||||
List<MinngConfigData> a = await GetMinerInfo(10);
|
||||
foreach (MinngConfigData config in a)
|
||||
{
|
||||
Debug.LogError(config.Id);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取信息
|
||||
/// </summary>
|
||||
/// <param name="index">0:宝石岛 1:宝石矿场 10:金币岛 11:金币矿场</param>
|
||||
/// <returns></returns>
|
||||
public async Task<List<MinngConfigData>> GetMinerInfo(int index)
|
||||
{
|
||||
await _Login.TastLogin();
|
||||
|
||||
miningActivate go = new miningActivate();
|
||||
MiningConfigResponse info= await go.MiningConfig(index);
|
||||
return info.Data;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 激活
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public async Task<MiningConfigResponse> GetMiningConfig(int index)
|
||||
{
|
||||
miningConfig go = new miningConfig();
|
||||
|
||||
MiningConfigResponse info=await go.MiningConfig(index);
|
||||
return info;
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/miner_jiekou.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/miner_jiekou.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 55172c85c6bffac43acdff13b34f26f5
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user