Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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|
@ -1,69 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
public class Challeng_Evictory : charainfoPanel
|
||||
public class Challeng_Evictory : Base
|
||||
{
|
||||
public Button AwardBtn;
|
||||
public Button DmageBtn;
|
||||
public GameObject Victory;
|
||||
public GameObject failur;
|
||||
|
||||
public GameObject AwaedObj;
|
||||
public GameObject DmageCountobj;
|
||||
|
||||
public Sprite gaoliangsprite;
|
||||
public Sprite anSprite;
|
||||
|
||||
public GameObject DmageitemPrefab;
|
||||
public GameObject DmageContent;
|
||||
|
||||
|
||||
private List<enemy> enemylist =new List<enemy>();
|
||||
// Start is called before the first frame update
|
||||
public override void Start()
|
||||
void Start()
|
||||
{
|
||||
base.Start();
|
||||
AwardBtn.onClick.AddListener(AwardClick);
|
||||
DmageBtn.onClick.AddListener(DmageClick);
|
||||
Victory.SetActive(false);
|
||||
failur.SetActive(false);
|
||||
Show(true);
|
||||
}
|
||||
|
||||
|
||||
var sortedObjects = cardBox.instance.card.OrderByDescending(go => go.GetComponent<enemy>().harmNumber).ToList();
|
||||
|
||||
// 遍历排序后的结果并输出每个GameObject的名字和伤害值
|
||||
for (int i = 0; i < sortedObjects.Count; i++)
|
||||
/// <summary>
|
||||
/// 生成,true为胜利,false为失败
|
||||
/// </summary>
|
||||
/// <param name="TorF">true为胜利,false为失败</param>
|
||||
public async void Show(bool TorF)
|
||||
{
|
||||
GameObject obj = Instantiate(DmageitemPrefab, DmageContent.transform);
|
||||
obj.transform.Find("Dmage").GetComponent<Text>().text = sortedObjects[i].GetComponent<enemy>().harmNumber.ToString();
|
||||
|
||||
if (sortedObjects[i].GetComponent<enemy>().enemyId == "1")
|
||||
if (TorF)
|
||||
{
|
||||
obj.transform.Find("icondi/mengyaoicon").GetComponent<Image>().sprite = sortedObjects[i].GetComponent<enemy>().AnimationTree[0].value[0];
|
||||
Destroy(obj.transform.Find("icondi/mengyaoicon2").gameObject);
|
||||
|
||||
Victory.SetActive(true);
|
||||
await ButtonClickAnimationAsync(Victory,0.8f,0.6f);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.transform.Find("icondi/mengyaoicon2").GetComponent<Image>().sprite = sortedObjects[i].GetComponent<enemy>().AnimationTree[0].value[0];
|
||||
Destroy(obj.transform.Find("icondi/mengyaoicon").gameObject);
|
||||
failur.SetActive(true);
|
||||
await ButtonClickAnimationAsync(failur, 0.8f, 0.6f);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void AwardClick()
|
||||
{
|
||||
AwaedObj.gameObject.SetActive(true);
|
||||
DmageCountobj.gameObject.SetActive(false);
|
||||
AwardBtn.GetComponent<Image>().sprite = gaoliangsprite;
|
||||
DmageBtn.GetComponent<Image>().sprite = anSprite;
|
||||
}
|
||||
|
||||
void DmageClick()
|
||||
{
|
||||
AwaedObj.gameObject.SetActive(false);
|
||||
DmageCountobj.gameObject.SetActive(true);
|
||||
AwardBtn.GetComponent<Image>().sprite = anSprite;
|
||||
DmageBtn.GetComponent<Image>().sprite = gaoliangsprite;
|
||||
}
|
||||
}
|
||||
|
25
meng_yao/Assets/script/A_Fight/failurePanel.cs
Normal file
25
meng_yao/Assets/script/A_Fight/failurePanel.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class failurePanel : MonoBehaviour
|
||||
{
|
||||
[Header("¹Ø±ÕµÄÃæ°å")] public GameObject panel;
|
||||
[Header("closeBTN")] public Button close;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
close.onClick.AddListener(() =>
|
||||
{
|
||||
Destroy(panel.gameObject);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/A_Fight/failurePanel.cs.meta
Normal file
11
meng_yao/Assets/script/A_Fight/failurePanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
||||
guid: 350a33efb965a6a489e431886718cdc5
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
61
meng_yao/Assets/script/A_Fight/victoryPanel.cs
Normal file
61
meng_yao/Assets/script/A_Fight/victoryPanel.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class victoryPanel : MonoBehaviour
|
||||
{
|
||||
[Header("第一个")] public Toggle toggle1;
|
||||
[Header("第二个")] public Toggle toggle2;
|
||||
|
||||
[Header("提升字")] public Text tipsText;
|
||||
[Header("物品奖励")] public GameObject jiangli;
|
||||
[Header("伤害统计")] public GameObject shanghai;
|
||||
|
||||
|
||||
[Header("关闭的面板")] public GameObject panel;
|
||||
[Header("closeBTN")] public Button close;
|
||||
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
toggle1.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
jiangli.SetActive(true);
|
||||
tipsText.text = "获得奖励";
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
jiangli.SetActive(false);
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
toggle2.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
shanghai.SetActive(true);
|
||||
tipsText.text = "伤害统计";
|
||||
}
|
||||
else
|
||||
{
|
||||
shanghai.SetActive(false);
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
close.onClick.AddListener(() =>
|
||||
{
|
||||
Destroy(panel.gameObject);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
}
|
11
meng_yao/Assets/script/A_Fight/victoryPanel.cs.meta
Normal file
11
meng_yao/Assets/script/A_Fight/victoryPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5a9bb4c098c37e44aa73001069708b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -40,7 +40,8 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
[Header("ÐÝϢʱ¼ä")]
|
||||
public float restTimer = 5f;
|
||||
|
||||
|
||||
[Header("保存精灵对象")]
|
||||
List<GameObject> fishManlist = new List<GameObject>();
|
||||
|
||||
[Header("ÏÔʾ¾«ÁéÊýÁ¿")]
|
||||
public Text shipNumberTextPro;
|
||||
@ -154,6 +155,7 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
{
|
||||
musk.gameObject.SetActive(false);
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishManlist.Add(fishMan);
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||
@ -194,4 +196,13 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
return await miner_jiekou.instance.MiningActivate(this.RoomId);
|
||||
}
|
||||
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
foreach (GameObject obj in fishManlist)
|
||||
{
|
||||
Destroy(obj);
|
||||
}
|
||||
fishManlist.Clear();
|
||||
}
|
||||
}
|
||||
|
@ -16,11 +16,11 @@ public class GgTanchuang : mount
|
||||
public Sprite GgglUpsp;
|
||||
|
||||
public Transform canvas;
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
|
||||
|
||||
|
||||
void Start()
|
||||
|
@ -9,6 +9,7 @@ public class Scene_baoshidao : MonoBehaviour
|
||||
|
||||
public List<GameObject> lands = new List<GameObject>();
|
||||
|
||||
public GameObject Awaitmusk;
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
@ -19,8 +20,17 @@ public class Scene_baoshidao : MonoBehaviour
|
||||
private void OnEnable()
|
||||
{
|
||||
init();
|
||||
}
|
||||
Invoke("Hide", 1f);
|
||||
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
Awaitmusk.gameObject.SetActive(true);
|
||||
}
|
||||
void Hide()
|
||||
{
|
||||
Awaitmusk.gameObject.SetActive(false);
|
||||
}
|
||||
async void init()
|
||||
{
|
||||
List<MinngConfigData> infos = await miner_jiekou.instance.GetMinerInfo(0);
|
||||
|
@ -10,9 +10,11 @@ public class Scene_baoshikuang : MonoBehaviour
|
||||
|
||||
public List<GameObject> lands = new List<GameObject>();
|
||||
|
||||
public GameObject Awaitmusk;
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
||||
}
|
||||
|
||||
void Start()
|
||||
@ -22,6 +24,16 @@ public class Scene_baoshikuang : MonoBehaviour
|
||||
private void OnEnable()
|
||||
{
|
||||
init();
|
||||
Invoke("Hide", 1f);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Awaitmusk.gameObject.SetActive(true);
|
||||
}
|
||||
void Hide()
|
||||
{
|
||||
Awaitmusk.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
async void init()
|
||||
@ -43,6 +55,7 @@ public class Scene_baoshikuang : MonoBehaviour
|
||||
{
|
||||
for (int temp = 0; temp < info.activate_count; temp++)
|
||||
{
|
||||
|
||||
go.add_fish("1");
|
||||
await Task.Delay(100);
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ public class Scene_jinbikuang : MonoBehaviour
|
||||
|
||||
public List<GameObject> lands = new List<GameObject>();
|
||||
|
||||
public GameObject Awaitmusk;
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
@ -18,8 +19,16 @@ public class Scene_jinbikuang : MonoBehaviour
|
||||
private void OnEnable()
|
||||
{
|
||||
init();
|
||||
Invoke("Hide", 1f);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
Awaitmusk.gameObject.SetActive(true);
|
||||
}
|
||||
void Hide()
|
||||
{
|
||||
Awaitmusk.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
async void init()
|
||||
{
|
||||
List<MinngConfigData> infos = await miner_jiekou.instance.GetMinerInfo(11);
|
||||
@ -38,8 +47,8 @@ public class Scene_jinbikuang : MonoBehaviour
|
||||
{
|
||||
for (int temp = info.activate_count; temp > 0; temp--)
|
||||
{
|
||||
|
||||
go.add_fish("1");
|
||||
|
||||
await Task.Delay(100);
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,8 @@ public class scene_jingshadao : MonoBehaviour
|
||||
|
||||
public List<GameObject> lands = new List<GameObject>();
|
||||
|
||||
|
||||
public GameObject Awaitmusk;
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
@ -17,8 +19,16 @@ public class scene_jingshadao : MonoBehaviour
|
||||
private void OnEnable()
|
||||
{
|
||||
init();
|
||||
Invoke("Hide", 1f);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
Awaitmusk.gameObject.SetActive(true);
|
||||
}
|
||||
void Hide()
|
||||
{
|
||||
Awaitmusk.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
async void init()
|
||||
{
|
||||
|
19
meng_yao/Assets/script/scene_Main/ui/Awaitmusk.cs
Normal file
19
meng_yao/Assets/script/scene_Main/ui/Awaitmusk.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Awaitmusk : MonoBehaviour
|
||||
{
|
||||
private void OnEnable()
|
||||
{
|
||||
Invoke("Hide",1f);
|
||||
}
|
||||
|
||||
void Hide()
|
||||
{
|
||||
this.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/ui/Awaitmusk.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/Awaitmusk.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 470deb8a15029f144892e804c88c862e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -58,6 +58,7 @@ public class minerControl : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void init(List<Path> path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos)
|
||||
{
|
||||
this.paths = path;
|
||||
|
@ -45,7 +45,8 @@ public class roomcontroller : MonoBehaviour
|
||||
[Header("ÐÝϢʱ¼ä")]
|
||||
public float restTimer = 5f;
|
||||
|
||||
|
||||
[Header("保存精灵对象")]
|
||||
List<GameObject> fishManlist = new List<GameObject>();
|
||||
|
||||
[Header("ÏÔʾ¾«ÁéÊýÁ¿")]
|
||||
public Text shipNumberTextPro;
|
||||
@ -127,6 +128,7 @@ public class roomcontroller : MonoBehaviour
|
||||
{
|
||||
musk.gameObject.SetActive(false);
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishManlist.Add(fishMan);
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||
@ -145,4 +147,14 @@ public class roomcontroller : MonoBehaviour
|
||||
{
|
||||
return await miner_jiekou.instance.MiningActivate(this.RoomId);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
foreach (GameObject obj in fishManlist)
|
||||
{
|
||||
Destroy(obj);
|
||||
}
|
||||
fishManlist.Clear();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -200,7 +200,8 @@ public class Logo_in : mount
|
||||
}
|
||||
else if (type == 1)
|
||||
{
|
||||
Debug.Log("Õ˺Å"+ boxTypes[0].content);
|
||||
Button ga = gameObjects[2].transform.Find("loginbtn").GetComponent<Button>();
|
||||
ga.enabled = false;
|
||||
string response = "";
|
||||
if (a == "")
|
||||
{
|
||||
@ -213,6 +214,7 @@ public class Logo_in : mount
|
||||
loginResponse apifox = JsonConvert.DeserializeObject<loginResponse>(response);
|
||||
Debug.Log(response);
|
||||
|
||||
|
||||
if (apifox.code == 200)
|
||||
{
|
||||
Accountobj.GetComponent<input_box_pop_up_window>().destroy();
|
||||
@ -223,6 +225,7 @@ public class Logo_in : mount
|
||||
}
|
||||
else
|
||||
{
|
||||
ga.enabled = true;
|
||||
Promptmgr.Instance.PromptBubble(apifox.message);
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,56 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class noticeInfo : MonoBehaviour
|
||||
{
|
||||
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
|
||||
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
public async Task<NoticeIndfo> NoticeInfo()
|
||||
{
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/notice/info", "GET", "{}", CreateHeaders());
|
||||
Debug.Log("用户详情" + response);
|
||||
NoticeIndfo noticeIndfo = JsonConvert.DeserializeObject<NoticeIndfo>(response);
|
||||
Debug.Log("======"+noticeIndfo.Data.exist);
|
||||
return noticeIndfo;
|
||||
}
|
||||
}
|
||||
|
||||
public class NoticeIndfo : myResponse
|
||||
{
|
||||
public NoticeInfoData Data;
|
||||
}
|
||||
[System.Serializable]
|
||||
public class NoticeInfoData
|
||||
{
|
||||
public int exist;
|
||||
public Notice notice;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Notice
|
||||
{
|
||||
public int type;
|
||||
public string title;
|
||||
public string content;
|
||||
public string publish_time;
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f838a08d6498b874a99118bb8bc00dc3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user