Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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commit
bad526453c
File diff suppressed because it is too large
Load Diff
@ -77,6 +77,8 @@ public class roomcontroller : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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FishPrice = 10;
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FishPrice = 10;
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}
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}
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@ -203,12 +205,29 @@ public class roomcontroller : MonoBehaviour
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dig();
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dig();
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}
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}
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async void dig()
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void dig()
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{
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{
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//动作变化,捕鱼
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//动作变化,捕鱼
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fishManShipContorl.SetAni(2);
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fishManShipContorl.SetAni(2);
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StartCoroutine(movetoStatrPos());
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}
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RangNumber();
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IEnumerator movetoStatrPos()
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{
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yield return new WaitForSeconds(3);
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Debug.Log("朝向左边");
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fishMan.transform.rotation = Quaternion.Euler(0, 180, 0);
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fishManShipContorl.SetAni(1);
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Vector3[] ve = { endPos.position, startPos.position };
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// 使用 DOPath 沿着路径移动到捕鱼点,并禁用旋转变化
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yield return fishMan.transform.DOPath(ve, pathsNeedTimer, PathType.CatmullRom)
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.SetOptions(false) // 禁用旋转
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.SetEase(Ease.InOutSine)
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.WaitForCompletion();
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fishManShipContorl.SetAni(0);
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yield return new WaitForSeconds(3);
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MoveToFishingPos();
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}
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}
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@ -230,63 +249,6 @@ public class roomcontroller : MonoBehaviour
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}
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}
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// 随机生成状态
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void RangNumber()
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{
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// 计算概率总和并进行归一化
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float totalProbability = probabilityOfStand + probabilityOfWalk + probabilityOfDig;
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if (totalProbability != 1f)
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{
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probabilityOfStand /= totalProbability;
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probabilityOfWalk /= totalProbability;
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probabilityOfDig /= totalProbability;
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}
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// 根据概率范围随机生成状态
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float randomValue = Random.value;
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if (randomValue < probabilityOfStand)
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{
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fishManShipContorl.SetAni(0);
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RangNumber();
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}
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else if (randomValue < probabilityOfStand + probabilityOfWalk)
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{
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fishManShipContorl.SetAni(1);
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StartCoroutine(movego());
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RangNumber();
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}
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else
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{
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StartCoroutine(workgo());
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RangNumber();
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}
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}
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IEnumerator movego()
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{
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float x = Random.Range(startPos.position.x,endPos.position.x);
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Vector3 newV = new Vector3(x,fishMan.transform.position.y, fishMan.transform.position.z);
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ChangeShipLook(fishMan.transform.position, newV);
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fishMan.transform.DOMove(newV,3f);
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yield return new WaitForSeconds(3f);
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}
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IEnumerator workgo()
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{
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if ((fishMan.transform.position.x - endPos.position.x) < 0.01f)
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{
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fishManShipContorl.SetAni(2);
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yield return new WaitForSeconds(3f);
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}
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else
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{
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fishMan.transform.DOMove(endPos.position, 3f);
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yield return new WaitForSeconds(3f);
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fishManShipContorl.SetAni(2);
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}
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}
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//更新精灵数量显示
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//更新精灵数量显示
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public void UpdateShipNumberTextPro(string str)
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public void UpdateShipNumberTextPro(string str)
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