This commit is contained in:
GL 2024-12-26 23:02:38 +08:00
commit b9cf94506e
28 changed files with 5362 additions and 2494 deletions

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View File

@ -1,69 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using System.Threading.Tasks;
public class Challeng_Evictory : charainfoPanel
public class Challeng_Evictory : Base
{
public Button AwardBtn;
public Button DmageBtn;
public GameObject Victory;
public GameObject failur;
public GameObject AwaedObj;
public GameObject DmageCountobj;
public Sprite gaoliangsprite;
public Sprite anSprite;
public GameObject DmageitemPrefab;
public GameObject DmageContent;
private List<enemy> enemylist =new List<enemy>();
// Start is called before the first frame update
public override void Start()
void Start()
{
base.Start();
AwardBtn.onClick.AddListener(AwardClick);
DmageBtn.onClick.AddListener(DmageClick);
Victory.SetActive(false);
failur.SetActive(false);
Show(true);
}
var sortedObjects = cardBox.instance.card.OrderByDescending(go => go.GetComponent<enemy>().harmNumber).ToList();
// 遍历排序后的结果并输出每个GameObject的名字和伤害值
for (int i = 0; i < sortedObjects.Count; i++)
/// <summary>
/// 生成true为胜利false为失败
/// </summary>
/// <param name="TorF">true为胜利false为失败</param>
public async void Show(bool TorF)
{
GameObject obj = Instantiate(DmageitemPrefab, DmageContent.transform);
obj.transform.Find("Dmage").GetComponent<Text>().text = sortedObjects[i].GetComponent<enemy>().harmNumber.ToString();
if (sortedObjects[i].GetComponent<enemy>().enemyId == "1")
if (TorF)
{
obj.transform.Find("icondi/mengyaoicon").GetComponent<Image>().sprite = sortedObjects[i].GetComponent<enemy>().AnimationTree[0].value[0];
Destroy(obj.transform.Find("icondi/mengyaoicon2").gameObject);
Victory.SetActive(true);
await ButtonClickAnimationAsync(Victory,0.8f,0.6f);
}
else
{
obj.transform.Find("icondi/mengyaoicon2").GetComponent<Image>().sprite = sortedObjects[i].GetComponent<enemy>().AnimationTree[0].value[0];
Destroy(obj.transform.Find("icondi/mengyaoicon").gameObject);
failur.SetActive(true);
await ButtonClickAnimationAsync(failur, 0.8f, 0.6f);
}
}
}
void AwardClick()
{
AwaedObj.gameObject.SetActive(true);
DmageCountobj.gameObject.SetActive(false);
AwardBtn.GetComponent<Image>().sprite = gaoliangsprite;
DmageBtn.GetComponent<Image>().sprite = anSprite;
}
void DmageClick()
{
AwaedObj.gameObject.SetActive(false);
DmageCountobj.gameObject.SetActive(true);
AwardBtn.GetComponent<Image>().sprite = anSprite;
DmageBtn.GetComponent<Image>().sprite = gaoliangsprite;
}
}

View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class failurePanel : MonoBehaviour
{
[Header("¹Ø±ÕµÄÃæ°å")] public GameObject panel;
[Header("closeBTN")] public Button close;
// Start is called before the first frame update
void Start()
{
close.onClick.AddListener(() =>
{
Destroy(panel.gameObject);
});
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class victoryPanel : MonoBehaviour
{
[Header("第一个")] public Toggle toggle1;
[Header("第二个")] public Toggle toggle2;
[Header("提升字")] public Text tipsText;
[Header("物品奖励")] public GameObject jiangli;
[Header("伤害统计")] public GameObject shanghai;
[Header("关闭的面板")] public GameObject panel;
[Header("closeBTN")] public Button close;
void Start()
{
toggle1.onValueChanged.AddListener((isOn) =>
{
if (isOn)
{
jiangli.SetActive(true);
tipsText.text = "获得奖励";
}
else
{
jiangli.SetActive(false);
}
});
toggle2.onValueChanged.AddListener((isOn) =>
{
if (isOn)
{
shanghai.SetActive(true);
tipsText.text = "伤害统计";
}
else
{
shanghai.SetActive(false);
}
});
close.onClick.AddListener(() =>
{
Destroy(panel.gameObject);
});
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -40,7 +40,8 @@ public class BaoshiRoomcontroller : MonoBehaviour
[Header("ÐÝϢʱ¼ä")]
public float restTimer = 5f;
[Header("保存精灵对象")]
List<GameObject> fishManlist = new List<GameObject>();
[Header("ÏÔʾ¾«ÁéÊýÁ¿")]
public Text shipNumberTextPro;
@ -154,6 +155,7 @@ public class BaoshiRoomcontroller : MonoBehaviour
{
musk.gameObject.SetActive(false);
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
fishManlist.Add(fishMan);
fishMan.transform.position = endPos.position;
fishManShipContorl = fishMan.GetComponent<minerControl>();
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
@ -194,4 +196,13 @@ public class BaoshiRoomcontroller : MonoBehaviour
return await miner_jiekou.instance.MiningActivate(this.RoomId);
}
private void OnDisable()
{
foreach (GameObject obj in fishManlist)
{
Destroy(obj);
}
fishManlist.Clear();
}
}

View File

@ -16,11 +16,11 @@ public class GgTanchuang : mount
public Sprite GgglUpsp;
public Transform canvas;
// Start is called before the first frame update
private void Awake()
{
}
// Start is called before the first frame update
void Start()

View File

@ -9,6 +9,7 @@ public class Scene_baoshidao : MonoBehaviour
public List<GameObject> lands = new List<GameObject>();
public GameObject Awaitmusk;
void Awake()
{
instance = this;
@ -19,8 +20,17 @@ public class Scene_baoshidao : MonoBehaviour
private void OnEnable()
{
init();
}
Invoke("Hide", 1f);
}
private void OnDisable()
{
Awaitmusk.gameObject.SetActive(true);
}
void Hide()
{
Awaitmusk.gameObject.SetActive(false);
}
async void init()
{
List<MinngConfigData> infos = await miner_jiekou.instance.GetMinerInfo(0);

View File

@ -10,9 +10,11 @@ public class Scene_baoshikuang : MonoBehaviour
public List<GameObject> lands = new List<GameObject>();
public GameObject Awaitmusk;
void Awake()
{
instance = this;
}
void Start()
@ -22,6 +24,16 @@ public class Scene_baoshikuang : MonoBehaviour
private void OnEnable()
{
init();
Invoke("Hide", 1f);
}
private void OnDisable()
{
Awaitmusk.gameObject.SetActive(true);
}
void Hide()
{
Awaitmusk.gameObject.SetActive(false);
}
async void init()
@ -43,6 +55,7 @@ public class Scene_baoshikuang : MonoBehaviour
{
for (int temp = 0; temp < info.activate_count; temp++)
{
go.add_fish("1");
await Task.Delay(100);
}

View File

@ -10,6 +10,7 @@ public class Scene_jinbikuang : MonoBehaviour
public List<GameObject> lands = new List<GameObject>();
public GameObject Awaitmusk;
void Awake()
{
instance = this;
@ -18,8 +19,16 @@ public class Scene_jinbikuang : MonoBehaviour
private void OnEnable()
{
init();
Invoke("Hide", 1f);
}
private void OnDisable()
{
Awaitmusk.gameObject.SetActive(true);
}
void Hide()
{
Awaitmusk.gameObject.SetActive(false);
}
async void init()
{
List<MinngConfigData> infos = await miner_jiekou.instance.GetMinerInfo(11);
@ -38,8 +47,8 @@ public class Scene_jinbikuang : MonoBehaviour
{
for (int temp = info.activate_count; temp > 0; temp--)
{
go.add_fish("1");
await Task.Delay(100);
}
}

View File

@ -9,6 +9,8 @@ public class scene_jingshadao : MonoBehaviour
public List<GameObject> lands = new List<GameObject>();
public GameObject Awaitmusk;
void Awake()
{
instance = this;
@ -17,8 +19,16 @@ public class scene_jingshadao : MonoBehaviour
private void OnEnable()
{
init();
Invoke("Hide", 1f);
}
private void OnDisable()
{
Awaitmusk.gameObject.SetActive(true);
}
void Hide()
{
Awaitmusk.gameObject.SetActive(false);
}
async void init()
{

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Awaitmusk : MonoBehaviour
{
private void OnEnable()
{
Invoke("Hide",1f);
}
void Hide()
{
this.gameObject.SetActive(false);
}
}

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@ -0,0 +1,11 @@
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guid: 470deb8a15029f144892e804c88c862e
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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@ -58,6 +58,7 @@ public class minerControl : MonoBehaviour
}
}
public void init(List<Path> path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos)
{
this.paths = path;

View File

@ -45,7 +45,8 @@ public class roomcontroller : MonoBehaviour
[Header("ÐÝϢʱ¼ä")]
public float restTimer = 5f;
[Header("保存精灵对象")]
List<GameObject> fishManlist = new List<GameObject>();
[Header("ÏÔʾ¾«ÁéÊýÁ¿")]
public Text shipNumberTextPro;
@ -127,6 +128,7 @@ public class roomcontroller : MonoBehaviour
{
musk.gameObject.SetActive(false);
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
fishManlist.Add(fishMan);
fishMan.transform.position = endPos.position;
fishManShipContorl = fishMan.GetComponent<minerControl>();
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
@ -145,4 +147,14 @@ public class roomcontroller : MonoBehaviour
{
return await miner_jiekou.instance.MiningActivate(this.RoomId);
}
private void OnDisable()
{
foreach (GameObject obj in fishManlist)
{
Destroy(obj);
}
fishManlist.Clear();
}
}

View File

@ -200,7 +200,8 @@ public class Logo_in : mount
}
else if (type == 1)
{
Debug.Log("Õ˺Å"+ boxTypes[0].content);
Button ga = gameObjects[2].transform.Find("loginbtn").GetComponent<Button>();
ga.enabled = false;
string response = "";
if (a == "")
{
@ -213,6 +214,7 @@ public class Logo_in : mount
loginResponse apifox = JsonConvert.DeserializeObject<loginResponse>(response);
Debug.Log(response);
if (apifox.code == 200)
{
Accountobj.GetComponent<input_box_pop_up_window>().destroy();
@ -223,6 +225,7 @@ public class Logo_in : mount
}
else
{
ga.enabled = true;
Promptmgr.Instance.PromptBubble(apifox.message);
}

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@ -0,0 +1,56 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class noticeInfo : MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
// Start is called before the first frame update
public async Task<NoticeIndfo> NoticeInfo()
{
string response = await myWeb.SendRequest(myWeb.URL + "/api/notice/info", "GET", "{}", CreateHeaders());
Debug.Log("用户详情" + response);
NoticeIndfo noticeIndfo = JsonConvert.DeserializeObject<NoticeIndfo>(response);
Debug.Log("======"+noticeIndfo.Data.exist);
return noticeIndfo;
}
}
public class NoticeIndfo : myResponse
{
public NoticeInfoData Data;
}
[System.Serializable]
public class NoticeInfoData
{
public int exist;
public Notice notice;
}
[System.Serializable]
public class Notice
{
public int type;
public string title;
public string content;
public string publish_time;
}

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