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+ async void addman(int type, int number) { @@ -203,12 +205,29 @@ public class roomcontroller : MonoBehaviour dig(); } - async void dig() + void dig() { //动作变化,捕鱼 fishManShipContorl.SetAni(2); - - RangNumber(); + StartCoroutine(movetoStatrPos()); + } + + IEnumerator movetoStatrPos() + { + yield return new WaitForSeconds(3); + Debug.Log("朝向左边"); + fishMan.transform.rotation = Quaternion.Euler(0, 180, 0); + fishManShipContorl.SetAni(1); + Vector3[] ve = { endPos.position, startPos.position }; + // 使用 DOPath 沿着路径移动到捕鱼点,并禁用旋转变化 + yield return fishMan.transform.DOPath(ve, pathsNeedTimer, PathType.CatmullRom) + .SetOptions(false) // 禁用旋转 + .SetEase(Ease.InOutSine) + .WaitForCompletion(); + + fishManShipContorl.SetAni(0); + yield return new WaitForSeconds(3); + MoveToFishingPos(); } @@ -230,63 +249,6 @@ public class roomcontroller : MonoBehaviour } - // 随机生成状态 - void RangNumber() - { - - // 计算概率总和并进行归一化 - float totalProbability = probabilityOfStand + probabilityOfWalk + probabilityOfDig; - if (totalProbability != 1f) - { - probabilityOfStand /= totalProbability; - probabilityOfWalk /= totalProbability; - probabilityOfDig /= totalProbability; - } - - // 根据概率范围随机生成状态 - float randomValue = Random.value; - if (randomValue < probabilityOfStand) - { - fishManShipContorl.SetAni(0); - RangNumber(); - } - else if (randomValue < probabilityOfStand + probabilityOfWalk) - { - fishManShipContorl.SetAni(1); - StartCoroutine(movego()); - RangNumber(); - } - else - { - StartCoroutine(workgo()); - RangNumber(); - } - } - - IEnumerator movego() - { - float x = Random.Range(startPos.position.x,endPos.position.x); - Vector3 newV = new Vector3(x,fishMan.transform.position.y, fishMan.transform.position.z); - ChangeShipLook(fishMan.transform.position, newV); - fishMan.transform.DOMove(newV,3f); - yield return new WaitForSeconds(3f); - } - - IEnumerator workgo() - { - if ((fishMan.transform.position.x - endPos.position.x) < 0.01f) - { - fishManShipContorl.SetAni(2); - yield return new WaitForSeconds(3f); - } - else - { - fishMan.transform.DOMove(endPos.position, 3f); - yield return new WaitForSeconds(3f); - fishManShipContorl.SetAni(2); - } - } - //更新精灵数量显示 public void UpdateShipNumberTextPro(string str)