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diff --git a/meng_yao/Assets/Prefabs/charatar/txm.prefab b/meng_yao/Assets/Prefabs/charatar/txm.prefab
index 77f99eb9..3cfe1fff 100644
--- a/meng_yao/Assets/Prefabs/charatar/txm.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/txm.prefab
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diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs
new file mode 100644
index 00000000..a7238e38
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs
@@ -0,0 +1,62 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class txm_SkillUp : SkillUp
+{
+ ///
+ ///被巨石击中的敌人在3秒内速度减少50%
+ ///
+ public override void Skill_1_1()
+ {
+ // 创建一个眩晕 Buff(持续1秒,20%概率)
+ Action decelerationBuff = CreateSlowDownBuff(0.5f, 3f);
+ // 将 Buff 添加到玩家的 storageBuff 列表中
+ role.AddBuff(role.storageBuff, decelerationBuff);
+ }
+ ///
+ /// 巨石的溅伤范围增加1格,射程减少1格
+ ///
+ public override void Skill_1_3()
+ {
+ attack.BoomRange += 1;
+ base.AttackRange = -1;
+ attack.SetAttackRange();
+ }
+ ///
+ /// 被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格
+ ///
+ public override void Skill_1_5()
+ {
+ base.CriticalRate += 0.2f;
+ base.AttackRange = -1;
+ attack.SetAttackRange();
+ }
+
+
+ ///
+ /// 巨石飞行速度增加20%
+ ///
+ public override void Skill_2_1()
+ {
+ base.AttackCooldown += -0.25f;
+ }
+ ///
+ /// 攻击范围增加2格,攻击CD增加5%
+ ///
+ public override void Skill_2_3()
+ {
+ base.DamageOfMin += 0.25f;
+ base.AttackRange = -1;
+ attack.SetAttackRange();
+ }
+ ///
+ /// 巨石的溅伤范围增加1格,攻击CD增加5%
+ ///
+ public override void Skill_2_5()
+ {
+ base.CriticalRate += 0.2f;
+ base.AttackCooldown += 0.05f;
+ }
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs.meta
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