Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
bad526453c
File diff suppressed because it is too large
Load Diff
@ -77,6 +77,8 @@ public class roomcontroller : MonoBehaviour
|
||||
private void Start()
|
||||
{
|
||||
FishPrice = 10;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -203,12 +205,29 @@ public class roomcontroller : MonoBehaviour
|
||||
dig();
|
||||
}
|
||||
|
||||
async void dig()
|
||||
void dig()
|
||||
{
|
||||
//动作变化,捕鱼
|
||||
fishManShipContorl.SetAni(2);
|
||||
StartCoroutine(movetoStatrPos());
|
||||
}
|
||||
|
||||
RangNumber();
|
||||
IEnumerator movetoStatrPos()
|
||||
{
|
||||
yield return new WaitForSeconds(3);
|
||||
Debug.Log("朝向左边");
|
||||
fishMan.transform.rotation = Quaternion.Euler(0, 180, 0);
|
||||
fishManShipContorl.SetAni(1);
|
||||
Vector3[] ve = { endPos.position, startPos.position };
|
||||
// 使用 DOPath 沿着路径移动到捕鱼点,并禁用旋转变化
|
||||
yield return fishMan.transform.DOPath(ve, pathsNeedTimer, PathType.CatmullRom)
|
||||
.SetOptions(false) // 禁用旋转
|
||||
.SetEase(Ease.InOutSine)
|
||||
.WaitForCompletion();
|
||||
|
||||
fishManShipContorl.SetAni(0);
|
||||
yield return new WaitForSeconds(3);
|
||||
MoveToFishingPos();
|
||||
}
|
||||
|
||||
|
||||
@ -230,63 +249,6 @@ public class roomcontroller : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
// 随机生成状态
|
||||
void RangNumber()
|
||||
{
|
||||
|
||||
// 计算概率总和并进行归一化
|
||||
float totalProbability = probabilityOfStand + probabilityOfWalk + probabilityOfDig;
|
||||
if (totalProbability != 1f)
|
||||
{
|
||||
probabilityOfStand /= totalProbability;
|
||||
probabilityOfWalk /= totalProbability;
|
||||
probabilityOfDig /= totalProbability;
|
||||
}
|
||||
|
||||
// 根据概率范围随机生成状态
|
||||
float randomValue = Random.value;
|
||||
if (randomValue < probabilityOfStand)
|
||||
{
|
||||
fishManShipContorl.SetAni(0);
|
||||
RangNumber();
|
||||
}
|
||||
else if (randomValue < probabilityOfStand + probabilityOfWalk)
|
||||
{
|
||||
fishManShipContorl.SetAni(1);
|
||||
StartCoroutine(movego());
|
||||
RangNumber();
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(workgo());
|
||||
RangNumber();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator movego()
|
||||
{
|
||||
float x = Random.Range(startPos.position.x,endPos.position.x);
|
||||
Vector3 newV = new Vector3(x,fishMan.transform.position.y, fishMan.transform.position.z);
|
||||
ChangeShipLook(fishMan.transform.position, newV);
|
||||
fishMan.transform.DOMove(newV,3f);
|
||||
yield return new WaitForSeconds(3f);
|
||||
}
|
||||
|
||||
IEnumerator workgo()
|
||||
{
|
||||
if ((fishMan.transform.position.x - endPos.position.x) < 0.01f)
|
||||
{
|
||||
fishManShipContorl.SetAni(2);
|
||||
yield return new WaitForSeconds(3f);
|
||||
}
|
||||
else
|
||||
{
|
||||
fishMan.transform.DOMove(endPos.position, 3f);
|
||||
yield return new WaitForSeconds(3f);
|
||||
fishManShipContorl.SetAni(2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//更新精灵数量显示
|
||||
public void UpdateShipNumberTextPro(string str)
|
||||
|
Loading…
Reference in New Issue
Block a user